// Before it'd save this table for a prop_physics...
56:
Model = models/props_wasteland/controlroom_storagecloset001b.mdl
Angle = 0.012 84.887 0.016
Class = prop_physics
LPos = 192.3221 -17.0637 43.7452
Vel = 0 0 0 // This would only be saved if it was moving (not 0,0,0)
aVel = 0 0 0 // This would only be saved if it was moving (not 0,0,0)
frozen = false // This would only be saved if it was frozen (true)
// Now it saves this...
56:
Created = 429.54
PhysicsObjects:
0:
LocalAngle = 0.012 84.887 0.016
LocalPos = 192.3221 -17.0637 43.7452
Angle = 0.012 84.887 0.016
Frozen = false
Pos = 192.3221 -17.0637 43.7452
LocalAngle = 0.012 84.887 0.016
ConstraintSystem = Entity [0][phys_constraintsystem]
LocalPos = 192.3221 -17.0637 43.7452
Model = models/props_wasteland/controlroom_storagecloset001b.mdl
Flex:
0 = 0
OnDieFunctions:
GetCountUpdate:
Function = function: 019416FC
Name = GetCountUpdate
Args:
1 = Player [1][DEADBEEF]
2 = props
n = 2
undo5:
Function = function: 01D08FF8
Name = undo5
Args:
1 = 5
2 = Player [1][DEADBEEF]
n = 2
FlexScale = 1
Constraints:
1 = Entity [0][phys_constraint]
Entity = Entity [56][prop_physics]
Angle = 0.012 84.887 0.016
Class = prop_physics
Pos = 192.3221 -17.0637 43.7452