rendered paste body#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <iostream>
#include <winsock.h>
#include <winsock2.h>
#pragma comment(lib, "wsock32.lib")
#pragma comment(lib, "winsock32.lib")
#define WIN32_WINNT 0x0501
#define MAXDATA 512
#define PORT 8090
int main() {
// Vars
WSADATA wsaData;
SOCKET sIncoming,sSocket;
int wsaResult,sInfo,sLength;
char sBuffer[MAXDATA];
// Structs
struct sockaddr_in local;
struct sockaddr_in incoming;
// Program Starts
wsaResult = WSAStartup(MAKEWORD(2,2),&wsaData);
if (wsaResult != 0) {
cout << "WSA Couldnt be started!" << endl;
ExitProcess(0);
}
local.sin_family=AF_INET;
local.sin_addr.s_addr=INADDR_ANY;
local.sin_port=htons(PORT);
sSocket = socket(AF_INET,SOCK_STREAM,0);
if (sSocket == INVALID_SOCKET) {
cout << "Couldnt startup socket!" << endl;
ExitProcess(0);
}
if(bind(sSocket,(sockaddr*)&local,sizeof(local))!= 0) {
cout << "Couldnt startup binding!" << endl;
ExitProcess(0);
}
if(listen(sSocket,2)!= 0) {
cout << "Couldnt startup listening connections!" << endl;
ExitProcess(0);
}
sLength = sizeof(incoming);
while (1) {
sIncoming = accept(sSocket,(struct sockaddr*)&incoming,&sLength);
sInfo = recv(sSocket,sBuffer,MAXDATA-1,0);
if (sInfo != -1) {
// send(sSocket,"ORACION",strlen("ORACION"),0);
cout << "Incoming: " << sBuffer << endl;
}
}
closesocket(sSocket);
WSACleanup();
return 0;
}