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public text v1 · immutableuniform sampler2D Tex1;
void main(){
vec4 base;
base = texture2D(Tex1, gl_TexCoord[0].st);
gl_FragColor = gl_Color * base;
}uniform sampler2D Tex1;
void main(){
vec4 base;
base = texture2D(Tex1, gl_TexCoord[0].st);
gl_FragColor = gl_Color * base;
}