rendered paste body
Meng XML
<?xml version="1.0" encoding="UTF-8"?>
<model>
<mesh>data/objects/ground.obj</mesh>
<texture>data/textures/checkboard.jpg</texture>
<!-- <cg>
<vertex entry="main_ground_vp">
<file>data/programs/ground.cg</file>
<params>
<param name="modelViewProj" type="modelViewProj" value="sys" />
<param name="wave" type="var" value="0.0 0.0 0.0" /
</params>
</vertex>
<fragment entry="main_ground_fp">
<file>data/programs/ground.cg</file>
<params>
</params>
</fragment>
</cg> -->
</model>