All pastes #411315 Raw Edit

Something

public text v1 · immutable
#411315 ·published 2007-03-26 23:04 UTC
rendered paste body
alias -l c1 { return $+(,$1-) } 
alias -l c2 { return $+(,$1-) } 

on *:text:*:#: { 
  tokenize 32 $remove($strip($1-),$) 
  if ($left($1,1) !isin @!.) halt 
  if ($right($1,-1) == stats) var %style = astats 
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat 
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) 
  elseif ($right($1,-1) == setrsn) && ($2) { 
    writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2-,$chr(32),_) 
    writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),_) 
    .notice $nick $c1(Your default RSN has been set to) $c2($2-) $+ $c1(.) 
    halt 
  } 
  else halt 

  inc %ID 
  if (#* iswm $2) && ($right($2,-1) isnum) { 
    set $+(%,stats.goal.,%ID) $right($2,-1) 
    tokenize 32 $1 $3- 
  } 
  if ($len($2-) > 12) { 
    .notice $nick $c1(The RSN) $c2($2-) $c1(is too long.) 
    cleanup %ID 
    halt 
  } 

  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) 
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch 
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch 
  else set $+(%,stats.rsn.,%ID) $nick 

  set $+(%,stats.style.,%ID) %style 
  set $+(%,stats.skill.,%ID) %skill 
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) 
  sockopen $+(stats.,%ID) hiscore.runescape.com 80 
} 

on *:sockopen:stats.*: { 
  var %id = $gettok($sockname,2,46) 
  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf 
} 
on *:sockread:stats.*: { 
  sockread &Incoming 
  bwrite $sockname -1 -1 &Incoming 
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname 
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) { 
    $($+(%,stats.display.,%ID),2) $c1(The RSN) $c2($+([,$($+(%,stats.rsn.,%ID),2),])) $c1(does not appear in the highscores.) 
    cleanup $gettok($sockname,2,46) 
  } 
} 
alias -l makehash { 
  var %file = $1 
  bread %file 1 $file(%file).size &stats 
  var %currentstat, %x = 1 
  while (%x) { 
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) 
    var %currentstat = $striptags($bvar(&stats,%x,200).text) 
    tokenize 10 %currentstat 
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) 
  } 
  process %file 
} 
alias process { 
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& 
    %display = $($+(%,stats.display.,%ID),2), $& 
    %rsn = $replace($($+(%,stats.rsn.,%ID),2),-,_), $& 
    %skill = $($+(%,stats.skill.,%ID),2), $& 
    %style = $($+(%,stats.style.,%ID),2), $& 
    %goal = $($+(%,stats.goal.,%ID),2) 

