rendered paste body1.
alias c1 { return $+( 12 $1-,) }
2.
alias c2 { return $+( 4 $1-,) }
3.
; note : change the colours by changing 12 and 4 on 2 lines above
4.
5.
on *:text:*:#: {!stats
6.
tokenize 32 $strip($1-)
7.
if ($left($1,1) !isin @!.) halt
8.
if ($right($1,-1) == stats) var %style = astats
9.
elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat
10.
elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.))
11.
elseif ($right($1,-1) == defname) && ($2) {
12.
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),-)
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.notice $nick Your default RuneScape Name for the host $mask($fulladdress,3) has been set to $2-
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halt
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}
16.
else halt
17.
18.
inc %ID
19.
if ($len($2-) > 12) {
20.
$($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long)
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cleanup %ID
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halt
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}
24.
elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-)
25.
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch
26.
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch
27.
else set $+(%,stats.rsn.,%ID) $nick
28.
29.
set $+(%,stats.style.,%ID) %style
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set $+(%,stats.skill.,%ID) %skill
31.
set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
32.
sockopen $+(stats.,%ID) hiscore.runescape.com 80
33.
}
34.
on *:sockopen:stats.*: {
35.
var %id = $gettok($sockname,2,46)
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sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1
37.
sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
38.
}
39.
on *:sockread:stats.*: {
40.
sockread &Incoming
41.
bwrite $sockname -1 -1 &Incoming
42.
if ($bfind(&Incoming, 1, </html>).text) makehash $sockname
43.
elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) {
44.
$($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores)
45.
cleanup $gettok($sockname,2,46)
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}
47.
}
48.
alias -l makehash {
49.
var %file = $1
50.
bread %file 1 $file(%file).size &stats
51.
var %currentstat, %x = 1
52.
while (%x) {
53.
var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=)
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var %currentstat = $striptags($bvar(&stats,%x,200).text)
55.
tokenize 10 %currentstat
56.
hadd -m %file $1 $2 $3 $4 $xp2next($3,$4)
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}
58.
process %file
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}
60.
alias process {
61.
var %table = $1, %id = $gettok($1,2,46), %x = 0, $&
62.
%display = $($+(%,stats.display.,%ID),2), $&
63.
%rsn = $($+(%,stats.rsn.,%ID),2), $&
64.
%skill = $($+(%,stats.skill.,%ID),2), $&
65.
%style = $($+(%,stats.style.,%ID),2)
66.
;shoot;
67.
if (%style == astats) {
68.
while (%x <= 23) {
69.
tokenize 32 $hget(%table,$setskill(%x))
70.
if ($2) var %statline = %statline $c1($setskill(%x)) $+ $c2($2)
71.
inc %x
72.
}
73.
%display $c1(Stats for) $c2(%rsn) $+ $c1(:)
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%display %statline
75.
}
76.
elseif (%style == istat) {
77.
if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill)
78.
else {
79.
tokenize 32 $hget(%table,%skill)
80.
%display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:)
81.
%display $c1(Rank:) $+ $c2($1) $+ $c1(Level:) $+ $c2($bytes($2,b)) $+ $c1(Exp:) $+ $c2($3) $&
82.
$iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $+ $c2($bytes($4,b)))
83.
}
84.
}
85.
elseif (%style == combat) {
86.
var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487
87.
var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $&
88.
%s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $&
89.
%d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $&
90.
%h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $&
91.
%r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $&
92.
%m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $&
93.
%p = $iif($gettok($hget(%table,prayer),2,32),$v1,-)
94.
var %meleecombat = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $&
95.
%RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $&
96.
%MagicCombat = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult)
97.
if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) {
98.
%display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills)
99.
cleanup %id
100.
halt
101.
}
102.
elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat
103.
elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat
104.
else var %cmbstyle = melee, %combat = %MeleeCombat
105.
var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $&
106.
%a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $&
107.
%d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $&
108.
%r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult))
109.
if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl)
110.
elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl)
111.
else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl)
112.
var %combat = $round(%combat,2), %next = $ceil(%combat)
113.
%display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat)
114.
%display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $&
115.
$c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p)
116.
%display $c1(Levels for) $c2(%next) $c1(:) %dynamic.2lvl $&
117.
$c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl)
118.
}
119.
cleanup %id
120.
}
121.
alias -l cleanup {
122.
unset $+(%,stats.*.,$1)
123.
sockclose $+(Stats.,$1)
124.
.remove $+(Stats.,$1)
125.
}
126.
alias -l xp {
127.
var %x = 1, %level = $calc($1 - 1), %xp = 0
128.
while (%x <= %level) {
129.
var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4)
130.
inc %xp %TempXp
131.
inc %x
132.
}
133.
return $int(%xp)
134.
}
135.
alias -l xp2Next {
136.
var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1))
137.
return $calc(%nextxp - %xp)
138.
}
139.
alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x }
140.
alias -l setskill {
141.
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
142.
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
143.
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
144.
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
145.
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
146.
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
147.
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
148.
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
149.
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
150.
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
151.
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
152.
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
153.
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
154.
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
155.
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
156.
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
157.
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
158.
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
159.
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
160.
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
161.
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
162.
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
163.
elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter
164.
elseif ($1 == 23) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction
165.
}