Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1274289072 (LWP 25047)]
0x00001009 in ?? ()
(gdb) bt
#0 0x00001009 in ?? ()
#1 0x0817eaa2 in ~Player (this=0x58522430) at Player.cpp:204
#2 0x081f753f in WorldSession::LogoutPlayer (this=0x5425d010, Save=true)
at WorldSession.cpp:285
#3 0x081f7dc6 in WorldSession::Update (this=0x5425d010, diff=130)
at WorldSession.cpp:153
#4 0x081f4d45 in World::Update (this=0x841c490, diff=130) at World.cpp:584
#5 0x080b0807 in WorldRunnable::run (this=0xac36c68) at WorldRunnable.cpp:52
#6 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8,
impl=0x9476af8, task=@0x4bf41424) at ThreadImpl.cxx:407
#7 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbffff61c) at ThreadImpl.cxx:49
#8 0x402d635c in _dispatch (arg=0x58523234) at posix/ThreadOps.cxx:137
#9 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0
#10 0x404d49ee in clone () from /lib/tls/libc.so.6
--------------
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1273957296 (LWP 25291)]
0x40538688 in __after_morecore_hook () from /lib/tls/libc.so.6
(gdb) bt
#0 0x40538688 in __after_morecore_hook () from /lib/tls/libc.so.6
#1 0x094a2308 in ?? ()
#2 0x094a2308 in ?? ()
#3 0x094a2308 in ?? ()
#4 0x094a2308 in ?? ()
#5 0x68405386 in ?? ()
#6 0x403a5a24 in __dynamic_cast () from /usr/lib/libstdc++.so.6
#7 0x0813440b in ObjectAccessor::_buildUpdateObject (obj=0x94a2308,
update_players=@0x4bef0078) at ObjectAccessor.cpp:326
#8 0x0813dca9 in Object::BuildUpdate (this=0x94a2308,
update_players=@0x4bef0078) at Object.cpp:166
#9 0x08223c4f in MaNGOS::VisibleNotifier::Visit<Corpse> (this=0x4bef0044,
m=@0x57050f34) at GridNotifiers.cpp:122
#10 0x08107d11 in VisitorHelper<MaNGOS::VisibleNotifier, Corpse, TypeNull> (
v=@0x4bef0044, c=@0x57050f34)
at ./../framework/GameSystem/TypeContainerVisitor.h:70
#11 0x0810d910 in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockab le>, MaNGOS::VisibleNotifier, TypeMapContainer<TypeList<Player, TypeList<Creatur e, TypeList<Corpse, TypeNull> > > > > (this=0x4bef0100, l=@0x4bef00c0,
visitor=@0x4bef00e8, m=@0xae05b38)
at ./../framework/GameSystem/TypeContainerVisitor.h:105
#12 0x08104746 in Map::PlayerRelocation (this=0xae05b38, player=0x5d339350,
x=465.502563, y=-241.626999, z=5.75280094, orientation=3.94299436,
---Type <return> to continue, or q <return> to quit---
visibilityChanges=false) at Map.cpp:862
#13 0x08195390 in Player::SetPosition (this=0x5d339350, x=465.502563,
y=-241.626999, z=5.75280094, orientation=3.94299436) at Player.cpp:3762
#14 0x0823d400 in WorldSession::HandleMovementOpcodes (this=0x53b38f48,
recv_data=@0x5b80f1f8) at MovementHandler.cpp:162
#15 0x081f7c73 in WorldSession::Update (this=0x53b38f48, diff=121)
at WorldSession.cpp:127
#16 0x081f4d45 in World::Update (this=0x841c490, diff=121) at World.cpp:584
#17 0x080b0807 in WorldRunnable::run (this=0x99fd270) at WorldRunnable.cpp:52
#18 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8,
impl=0xae17630, task=@0x4bef0424) at ThreadImpl.cxx:407
#19 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbffff60c) at ThreadImpl.cxx:49
#20 0x402d635c in _dispatch (arg=0x40538600) at posix/ThreadOps.cxx:137
#21 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0
#22 0x404d49ee in clone () from /lib/tls/libc.so.6
----
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1271831472 (LWP 25332)]
0x403a59ef in __dynamic_cast () from /usr/lib/libstdc++.so.6
(gdb) bt
#0 0x403a59ef in __dynamic_cast () from /usr/lib/libstdc++.so.6
#1 0x0813440b in ObjectAccessor::_buildUpdateObject (obj=0x8b83fd0,
update_players=@0x4bce9148) at ObjectAccessor.cpp:326
#2 0x0813dca9 in Object::BuildUpdate (this=0x8b83fd0,
update_players=@0x4bce9148) at Object.cpp:166
#3 0x08223c4f in MaNGOS::VisibleNotifier::Visit<Corpse> (this=0x4bce9114,
