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#417051 ·published 2007-03-30 18:20 UTC
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/*
     Very simple battle game

    Copyright (C) 2007 GameDev

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/


int main() {
  std::cout<< "*w00t* starting battle" << std::endl;
  spell s1;
    s1.damage = 10; s1.name = "Wind Blast"; spells[0] = s1; enemy_spells[0] = s1; 

  spell s2;
  s1.damage = 15; s1.name = "Earth Blast"; spells [2] = s2; enemy_spells[2] = s2; 

  spell s3;
   s1.damage = 20; s1.name = "Water Blast"; spells [3] = s3; enemy_spells[3] = s3; 

  spell s4;
   s1.damage = 25; s1.name = "Fire Blast"; spells [4] = s4; enemy_spells[4] = s4; 

  plrPower = 15; enmPower = 15;
  plrHealth = 100; enmHealth = 75;
  player_turn();
 }