All pastes #419603 Raw Edit

Stuff

public text v1 · immutable
·published 2007-04-01 13:49 UTC
rendered paste body
#0  0x08780779 in luabind::detail::returns<unsigned int const&>::call<Object, Object, luabind::detail::null_type> (f=
      {__pfn = 0x8479e82 <Object::GetGUIDLow() const>, __delta = 0},
    L=0x9aa6038) at call.hpp:198
        nargs = 1
        indices = {0, 1}
        self_cv = {<luabind::detail::pointer_converter<luabind::detail::lua_to_cpp>> = {
    target = "\000\000\000\000\000\000\000\000P¢\035\t\200Ƨ\tXDº^\025\237x\b8`ª\t\001\000\000", destructor = 0}, <No data fields>}
        converter_ret = {<No data fields>}
        nret = 138911362
#1  0x0878085f in luabind::detail::call<Object, Object, luabind::detail::null_type, unsigned int const&> (f=
      {__pfn = 0x8479e82 <Object::GetGUIDLow() const>, __delta = 0},
    L=0x9aa6038) at call.hpp:420
No locals.
#2  0x08780893 in luabind::detail::mem_fn_callback<unsigned int const& (Object::*)() const, Object, luabind::detail::null_type>::operator() (this=0x91da460,
    L=0x9aa6038) at class.hpp:210
No locals.
#3  0x087808b4 in boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<unsigned int const& (Object::*)() const, Object, luabind::deta---Type <return> to continue, or q <return> to quit---
il::null_type>, int, lua_State*>::invoke (function_obj_ptr=
      {obj_ptr = 0x91da460, const_obj_ptr = 0x91da460, func_ptr = 0x91da460, data = "`"}, a0=0x9aa6038) at function_template.hpp:119
        f = (
    luabind::detail::mem_fn_callback<const uint32& (Object::*)()const,Object,luabind::detail::null_type> *) 0x91da460
#4  0x087c01e2 in boost::function1<int, lua_State*, std::allocator<boost::function_base> >::operator() (this=0x91da424, a0=0x9aa6038)
    at function_template.hpp:576
No locals.
#5  0x087c2f21 in luabind::detail::overload_rep::call (this=0x91da410,
    L=0x9aa6038, force_static_call=false) at luabind/overload_rep.cpp:32
No locals.
#6  0x087b99d2 in luabind::detail::class_rep::function_dispatcher (L=0x9aa6038)
    at luabind/class_rep.cpp:695
        o = (
    const luabind::detail::overload_rep &) @0x91da410: {<luabind::detail::overload_rep_base> = {
    m_get_signature_fun = 0x87501c0 <luabind::detail::get_member_signature<unsigned int const& (Object::*)() const>::apply(lua_State*, std::string&)>,
    m_match_fun = {<boost::function_base> = {
        manager = 0x87692ce <boost::detail::function::functor_manager<luabind::detail::mem_fn_matcher<unsigned int const& (Object::*)() const, Object, luabind::---Type <return> to continue, or q <return> to quit---
detail::null_type>, std::allocator<boost::function_base> >::manage(boost::detail::function::any_pointer, boost::detail::function::functor_manager_operation_type)>, functor = {obj_ptr = 0x91da450, const_obj_ptr = 0x91da450,
          func_ptr = 0x91da450, data = "P"}}, static args = <optimized out>,
      static arity = <optimized out>,
      invoker = 0x8789f4c <boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_matcher<unsigned int const& (Object::*)() const, Object, luabind::detail::null_type>, int, lua_State*>::invoke(boost::detail::function::any_pointer, lua_State*)>}, m_arity = 1}, call_fun = {<boost::function_base> = {
      manager = 0x876948c <boost::detail::function::functor_manager<luabind::detail::mem_fn_callback<unsigned int const& (Object::*)() const, Object, luabind::detail::null_type>, std::allocator<boost::function_base> >::manage(boost::detail::function::any_pointer, boost::detail::function::functor_manager_operation_type)>, functor = {obj_ptr = 0x91da460, const_obj_ptr = 0x91da460,
        func_ptr = 0x91da460, data = "`"}}, static args = <optimized out>,
  m_params_ = {<std::_Vector_base<const std::type_info*,std::allocator<const std::type_info*> >> = {
      _M_impl = {<std::allocator<const std::type_info*>> = {<__gnu_cxx::new_allocator<const std::type_info*>> = {<No data fields>}, <No data fields>},
        _M_start = 0x91da470, _M_finish = 0x91da470,
        _M_end_of_storage = 0x91da470}}, <No data fields>}, m_const = true}
        rep = (class luabind::detail::method_rep *) 0x91da3f8
        force_static_call = 0
        ambiguous = false
        match_index = 0
        min_match = 5
        found = true
        num_params = 1
        __PRETTY_FUNCTION__ = "static int luabind::detail::class_rep::function_dispatcher(lua_State*)"
#7  0x087ff3cc in luaD_precall ()
No symbol table info available.
