hazelnut
public text v1 · immutable{
; 1 = Grinding 2 = Protection
variable int RoutineType = 3
variable int MinMana = 50
variable int MaxMana = 90
variable int MinBattleHeal = 20
variable int MinHealth = 20
variable int MaxHealth = 90{
; 1 = Grinding 2 = Protection
variable int RoutineType = 3
variable int MinMana = 50
variable int MaxMana = 90
variable int MinBattleHeal = 20
variable int MinHealth = 20
variable int MaxHealth = 90