rendered paste body#define ESP_EngRange_050 minRange = 0.5;midRange = 025;maxRange = 050; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 050;distanceZoomMax = 050; aiRateOfFire = 0.5;aiRateOfFireDistance = 50#define ESP_EngRange_100 minRange = 0.5;midRange = 050;maxRange = 100; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 100;distanceZoomMax = 100; aiRateOfFire = 0.5;aiRateOfFireDistance = 100#define ESP_EngRange_200 minRange = 0.5;midRange = 100;maxRange = 200; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 200;distanceZoomMax = 200; aiRateOfFire = 0.5;aiRateOfFireDistance = 200#define ESP_EngRange_300 minRange = 0.5;midRange = 150;maxRange = 300; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 300;distanceZoomMax = 300; aiRateOfFire = 0.5;aiRateOfFireDistance = 300#define ESP_EngRange_400 minRange = 0.5;midRange = 200;maxRange = 400; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 400;distanceZoomMax = 400; aiRateOfFire = 0.5;aiRateOfFireDistance = 400#define ESP_EngRange_500 minRange = 0.5;midRange = 250;maxRange = 500; minRangeProbab = 0.1;midRangeProbab = 0.8;maxRangeProbab = 0.1; distanceZoomMin = 500;distanceZoomMax = 500; aiRateOfFire = 0.5;aiRateOfFireDistance = 500