rendered paste bodyGetArgcArgv() ...
lpCmdLine is 'srb2win +skin SONIC +color 7 +maxplayers 32 +timelimit 0 +pointlimit 0 -warp 01 -gametype 0 +internetserver 0 -server 1 -notime -timer 0 +name Sonic '
Myargc: 24
myargv[0] : 'srb2win'
myargv[1] : '+skin'
myargv[2] : 'SONIC'
myargv[3] : '+color'
myargv[4] : '7'
myargv[5] : '+maxplayers'
myargv[6] : '32'
myargv[7] : '+timelimit'
myargv[8] : '0'
myargv[9] : '+pointlimit'
myargv[10] : '0'
myargv[11] : '-warp'
myargv[12] : '01'
myargv[13] : '-gametype'
myargv[14] : '0'
myargv[15] : '+internetserver'
myargv[16] : '0'
myargv[17] : '-server'
myargv[18] : '1'
myargv[19] : '-notime'
myargv[20] : '-timer'
myargv[21] : '0'
myargv[22] : '+name'
myargv[23] : 'Sonic'
I_StartupSystem() ...
D_SRB2Main() ...
Aug 22 2006 Sonic Robo Blast 2 00:38:31
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon.
system memory 190MB free 60MB
64 megabytes requested for Z_Init.
W_Init: Init WADfiles.
I_StartupTimer...
Added file C:\SRB2\srb2.srb (3597 lumps)
Loading main config from C:\SRB2\srb2.srb
Added file C:\SRB2\sonic.plr (172 lumps)
Added file C:\SRB2\tails.plr (171 lumps)
Added file C:\SRB2\knux.plr (171 lumps)
Added file C:\SRB2\auto.wpn (37 lumps)
Added file C:\SRB2\bomb.wpn (37 lumps)
Added file C:\SRB2\home.wpn (37 lumps)
Added file C:\SRB2\rail.wpn (37 lumps)
Added file C:\SRB2\infn.wpn (37 lumps)
Added file C:\SRB2\drill.dta (182 lumps)
Added file C:\SRB2\soar.dta (102 lumps)
Added file C:\SRB2\music.dta (132 lumps)
===========================================================================
We hope you enjoy this game as
much as we did making it!
...wait. =P
===========================================================================
I_StartupGraphics...
mode 320 x 200 x 8 bpp
mode 320 x 200 x 16 bpp
mode 320 x 200 x 24 bpp
mode 320 x 240 x 8 bpp
mode 320 x 240 x 16 bpp
mode 320 x 240 x 24 bpp
mode 352 x 480 x 8 bpp
mode 352 x 480 x 16 bpp
mode 352 x 480 x 24 bpp
mode 352 x 576 x 8 bpp
mode 352 x 576 x 16 bpp
mode 352 x 576 x 24 bpp
mode 400 x 300 x 8 bpp
mode 400 x 300 x 16 bpp
mode 400 x 300 x 24 bpp
mode 512 x 384 x 8 bpp
mode 512 x 384 x 16 bpp
mode 512 x 384 x 24 bpp
mode 640 x 400 x 8 bpp
mode 640 x 400 x 16 bpp
mode 640 x 400 x 24 bpp
mode 640 x 480 x 8 bpp
mode 640 x 480 x 16 bpp
mode 640 x 480 x 24 bpp
mode 800 x 600 x 8 bpp
mode 800 x 600 x 16 bpp
mode 800 x 600 x 24 bpp
mode 1024 x 768 x 8 bpp
mode 1024 x 768 x 16 bpp
mode 1024 x 768 x 24 bpp
mode 1152 x 864 x 8 bpp
mode 1152 x 864 x 16 bpp
mode 1152 x 864 x 24 bpp
mode 1280 x 1024 x 8 bpp
mode 1280 x 1024 x 16 bpp
mode 1280 x 1024 x 24 bpp
mode 1600 x 1200 x 8 bpp
mode 1280 x 960 x 8 bpp
mode 1280 x 960 x 16 bpp
mode 1280 x 960 x 24 bpp
#00: 320x200x1bpp (desc: '320x200W')
#01: 320x200x1bpp (desc: '320x200')
#02: 320x240x1bpp (desc: '320x240')
#03: 352x480x1bpp (desc: '352x480')
#04: 352x576x1bpp (desc: '352x576')
#05: 400x300x1bpp (desc: '400x300')
#06: 512x384x1bpp (desc: '512x384')
#07: 640x400x1bpp (desc: '640x400')
#08: 640x480x1bpp (desc: '640x480')
#09: 800x600x1bpp (desc: '800x600')
#10: 1024x768x1bpp (desc: '1024x768')
#11: 1152x864x1bpp (desc: '1152x864')
#12: 1280x1024x1bpp (desc: '1280x1024')
#13: 1600x1200x1bpp (desc: '1600x1200')
#14: 1280x960x1bpp (desc: '1280x960')
VID_SetMode(0)
HU_Init: Setting up heads up display.
executing config.cfg
Default resolution: 640 x 400 (16 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon -
InitTextures...
InitFlats...
InitSprites...
166 sprites added from file C:\SRB2\srb2.srb
167 sprites added from file C:\SRB2\sonic.plr
168 sprites added from file C:\SRB2\auto.wpn
169 sprites added from file C:\SRB2\bomb.wpn
170 sprites added from file C:\SRB2\home.wpn
171 sprites added from file C:\SRB2\rail.wpn
172 sprites added from file C:\SRB2\infn.wpn
173 sprites added from file C:\SRB2\drill.dta
174 sprites added from file C:\SRB2\soar.dta
added skin 'tails'
added skin 'knuckles'
InitColormaps...
S_Init: Setting up sound.
I_StartupSound: Compacting onboard sound-memory... done
sound initialised.
I_InitDigMusic()
I_InitMIDIMusic()
MIDI product name: MIDI Mapper
MIDI technology: Microsoft MIDI Mapper
MIDI caps:
-Separate left and right volume control
-Direct support for midiStreamOut()
-Volume control
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
WinSock description: Microsoft wsock32.dll, ver2.2, 32bit of Jun 7 2000, at 21:34:15.
WinSock System Status: On Win95.
Starting Server....
Network system buffer: 8Kb
Can't set buffer length to 64k, file transfer will be bad
Press ESC to abort
Contacting the server...
Checking files...
Send join request...
Join accepted, wait next map change...
Time limit disabled
Entering main app loop...
I_StartupKeyboard...
I_StartupMouse...
VID_SetMode(7)
executing .\autoexec.cfg
Player 1 is in the game (node 0)
Speeding off to level...
Player 1 renamed to Senku
>addfile draykserv.soc
Added file ./draykserv.soc (1 lumps)
Loading object config from ./draykserv.soc
no maps added
>map map29
That level doesn't support Coop mode!
(Use -force to override)
>map map29 -force
Speeding off to level...
>color 15
I_ShutdownMouse()
I_ShutdownKeyboard()
I_ShutdownTcpDriver: shut down
I_ShutdownDigMusic:
I_ShutdownMIDIMusic:
I_ShutdownSound()
I_ShutdownDigMusic:
I_ShutdownMouse()
I_ShutdownTcpDriver: shut down
I_ShutdownDigMusic: