/*
Very simple battle game
Copyright (C) 2007 GameDev
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
int main() {
std::cout<< "*w00t* starting battle" << std::endl;
spell s1;
s1.damage = 10; s1.name = "Wind Blast"; spells[0] = s1; enemy_spells[0] = s1;
spell s2;
s1.damage = 15; s1.name = "Earth Blast"; spells [2] = s2; enemy_spells[2] = s2;
spell s3;
s1.damage = 20; s1.name = "Water Blast"; spells [3] = s3; enemy_spells[3] = s3;
spell s4;
s1.damage = 25; s1.name = "Fire Blast"; spells [4] = s4; enemy_spells[4] = s4;
plrPower = 15; enmPower = 15;
plrHealth = 100; enmHealth = 75;
player_turn();
}