#8  0x0880b3aa in luaV_execute ()
No symbol table info available.
#9  0x087ff5d4 in luaD_call ()
No symbol table info available.
#10 0x087fcad3 in f_call ()
No symbol table info available.
#11 0x087fe9a0 in luaD_rawrunprotected ()
No symbol table info available.
#12 0x087ffa9e in luaD_pcall ()
No symbol table info available.
#13 0x087fcb6e in lua_pcall ()
No symbol table info available.
#14 0x087c2fd2 in luabind::detail::pcall (L=0x9aa6038, nargs=2, nresults=0)
    at luabind/pcall.cpp:40
        e = (pcall_callback_fun) 0x86536aa <print_lua_backtrace(lua_State*)>
        en = 9
        result = 162160696
#15 0x087a5372 in ~proxy_function_void_caller (this=0x5eba4ac4)
    at call_function.hpp:262
        L = (lua_State *) 0x9aa6038
        top = 9
        pop = {m_state = 0x5eba4adc, m_n = 1589267168}
#16 0x0879b1f6 in LuaAI::MoveInLineOfSight (this=0x14d41fe0, u=0xce837a8)
    at Lua_AI.cpp:304
        ob = {<luabind::adl::object_interface<luabind::adl::object>> = {<No data fields>}, m_handle = {m_interpreter = 0x9aa6038, m_index = 2469}}
#17 0x084cf340 in PlayerCreatureRelocationWorker (pl=0xce837a8, c=0x14d40298)
    at GridNotifiersImpl.h:128
No locals.
#18 0x084cfc21 in MaNGOS::CreatureRelocationNotifier::Visit<Player> (
    this=0x5eba4d4c, m=@0x14c295d4) at GridNotifiersImpl.h:170
        iter = {_M_node = 0x14e5cc38}
#19 0x084d4436 in VisitorHelper<MaNGOS::CreatureRelocationNotifier, Player> (
    v=@0x5eba4d4c, c=@0x14c295d4) at TypeContainerVisitor.h:64
No locals.
#20 0x084d8df0 in VisitorHelper<MaNGOS::CreatureRelocationNotifier, Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > (v=@0x5eba4d4c, c=@0x14c295d4)
    at TypeContainerVisitor.h:70
No locals.
#21 0x084d8e28 in VisitorHelper<MaNGOS::CreatureRelocationNotifier, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (v=@0x5eba4d4c,
    c=@0x14c295d4) at TypeContainerVisitor.h:94
No locals.
#22 0x084d8e44 in TypeContainerVisitor<MaNGOS::CreatureRelocationNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > >::Visit (this=0x5eba4d48, c=@0x14c295d4) at TypeContainerVisitor.h:105
No locals.
#23 0x084d8e61 in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > >, MaNGOS::SingleThreaded<Player> >::Visit<MaNGOS::CreatureRelocationNotifier> (this=0x14c29570, visitor=@0x5eba4d48)
    at Grid.h:101
No locals.
#24 0x084d8e98 in NGrid<8u, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > >, MaNGOS::SingleThreaded<Player> >::Visit<MaNGOS::CreatureRelocationNotifier, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > (this=0x14c282d8, x=@0x5eba4be0, y=@0x5eba4bdc,
    visitor=@0x5eba4d48) at NGrid.h:78
No locals.
