rendered paste bodyDerivedMesh *cloth_convert_to_triangle(Cloth *cloth, DerivedMesh *dm)
{
DerivedMesh *result = NULL;
int i;
int numverts = dm->getNumVerts(dm);
int numedges = dm->getNumEdges(dm);
int numfaces = dm->getNumFaces(dm);
MVert *mvert = CDDM_get_verts(dm);
MEdge *medge = CDDM_get_edges(dm);
MFace *mface = CDDM_get_faces(dm);
MVert *mvert2;
MFace *mface2;
unsigned int numtris=0;
unsigned int numquads=0;
int a = 0;
for(i = 0; i < numfaces; i++)
{
if(mface[i].v4)
numquads++;
else
numtris++;
}
result = CDDM_new(numverts, 0, numtris + 2*numquads);
if(!result)
return NULL;
// do verts
mvert2 = CDDM_get_verts(result);
for(a=0; a<numverts; a++) {
MVert *mv = &mvert2[a];
VECCOPY(mv->co, mvert[a].co);
}
// do faces
mface2 = CDDM_get_faces(result);
for(a=0, i=0; a<numfaces; a++)
{
MFace *mf = &mface2[i];
mf->v1 = mface[a].v1;
mf->v2 = mface[a].v2;
mf->v3 = mface[a].v3;
mf->v4 = 0;
test_index_face(mf, NULL, 0, 3);
if(mface[a].v4)
{
i++;
mf = &mface2[i];
mf->v1 = mface[a].v4;
mf->v2 = mface[a].v1;
mf->v3 = mface[a].v3;
mf->v4 = 0;
test_index_face(mf, NULL, 0, 3);
}
i++;
}
CDDM_calc_edges(result);
CDDM_calc_normals(result);
return result;
}