Miscellany
public text v1 · immutable /*
* from blender-2.43/release/scripts/export_obj.py
*
* mtllib = material library
* usemtl = material to use
* o = objectname
* g = group
* s = smooth (<on/off>)
* v = vertex (<x> <y> <z>)
* vn = normal (<x> <y> <z>)
* vt = uv (<x> <y> <z>)
* f = face ((<vertex>/<uv>/<normal>)|(<vertex>//<normal>)|(<vertex>/<uv>)|(<vertex>))+
*/