#25 0x084db2fe in Map::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::CreatureRelocationNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x14c1a690,
    cell=@0x5eba4cf4, visitor=@0x5eba4d48) at Map.h:249
        guard = {i_lock = {i_mutex = @0x14c14f48}}
        x = 32
        y = 31
        cell_x = 3
        cell_y = 3
#26 0x084db46a in Cell::Visit<RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, MaNGOS::CreatureRelocationNotifier, TypeMapContainer<TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > > > > (this=0x5eba4dd8,
    l=@0x5eba4d50, visitor=@0x5eba4d48, m=@0x14c1a690) at CellImpl.h:48
        r_zone = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 3,
      cell_y = 3, nocreate = 1, reserved = 0}, All = 1259488}}
        lock = {i_cell = @0x5eba4cfc, i_cellPair = @0x5eba4d08}
        update_cell = {x_coord = 259, y_coord = 250}
        standing_cell = {x_coord = 259, y_coord = 251}
        cell_iter = {x_coord = 259, y_coord = 251}
        __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = RGuard<ZThread::FairReadWriteLock, ZThread::Lockable>, T = MaNGOS::CreatureRelocationNot"...
#27 0x084cc520 in Map::CreatureRelocationNotifying (this=0x14c1a690,
    creature=0x14d40298, new_cell=@0x5eba4dd8, new_val=@0x5eba4dd0)
    at Map.cpp:764
        cell_lock = {i_cell = @0x5eba4dd8, i_cellPair = @0x5eba4dd0}
        relocationNotifier = {i_creature = @0x14d40298}
        c2world_relocation = {i_visitor = @0x5eba4d4c}
        c2grid_relocation = {i_visitor = @0x5eba4d4c}
#28 0x084cc7c1 in Map::CreatureRelocation (this=0x14c1a690,
    creature=0x14d40298, x=214.163025, y=-308.119965, z=18.5293007,
    ang=3.16699004) at Map.cpp:747
        old_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 3,
      cell_y = 3, nocreate = 0, reserved = 0}, All = 210912}}
        new_val = {x_coord = 259, y_coord = 251}
        new_cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 3,
      cell_y = 3, nocreate = 0, reserved = 0}, All = 210912}}
        __PRETTY_FUNCTION__ = "void Map::CreatureRelocation(Creature*, float, fl---Type <return> to continue, or q <return> toat, float, float)"
#29 0x085a2d41 in Traveller<Creature>::Relocation (this=0x5eba4e68,
    x=214.163025, y=-308.119965, z=18.5293007, orientation=3.16699004)
    at Traveller.h:68
No locals.
#30 0x085efbb1 in Traveller<Creature>::Relocation (this=0x5eba4e68,
    x=214.163025, y=-308.119965, z=18.5293007) at Traveller.h:54
No locals.
#31 0x08613b1b in RandomMovementGenerator::Update (this=0x14d41ea8,
    creature=@0x14d40298, diff=@0x5eba4f04) at RandomMovementGenerator.cpp:119
        x = 214.163025
        y = -308.119965
        z = 18.5293007
        traveller = {i_traveller = @0x14d40298}
        __PRETTY_FUNCTION__ = "virtual bool RandomMovementGenerator::Update(Creature&, const uint32&)"
#32 0x084f97ca in MotionMaster::UpdateMotion (this=0x14d40d84,
    diff=@0x5eba4f04) at MotionMaster.cpp:56
        __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)"
#33 0x0848b638 in Creature::Update (this=0x14d40298, diff=120)
    at Creature.cpp:204
No locals.
#34 0x0850083d in MaNGOS::ObjectUpdater::Visit (this=0x5ebad17c, m=@0x14c29588)
    at GridNotifiersImpl.h:88
        iter = {_M_node = 0x14d43240}
#35 0x08504dd4 in VisitorHelper<MaNGOS::ObjectUpdater, Creature> (
    v=@0x5ebad17c, c=@0x14c29588) at TypeContainerVisitor.h:64
No locals.
#36 0x085071c6 in VisitorHelper<MaNGOS::ObjectUpdater, Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > (v=@0x5ebad17c, c=@0x14c29588)
    at TypeContainerVisitor.h:70
No locals.
#37 0x0850720b in VisitorHelper<MaNGOS::ObjectUpdater, GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > (v=@0x5ebad17c,
    c=@0x14c29570) at TypeContainerVisitor.h:71
No locals.
#38 0x0850722e in VisitorHelper<MaNGOS::ObjectUpdater, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (
    v=@0x5ebad17c, c=@0x14c29570) at TypeContainerVisitor.h:94
No locals.
#39 0x0850724a in TypeContainerVisitor<MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >::Visit (this=0x5ebad178, c=@0x14c29570)
    at TypeContainerVisitor.h:105
No locals.
