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#418596 ·published 2007-03-31 18:35 UTC
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MOVETYPE_NONE    -  Never moves
MOVETYPE_WALK  - Player only - moving on the ground
MOVETYPE_STEP   -    Gravity, special edge handling -- monsters use this
MOVETYPE_FLY    -      No gravity, but still collides with stuff
MOVETYPE_TOSS   -     Gravity/Collisions
MOVETYPE_PUSH -  No clip to world, push and crush
MOVETYPE_NOCLIP - No gravity, no collisions, still do velocity/avelocity
MOVETYPE_FLYMISSILE - Extra size to monsters
MOVETYPE_BOUNCE - Just like Toss, but reflect velocity when contacting surfaces
MOVETYPE_BOUNCEMISSILE - Bounce w/o gravity
MOVETYPE_FOLLOW - Track movement of aiment
MOVETYPE_PUSHSTEP - BSP model that needs physics/world collisions (uses nearest hull for world collision)