rendered paste body
#include <d3d9.h>
#include <d3dx9mesh.h>
#include <d3dx9tex.h>
#include <string>
#ifndef ENTITY
#define ENTITY
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
class Entity
{
private:
LPDIRECT3DDEVICE9 GraphicsDevice; //graphics device to use
LPD3DXMESH EntityMesh; //the mesh for our entity
DWORD NumMaterials; //Number of materials
LPD3DXBUFFER MaterialBuffer; //buffer to load our materials
LPDIRECT3DTEXTURE9* MeshTextures; //an array of textures for our mesh
D3DMATERIAL9* MeshMaterials; //an array of materials for our mesh
D3DVERTEXELEMENT9 VertexArray [MAX_FVF_DECL_SIZE]; //Array of our verticies
public:
Entity(void);
Entity(LPDIRECT3DDEVICE9 GraphicsDevice);
void LoadModel(std::string filename);
void Render();
~Entity(void);
};
#endif
#include <Entity.h>
#ifndef PLANET
#define PLANET
class Planet:public Entity
{
private:
public:
Planet(void);
~Planet(void);
};
#endif