m=@0x4ee6a04c) at GridNotifiers.cpp:122
#4 0x08107d11 in VisitorHelper<MaNGOS::VisibleNotifier, Corpse, TypeNull> (
v=@0x4bce9114, c=@0x4ee6a04c)
at ./../framework/GameSystem/TypeContainerVisitor.h:70
#5 0x0810d5f0 in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockab le>, MaNGOS::VisibleNotifier, TypeMapContainer<TypeList<Player, TypeList<Creatur e, TypeList<Corpse, TypeNull> > > > > (this=0x4bce91d0, l=@0x4bce9190,
visitor=@0x4bce91b8, m=@0x9a25738)
at ./../framework/GameSystem/TypeContainerVisitor.h:105
#6 0x08104746 in Map::PlayerRelocation (this=0x9a25738, player=0x5655f0e0,
x=-413.238953, y=-2534.34961, z=121.539154, orientation=4.28808737,
visibilityChanges=false) at Map.cpp:862
#7 0x08123f7f in DestinationHolder<Traveller<Player> >::UpdateTraveller (
this=0x5c066720, traveller=@0x4bce9274, diff=130, force_update=false)
at Traveller.h:87
#8 0x081230a9 in MapManager::Update (this=0x9a1a448, diff=130)
at WaypointMovementGenerator.h:133
---Type <return> to continue, or q <return> to quit---
#9 0x081f4bd7 in World::Update (this=0x841c490, diff=130) at World.cpp:618
#10 0x080b0807 in WorldRunnable::run (this=0xae6f248) at WorldRunnable.cpp:52
#11 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8,
impl=0x90f0cb8, task=@0x4bce9424) at ThreadImpl.cxx:407
#12 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbffff60c) at ThreadImpl.cxx:49
#13 0x402d635c in _dispatch (arg=0x8000003f) at posix/ThreadOps.cxx:137
#14 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0
#15 0x404d49ee in clone () from /lib/tls/libc.so.6
--
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1270307760 (LWP 25374)]
0x080de596 in Item::GetOwner (this=0x8b75e50) at Item.cpp:575
575 return objmgr.GetPlayer(GetOwnerGUID());
(gdb) bt
#0 0x080de596 in Item::GetOwner (this=0x8b75e50) at Item.cpp:575
#1 0x0813442b in ObjectAccessor::_buildUpdateObject (obj=0x8b75e50,
update_players=@0x4bb75078) at ObjectAccessor.cpp:310
#2 0x0813dca9 in Object::BuildUpdate (this=0x8b75e50,
update_players=@0x4bb75078) at Object.cpp:166
#3 0x08223c4f in MaNGOS::VisibleNotifier::Visit<Corpse> (this=0x4bb75044,
m=@0x5800d04c) at GridNotifiers.cpp:122
#4 0x08107d11 in VisitorHelper<MaNGOS::VisibleNotifier, Corpse, TypeNull> (
v=@0x4bb75044, c=@0x5800d04c)
at ./../framework/GameSystem/TypeContainerVisitor.h:70
#5 0x0810d5f0 in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::VisibleNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x4bb75100, l=@0x4bb750c0,
visitor=@0x4bb750e8, m=@0x9a1ea70)
at ./../framework/GameSystem/TypeContainerVisitor.h:105
#6 0x08104746 in Map::PlayerRelocation (this=0x9a1ea70, player=0x5d750260,
x=-3212.88843, y=-1736.50854, z=9.2789135, orientation=5.028934,
visibilityChanges=false) at Map.cpp:862
#7 0x08195390 in Player::SetPosition (this=0x5d750260, x=-3212.88843,
y=-1736.50854, z=9.2789135, orientation=5.028934) at Player.cpp:3762
#8 0x0823d400 in WorldSession::HandleMovementOpcodes (this=0x5bc2c140,
recv_data=@0x55638560) at MovementHandler.cpp:162
#9 0x081f7c73 in WorldSession::Update (this=0x5bc2c140, diff=129)
---Type <return> to continue, or q <return> to quit---
at WorldSession.cpp:127
#10 0x081f4d45 in World::Update (this=0x841c490, diff=129) at World.cpp:584
#11 0x080b0807 in WorldRunnable::run (this=0x9b32370) at WorldRunnable.cpp:52
#12 0x402d0229 in ZThread::ThreadImpl::dispatch (parent=0x841c1a8,
impl=0x9a2c9e8, task=@0x4bb75424) at ThreadImpl.cxx:407
#13 0x402d2894 in ZThread::(anonymous namespace)::Launcher::run (
this=0xbffff60c) at ThreadImpl.cxx:49
#14 0x402d635c in _dispatch (arg=0x4bb750e8) at posix/ThreadOps.cxx:137
#15 0x402e70bd in start_thread () from /lib/tls/libpthread.so.0
#16 0x404d49ee in clone () from /lib/tls/libc.so.6