rendered paste bodyClean Quake3 v0.5.0 win-x86 Feb 19 2006
----- FS_Startup -----
Current search path:
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\ui.pk3 (3 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak8.pk3 (6 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak7.pk3 (1 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak6.pk3 (61 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak5.pk3 (7 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak4.pk3 (269 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak3.pk3 (1 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak2.pk3 (145 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak1.pk3 (23 files)
C:\Documents and Settings\jorge\Desktop\Instagib\baseq3\pak0.pk3 (1618 files)
C:\Documents and Settings\jorge\Desktop\Instagib/baseq3
----------------------
2134 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
No window for DirectInput mouse init, delaying
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro x86/MMX/3DNow!/SSE
GL_VERSION: 2.0.5646 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_floor2.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/base_wall2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/ctf2.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/flayer.shader'
...loading 'scripts/gallery.shader'
...loading 'scripts/gfx2.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_floor2.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/jim_test.shader'
...loading 'scripts/jk_dm1.shader'
...loading 'scripts/jk_tourney1.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquid2.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/models2.shader'
...loading 'scripts/models3.shader'
...loading 'scripts/mre.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/outdoors.shader'
...loading 'scripts/proto2.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sfx2.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky2.shader'
...loading 'scripts/stone2.shader'
...loading 'scripts/team.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/ui.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_kc.shader'
...loading 'scripts/web.shader'
...loading 'scripts/work_tri1.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x180f8060 dma buffer
No background file.
----------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
Failed.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
VM_Create on UI failed