rendered paste bodypublic genericwarp(playerid,Float:thex,Float:they,Float:thez) {
new o,p;
if(debugmode==true) {
new string[256];
format(string, sizeof(string), "Player %i has used the generic warp function",playerid);
debugmessage(string);
}
disabled[playerid]=true;
gCars[playerid][CarZ]=thez;
if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER) {
SetVehiclePos(GetPlayerVehicleID(playerid),thex,they,thez);
SetVehicleZAngle(GetPlayerVehicleID(playerid),0.0000);
for (o = 0, p = 18; o < p; o++)
{
if(GetPlayerVehicleID(playerid)==bikes[o]) {
SetPlayerPos(playerid,thex,they,thez);
}
}
} else {
SetPlayerPos(playerid,thex,they,thez);
}
disabled[playerid]=true;
gCars[playerid][CarZ]=thez;
}