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public text v1 · immutableCC = g++ # verwendeter Compiler
CFLAGS = -g -Wall $(INCLUDES) # verwendete Compiler Flags
INCLUDES = -I"/c/usr/msys/mingw/include/"
GLFLAGS = -lopengl32 -lglut32 -lglu32
# Objektfiles die erzeugt werden sollen
OBJ = ColorCube.o Vector3D.o main_cube.o
BINDIR = bin/
BINNAME = framework
all: main
main: $(OBJ) main_cube.cpp
$(CC) $(CFLAGS) -o $(BINDIR)$(BINNAME) -lm $(OBJ) $(GLFLAGS)