  if (%style == astats) { 
    while (%x <= 23) { 
      tokenize 32 $hget(%table,$setskill(%x)) 
      if ($2) { 
        var %sl = %sl $c1($setskill(%x)) $c2($2) 
        inc %x 
      } 
    } 
    %display $c1(Stats for) $c2(%rsn) 
    %display %sl 
    $iif(%sl2,%display %sl2) 
  } 
  elseif (%style == istat) { 
    if (!$hget(%table,%skill)) %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the highscores for) $c2(%skill) $+ $c1(.) 
    else { 
      tokenize 32 $hget(%table,%skill) 
      tokenize 32 $1-3 $calc($experience($iif(%goal,%goal,$calc($2 + 1))) - $remove($3,$chr(44))) 
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) 
      %display $c1(Rank:) $c2($1) $c1( $+ $chr(124) Level:) $c2($bytes($2,b)) $c1( $+ $chr(124) Exp:) $c2($3) $iif(%skill != Overall,$c1( $+ $chr(124) Exp to level) $c2($iif(%goal,%goal,$calc($2 + 1))) $+ $c1(:) $c2($bytes($4,b))) 
      if (%skill == Mining) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Tin/Copper:) $c2($comma($ceil($calc($4 / 17.5)))) $c1( $+ $chr(124) $+ Iron:) $c2($comma($ceil($calc($4 / 35)))) $c1( $+ $chr(124) $+ Silver:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) $+ Coal:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) $+ Gold:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+ Mithril:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+ Adamantite:) $c2($comma($ceil($calc($4 / 95)))) $c1( $+ $chr(124) $+ Runite:) $c2($comma($ceil($calc($4 / 120)))) } 
      elseif (%skill == Fishing) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Shrimp:) $c2($comma($ceil($calc($4 / 10)))) $c1( $+ $chr(124) $+ Sardine:) $c2($comma($ceil($calc($4 / 20)))) $c1( $+ $chr(124) $+ Herring:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) Anchovy:) $c2($comma($ceil($calc($4 / 40)))) $c1( $+ $chr(124) Trout:) $c2($comma($ceil($calc($4 / 50)))) $c1( $+ $chr(124) Pike:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) Salmon:) $c2($comma($ceil($calc($4 / 70)))) $c1( $+ $chr(124) Tuna:) $c2($comma($ceil($calc($4 / 80)))) $c1( $+ $chr(124) $+ Lobster:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+ Swordfish:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+ Monkfish:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+ Shark:) $c2($comma($ceil($calc($4 / 110)))) } 
      elseif (%skill == Runecraft) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Air:) $c2($comma($ceil($calc($4 / 5)))) $c1( $+ $chr(124) $+ Mind:) $c2($comma($ceil($calc($4 / 5.5)))) $c1( $+ $chr(124) $+ Water:) $c2($comma($ceil($calc($4 / 6)))) $c1( $+ $chr(124) $+ Earth:) $c2($comma($ceil($calc($4 / 6.5)))) $c1( $+ $chr(124) $+ Fire:) $c2($comma($ceil($calc($4 / 7)))) $c1( $+ $chr(124) $+ Body:) $c2($comma($ceil($calc($4 / 7.5)))) $c1( $+ $chr(124) $+ Cosmic:) $c2($comma($ceil($calc($4 / 8)))) $c1( $+ $chr(124) $+ Chaos:) $c2($comma($ceil($calc($4 / 8.5)))) $c1( $+ $chr(124) $+ Astral:) $c2($comma($ceil($calc($4 / 8.7)))) $c1( $+ $chr(124) $+ Nature:) $c2($comma($ceil($calc($4 / 9)))) $c1( $+ $chr(124) $+ Law:) $c2($comma($ceil($calc($4 / 9.5)))) $c1( $+ $chr(124) $+ Death:) $c2($comma($ceil($calc($4 / 10)))) } 
      elseif (%skill == Woodcutting) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Normal:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+ Oak:) $c2($comma($ceil($calc($4 / 37.5)))) $c1( $+ $chr(124) $+ Willow:) $c2($comma($ceil($calc($4 / 67.5)))) $c1( $+ $chr(124) $+ Teak:) $c2($comma($ceil($calc($4 / 85)))) $c1( $+ $chr(124) $+ Maple:) $c2($comma($ceil($calc($4 / 100)))) $c1( $+ $chr(124) $+ Mahogany:) $c2($comma($ceil($calc($4 / 125)))) $c1( $+ $chr(124) $+ Yew:) $c2($comma($ceil($calc($4 / 175)))) $c1( $+ $chr(124) $+ Magic:) $c2($comma($ceil($calc($4 / 250)))) } 
      elseif (%skill == Construction) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Normal Planks:) $c2($comma($ceil($calc($4 / 25)))) $c1( $+ $chr(124) $+ Oak Planks:) $c2($comma($ceil($calc($4 / 60)))) $c1( $+ $chr(124) $+ Teak Planks:) $c2($comma($ceil($calc($4 / 90)))) $c1( $+ $chr(124) $+ Mahogany Planks:) $c2($comma($ceil($calc($4 / 140)))) } 
      elseif (%skill == Agility) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Gnome Course:) $c2($comma($ceil($calc($4 / 86.5)))) $c1( $+ $chr(124) $+ Pyramid:) $c2($comma($ceil($calc($4 / 1014)))) $c1( $+ $chr(124) $+ Barbarian Course:) $c2($comma($ceil($calc($4 / 153.2)))) $c1( $+ $chr(124) $+ Ape Atoll:) $c2($comma($ceil($calc($4 / 580)))) $c1( $+ $chr(124) $+ Wilderness Course:) $c2($comma($ceil($calc($4 / 571.4)))) $c1( $+ $chr(124) $+ Werewolves' Course:) $c2($comma($ceil($calc($4 / 540)))) } 
      elseif (%skill == Magic) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Superheat Item:) $c2($comma($ceil($calc($4 / 53)))) $c1( $+ $chr(124) $+ Camelot Teleport:) $c2($comma($ceil($calc($4 / 55.5)))) $c1( $+ $chr(124) $+ High Level Alchemy:) $c2($comma($ceil($calc($4 / 65)))) $c1( $+ $chr(124) $+ Charge:) $c2($comma($ceil($calc($4 / 180)))) }        
      elseif (%skill == Hunter) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Prickly Kebbit:) $c2($comma($ceil($calc($4 / 204)))) $c1( $+ $chr(124) $+ Snowy Knight:) $c2($comma($ceil($calc($4 / 44)))) $c1( $+ $chr(124) $+ Swamp Lizard:) $c2($comma($ceil($calc($4 / 152)))) $c1( $+ $chr(124) $+ Spined Larupia:) $c2($comma($ceil($calc($4 / 180)))) } 
      elseif (%skill == Cooking) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Sharks:) $c2($comma($ceil($calc($4 / 210)))) $c1( $+ $chr(124) $+ Lobsters:) $c2($comma($ceil($calc($4 / 120)))) $c1( $+ $chr(124) $+ Monkfish:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+ Swordfish:) $c2($comma($ceil($calc($4 / 140)))) $c1( $+ $chr(124) $+ Tuna:) $c2($comma($ceil($calc($4 / 100)))) } 
      elseif (%skill == Prayer) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Bones:) $c2($comma($ceil($calc($4 / 4.5)))) $c1( $+ $chr(124) $+ Big bones:) $c2($comma($ceil($calc($4 / 15)))) $c1( $+ $chr(124) $+ Baby-Dragon bones:) $c2($comma($ceil($calc($4 / 30)))) $c1( $+ $chr(124) $+ Dragon bones:) $c2($comma($ceil($calc($4 / 72)))) } 
      elseif (%skill == Ranged) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Blue Dragons:) $c2($comma($ceil($calc($4 / 436)))) $c1( $+ $chr(124) $+ Fire giants:) $c2($comma($ceil($calc($4 / 447.2)))) $c1( $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) } 
      elseif (%skill == Attack) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) } 
      elseif (%skill == Strength) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) } 
      elseif (%skill == Defence) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Ogres:) $c2($comma($ceil($calc($4 / 240)))) $c1( $+ $chr(124) $+ Greater Demons:) $c2($comma($ceil($calc($4 / 348)))) $c1( $+ $chr(124) $+ Dust Devils:) $c2($comma($ceil($calc($4 / 420)))) $c1( $+ $chr(124) $+ Shadow Warriors:) $c2($comma($ceil($calc($4 / 268)))) } 
      elseif (%skill == Fletching) { %display $c1( $+ $chr(124) $+ For level $+ $iif(%goal,$chr(32) $+ %goal) $+ $chr(124) $+ Magic Longbows:) $c2($comma($ceil($calc($4 / 183)))) $c1( $+ $chr(124) $+ Magic Shortbow:) $c2($comma($ceil($calc($4 / 166.6)))) $c1( $+ $chr(124) $+ Yew Longbow:) $c2($comma($ceil($calc($4 / 150)))) $c1( $+ $chr(124) $+ Yew Shortbow:) $c2($comma($ceil($calc($4 / 133)))) $c1( $+ $chr(124) $+ Willow Longbow:) $c2($comma($ceil($calc($4 / 83)))) $c1( $+ $chr(124) $+ Willow Shortbow:) $c2($comma($ceil($calc($4 / 66.6)))) } 
    } 
  } 
  elseif (%style == combat) { 
    var %a.mult = .32707, %s.mult = .324, %d.mult = .249, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& 
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& 
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& 
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& 
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& 
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& 
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) 