#40 0x08507264 in Grid<Player, TypeList<Player, TypeList<Creature, TypeList<Corp---Type <return> to continue, or q <return> to quit---
se, TypeNull> > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > >, MaNGOS::SingleThreaded<Player> >::Visit<MaNGOS::ObjectUpdater> (this=0x14c29570, visitor=@0x5ebad178) at Grid.h:94
No locals.
#41 0x0850729a in NGrid<8u, Player, TypeList<Player, TypeList<Creature, TypeList<Corpse, TypeNull> > >, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > >, MaNGOS::SingleThreaded<Player> >::Visit<MaNGOS::ObjectUpdater, TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > (this=0x14c282d8, x=@0x5eba4fc4,
    y=@0x5eba4fc0, visitor=@0x5ebad178) at NGrid.h:78
No locals.
#42 0x085073d9 in Map::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (
    this=0x14c1a690, cell=@0x5ebad144, visitor=@0x5ebad178) at Map.h:249
        guard = {<No data fields>}
        x = 32
        y = 31
        cell_x = 3
        cell_y = 3
#43 0x085082a8 in Cell::Visit<MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, MaNGOS::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > > (
---Type <return> to continue, or q <return> to quit---
    this=0x5ebad14c, l=@0x5ebad144, visitor=@0x5ebad178, m=@0x14c1a690)
    at CellImpl.h:255
        standing_cell = {x_coord = 259, y_coord = 251}
        cell_iter = {x_coord = 0, y_coord = 0}
        __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock<LOCK_TYPE>&, TypeContainerVisitor<T, CONTAINER>&, Map&) const [with LOCK_TYPE = MaNGOS::SingleThreaded<ZThread::FairReadWriteLock>::Lock, T = MaNGOS::ObjectUpdater, CON"...
#44 0x084ffdec in ObjectAccessor::Update (this=0x9a71d40, diff=@0x5ebad224)
    at ObjectAccessor.cpp:502
        cell = {data = {Part = {grid_x = 32, grid_y = 31, cell_x = 3,
      cell_y = 3, nocreate = 1, reserved = 16}, All = 34813920}}
        cell_lock = {i_cell = @0x5ebad14c, i_cellPair = @0x5ebad150}
        cell_id = 128771
        cell_iter = {x_coord = 259, y_coord = 251}
        player = (class Player *) 0xce837a8
        standing_cell = {x_coord = 259, y_coord = 251}
        update_cell = {x_coord = 259, y_coord = 250}
        iter = {_M_node = 0xd332780}
        creature_locations = {_M_t = {
    _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>},
      _M_key_compare = {<> = {<No data fields>}, <No data fields>},
      _M_header = {_M_color = std::_S_red, _M_parent = 0x120304c8,
        _M_left = 0x1556f700, _M_right = 0x150ee0c8}, _M_node_count = 43}}}
        guard = {i_mutex = @0x9a71dac}
        map_id = 189
        updater = {i_timeDiff = 120}
        grid_object_update = {i_visitor = @0x5ebad17c}
        marked_cell = {<std::_Base_bitset<8192u>> = {_M_w = {
      0 <repeats 4008 times>, 12, 0 <repeats 15 times>, 12,
      0 <repeats 15 times>, 4, 0 <repeats 4151 times>}}, <No data fields>}
        world_object_update = {i_visitor = @0x5ebad17c}
#45 0x084ef6fb in MapManager::Update (this=0x91b6720, diff=120)
    at MapManager.cpp:113
No locals.
#46 0x085ceeeb in World::Update (this=0x8a78560, diff=120) at World.cpp:608
No locals.
#47 0x08477837 in WorldRunnable::run (this=0xb334958) at WorldRunnable.cpp:52
        diff = 120
        realCurrTime = 2905365747
        realPrevTime = 2905365627
#48 0x557abb98 in ZThread::ThreadImpl::dispatch (parent=0x8a78278,
    impl=0xb359228, task=@0x5ebad428) at ThreadImpl.cxx:407
No locals.
#49 0x557adc4b in ZThread::(anonymous namespace)::Launcher::run (
---Type <return> to continue, or q <return> to quit---
    this=0xffffbb70) at ThreadImpl.cxx:49
No locals.
#50 0x557b2092 in _dispatch (arg=0xffffbb70) at ThreadOps.cxx:137
        task = (class ZThread::Runnable *) 0xffffbb70
        __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#51 0x557c5341 in start_thread () from /lib32/libpthread.so.0
No symbol table info available.
#52 0x559a67ce in clone () from /lib32/libc.so.6
No symbol table info available.