import java.awt.Graphics;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class Circulo extends JPanel {
/**
*
*/
private static final long serialVersionUID = 6787599365941305525L;
private int choice;
public int x, y = 1;
private int contador = 0;
private Timer timer;
public Circulo(int userChoice, int x2, int y2) {
choice = userChoice;
x = x2;
y = y2;
}
public void paintComponent(final Graphics g) {
int intervalo = 250;
final Circulo objCirculo = this;
super.paintComponent(g);
if (null == this.timer) {
this.timer = new Timer();
this.timer.scheduleAtFixedRate(new TimerTask() {
@Override
public void run() {
objCirculo.repaint();
}
}, intervalo / 2, intervalo);
}
switch (choice) {
case 1:
g.drawOval(10 + x * 10, 10 + y * 10, 50 + x * 10, 50 + y * 10);
break;
case 2: {
int[] p = { 0, 0, getWidth(), getHeight() };
int passo = 20;
int r = Math.min(getWidth(), getHeight()) / passo / 2;
int i = 1 + (contador % passo);
g.drawOval((p[2] / 2) - r * i, (p[3] / 2) - r * i, 2 * r * i, 2 * r
* i);
contador++;
break;
}
}
}
}