    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& 
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& 
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) 

    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) { 
      %display $c1(The RSN) $c2(%rsn) $c1(does not appear in the highscores for any combat skills.) 
      cleanup %id 
      halt 
    } 
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat 
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat 
    else var %cmbstyle = Melee, %combat = %MeleeCombat 

    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& 
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& 
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& 
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) 

    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) 
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) 
    else var %dynamic.2lvl = $c1(Att/Str:) $c2(%a.2lvl) 
    var %combat = $round(%combat,2), %next = $ceil(%combat) 

    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) 
    %display $c1(Attack:) $c2(%a) $c1( $+ $chr(124) Strength:) $c2(%s) $c1( $+ $chr(124) Defence:) $c2(%s) $c1( $+ $chr(124) Hitpoints:) $c2(%h) $c1( $+ $chr(124) Range:) $c2(%r) $c1( $+ $chr(124) Prayer:) $c2(%p) $c1( $+ $chr(124) Magic:) $c2(%m) 
    %display $c1(Levels required for) $c2($calc($floor(%combat) + 1)) $c1(combat: %dynamic.2lvl) $c1( $+ $chr(124) Def/Hps:) $c2(%d.2lvl) $c1( $+ $chr(124) Prayer:) $c2(%p.2lvl) 
  } 
  cleanup %id 
} 

alias -l cleanup { 
  unset $+(%,stats.*.,$1) 
  sockclose $+(Stats.,$1) 
  .remove $+(Stats.,$1) 
} 

alias -l experience { 
  var %outputnum = 0 
  var %points = 0 
  var %lvl = 1 
  while (%lvl < $$1) { 
    %points = $int($calc(%points + %lvl + 300 * 2 ^ (%lvl / 7.0))) 
    %outputnum = $int($calc(%points / 4)) 
    inc %lvl 1 
  } 
  return $int(%outputnum) 
} 


alias -l xp2Next { 
  var %xp = $remove($2,$chr(44)), %nextxp = $experience($calc($1 + 1)) 
  return $calc(%nextxp - %xp) 
} 

alias -l striptags { var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x } 
alias -l setskill { 
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall 
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack 
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence 
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength 
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints 
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged 
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer 
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic 
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking 
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting 
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching 
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing 
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking 
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting 
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing 
  elseif ($1 == 15) || ($regex($1,/^min(e|ing)?$/Si)) return Mining 
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore 
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility 
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving 
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer 
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming 
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft 
  elseif ($1 == 22) || ($regex($1,/^hunt(er|ing)?$/Si)) return Hunter 
  elseif ($1 == 23) || ($regex($1,/^(construct)(ion|ing)?$/Si)) return Construction 
} 

alias comma { return $bytes($1,b) }