rendered paste body#include <a_samp>
//defines
#define COLOR_GREY 0xAFAFAFAA //?
#define COLOR_GREEN 0x33AA33AA //Teleport Messages
#define COLOR_RED 0xAA3333AA //Warnings
#define COLOR_YELLOW 0xFFFF00AA //General Commands
#define COLOR_WHITE 0xFFFFFFAA //Greeting Messages
//declarations
//news
main()
{
print("\n----------------------------------");
print(" Road Fever Madness");
print("----------------------------------\n");
}
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("RoadFeverMadness");
//Spawn Area Classes
AddPlayerClass(146,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0);
AddPlayerClass(277,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0);
AddPlayerClass(285,1512.6166,-990.5141,39.2982,61.7547,0,0,0,0,0,0);
//Spawn Area vehicles
AddStaticVehicle(506,1544.7064,-993.2789,43.1098,267.2504,76,76);
AddStaticVehicle(603,1484.1318,-972.6933,36.6353,241.5393,45,45); //
AddStaticVehicle(603,1496.9674,-980.0649,37.4888,240.3369,45,45); //
AddStaticVehicle(603,1493.7522,-983.2794,37.4269,239.9746,45,45); //
AddStaticVehicle(603,1486.3228,-978.9940,36.9275,240.0485,45,45); //
AddStaticVehicle(541,1570.8793,-998.4772,45.6178,97.5590,22,1); //
AddStaticVehicle(477,1555.5066,-1040.4044,48.4253,219.6483,121,1); //
AddStaticVehicle(477,1562.1237,-1050.1335,50.4293,214.0462,121,1); //
AddStaticVehicle(451,1563.2048,-1039.8947,49.0852,31.0200,36,36); //
AddStaticVehicle(451,1558.5304,-1033.7195,47.8171,41.3008,36,36); //
AddStaticVehicle(603,1591.4258,-1084.0488,57.1901,188.4566,45,45); //
AddStaticVehicle(541,1594.8157,-1072.7378,55.4988,349.1729,2,1); //
AddStaticVehicle(541,1599.2384,-1056.5532,53.8696,337.2020,2,1); //
AddStaticVehicle(541,1603.8136,-1046.6119,53.1562,338.2516,2,1); //
AddStaticVehicle(541,1609.9574,-1035.1224,52.3238,334.6248,2,1); //
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1533.7991,-1002.0410,43.5952);
SetPlayerCameraPos(playerid, 1535.7991, -1002.0410, 43.5952);
//1533.7991
SetPlayerCameraLookAt(playerid, 1533.7991,-1002.0410,43.5952);
return 1;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
new playerName[30], str[256];
GetPlayerName(playerid, playerName, 30);
format(str, 256, "Welcome to the RoadFeverMadness server, %s.", playerName);
SendClientMessage(playerid, COLOR_WHITE , str);
printf("OnPlayerSpawn(%d)", playerid);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
printf("OnVehicleSpawn(%d)", vehicleid);
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
printf("OnVehicleDeath(%d, %d)", vehicleid, killerid);
return 1;
}
public OnPlayerText(playerid)
{
printf("OnPlayerText(%d)", playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new vehicleid = GetPlayerVehicleID(playerid);
//Spawn Area
if(strcmp(cmd, "/home", true) == 0)
{
SetPlayerPos(playerid,1512.6166,-990.5141,39.2982);
SetVehiclePos(vehicleid,1512.6166,-990.5141,39.2982);
SendClientMessage(playerid,COLOR_GREEN,"You are at /home !");
return 1;
}
//Mount Chilliad
if(strcmp(cmd, "/chilliad", true) == 0)
{
SetPlayerPos(playerid,-2324.5994,-1628.9563,483.7031);
SetVehiclePos(vehicleid,-2324.5994,-1628.9563,483.7031);
SendClientMessage(playerid,COLOR_GREEN,"You are at /chilliad !");
return 1;
}
//Fackin' Farm (well not really but thats where it is on the fackin' server)
if(strcmp(cmd, "/fackinfarm", true) == 0)
{
SetPlayerPos(playerid,-1102.4530,-1117.8630,128.2656);
SetVehiclePos(vehicleid,-1102.4530,-1117.8630,128.2656);
SendClientMessage(playerid,COLOR_GREEN,"You are at /fackinfarm !");
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
printf("OnPlayerInfoChange(%d)");
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
printf("OnPlayerEnterCheckpoint(%d)", playerid);
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("OnPlayerLeaveCheckpoint(%d)", playerid);
return 1;
}