rendered paste body#include <a_samp>new candocommand[MAX_PLAYERS];main(){ print("\n----------------------------------"); print(" By K3v1n"); print("----------------------------------\n");}public OnGameModeInit(){ print("GameModeInit()"); SetGameModeText(""); return 1;}public OnPlayerRequestClass(playerid,classid){ printf("OnPlayerRequestClass(%d,%d)",playerid,classid); SetPlayerFacingAngle(playerid,); SetPlayerPos(playerid,); SetPlayerCameraPos(playerid,); SetPlayerCameraLookAt(playerid,); return 1;}public OnGameModeExit(){ print("GameModeExit()"); return 1;}public OnPlayerConnect(playerid){ printf("OnPlayerConnect(%d)",playerid); if(IsPlayerAdmin(playerid)) { GameTextForAll("A new ~r~admin~w~ is here.",5000,5); } else { GameTextForAll("A new ~r~player~w~ is here.",5000,5); } return 1;}public OnPlayerDisconnect(playerid){ printf("OnPlayerDisconnect(%d)",playerid); if(IsPlayerAdmin(playerid)) { GameTextForAll("An ~r~admin~w~ has just left.",5000,5); } else { GameTextForAll("A ~r~player~w~ has just left.",5000,5); } return 1;}public OnPlayerSpawn(playerid){ printf("OnPlayerSpawn(%d)",playerid); return 1;}public OnPlayerDeath(playerid,killerid,reason){ printf("OnPlayerDeath(%d,%d,%d)",playerid,killerid,reason); SendDeathMessage(killerid,playerid,reason); return 1;}public OnVehicleSpawn(vehicleid){ printf("OnVehicleSpawn(%d)",vehicleid); return 1;}public OnVehicleDeath(vehicleid,killerid){ printf("OnVehicleDeath(%d,%d)",vehicleid,killerid); return 1;}public OnPlayerText(playerid){ printf("OnPlayerText(%d)",playerid); return 1;}public OnPlayerCommandText(playerid,cmdtext[]){ new cmd[256]; new idx; cmd = strtok(cmdtext,idx); if (strcmp(cmd,"/dj",true)==0) { if(candocommand[playerid]==0) { SendClientMessage(playerid,0xFFFF00AA,"You will have to wait longer before spawning the checkpoint."); } else { candocommand[playerid] = 0; SetPlayerCheckpoint(playerid,x,y,z,10); } return 1; } return 0;}public OnPlayerInfoChange(playerid){ printf("OnPlayerInfoChange(%d)"); return 1;}public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger){ printf("OnPlayerEnterVehicle(%d,%d,%d)",playerid,vehicleid,ispassenger); return 1;}public OnPlayerExitVehicle(playerid,vehicleid){ printf("OnPlayerExitVehicle(%d,%d)",playerid,vehicleid); return 1;}public OnPlayerStateChange(playerid,newstate,oldstate){ printf("OnPlayerStateChange(%d,%d,%d)",playerid,newstate,oldstate); return 1;}public OnPlayerEnterCheckpoint(playerid){ printf("OnPlayerEnterCheckpoint(%d)",playerid); SetTimer("disapearcheckpoint",300000,0); SetTimer("playerearnmoney",1000,0); return 1;}public disapearcheckpoint(playerid){ DisablePlayerCheckpoint(playerid); SetTimer("enablecommandagain",300000,0);}public playerearnmoney(playerid){ if(IsPlayerInCheckpoint(playerid)) { GivePlayerMoney(playerid,1); SetTimer("playerearnmoney",1000,0); }}public enablecommandagain(playerid){ candocommand[playerid] = 1;}public OnPlayerLeaveCheckpoint(playerid){ printf("OnPlayerLeaveCheckpoint(%d)",playerid); return 1;}strtok(const string[],&index){ new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result;}/*strtokspace(const string[],&index){ new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[256]; while ((index < length) && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result;}*/