rendered paste body# Written by #questdevs Team
import sys
from java.util import Iterator
from net.sf.l2j.gameserver.serverpackets import CreatureSay
from net.sf.l2j.gameserver.model.quest import State
from net.sf.l2j.gameserver.model.quest import QuestState
from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
from net.sf.l2j import L2DatabaseFactory
qn = "503_PursuitClanAmbition"
# Items
# first part
G_Let_Martien = 3866
Th_Wyrm_Eggs = 3842
Drake_Eggs = 3841
Bl_Wyrm_Eggs = 3840
Mi_Drake_Eggs = 3839
Brooch = 3843
Bl_Anvil_Coin = 3871
# second Part
G_Let_Balthazar = 3867
Recipe_Power_Stone = 3838
Power_Stones = 3846
Nebulite_Crystals = 3844
Broke_Power_Stone = 3845
# third part
G_Let_Rodemai = 3868
Imp_Keys = 3847
Scepter_Judgement = 3869
# the final item
Proof_Aspiration = 3870
EggList = [Mi_Drake_Eggs,Bl_Wyrm_Eggs,Drake_Eggs,Th_Wyrm_Eggs]
# NPC = Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo
NPC=[7645,7758,7759,7760,7761,7762,7763,7512,7764,7756,7765,7766]
STATS=["cond","Fritz","Lutz","Kurtz","ImpGraveKeeper"]
# DROPLIST = step,chance,maxcount,item
# condition,maxcount,chance,itemList = DROPLIST[npcId]
DROPLIST = {
282: [2,10,20,[Th_Wyrm_Eggs]], # Thunder Wyrm 1
243: [2,10,15,[Th_Wyrm_Eggs]], # Thunder Wyrm 2
137: [2,10,20,[Drake_Eggs]], # Drake 1
285: [2,10,25,[Drake_Eggs]], # Drake 2
5178:[2,10,100,[Bl_Wyrm_Eggs]], # Blitz Wyrm
654: [5,10,25,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Soldier
656: [5,10,35,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Scouts
668: [10,0,15,[]], # Grave Guard
5179:[10,6,80,[Imp_Keys]], # GraveKeyKeeper
5181:[10,0,100,[]] # Imperial Gravekeeper
}
def suscribe_members(st) :
clan=st.getPlayer().getClan().getClanId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("SELECT obj_Id FROM characters WHERE clanid=? AND online=0")
offline.setInt(1, clan)
rs=offline.executeQuery()
while (rs.next()) :
char_id=rs.getInt("obj_Id")
try :
insertion = con.prepareStatement("INSERT INTO character_quests (char_id,name,var,value) VALUES (?,?,?,?)")
insertion.setInt(1, char_id)
insertion.setString(2, qn)
insertion.setString(3, "<state>")
insertion.setString(4, "Progress")
insertion.executeUpdate()
insertion.close();
except :
pass
try :
con.close()
except :
pass
def offlineMemberExit(st) :
clan=st.getPlayer().getClan().getClanId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and char_id IN (SELECT obj_id FROM characters WHERE clanId =? AND online=0")
offline.setString(1, qn)
offline.setInt(2, clan)
try :
offline.executeUpdate()
offline.close()
con.close()
except :
pass
def getLeaderVar(st, var) : # returns leaders quest cond, if he is offline will read out of database :)
leader=st.getPlayer().getClan().getLeader().getPlayerInstance()
if leader != None :
rs = int(leader.getQuestState(qn).get("cond"))
else :
leaderId=st.getPlayer().getClan().getLeaderId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("SELECT value FROM character_quests WHERE char_id=? AND var=? AND name=?")
offline.setInt(1, leaderId)
offline.setString(2, var)
offline.setString(3, qn)
rs=offline.executeQuery()
if rs :
rs.next()
try :
rs=rs.getInt("value")
con.close()
except :
pass
else :
rs=-1
return rs
# set's leaders quest cond, if he is offline will read out of database :)
# for now, if the leader is not logged in, this assumes that the variable
# has already been inserted once (initialized, in some sense).
def setLeaderVar(st, var, value) :
leader=st.getPlayer().getClan().getLeader().getPlayerInstance()
if leader != None :
leader.getQuestState(qn).set(var,value)
else :
leaderId=st.getPlayer().getClan().getLeaderId()
con=L2DatabaseFactory.getInstance().getConnection()
offline=con.prepareStatement("UPDATE character_quests SET value=? WHERE char_id=? AND var=? AND name=?")
offline.setString(1, value)
offline.setInt(2, leaderId)
offline.setString(3, var)
offline.setString(4, qn)
try :
offline.executeUpdate()
offline.close()
con.close()
except :
pass
return value
def checkEggs(st):
count = 0
for item in EggList:
if st.getQuestItemsCount(item) > 9:
count+=1
if count > 3 :
return 1
else:
return 0
def giveItem(item,maxcount,st):
count = st.getQuestItemsCount(item)
if count < maxcount:
st.giveItems(item,1)
if count == maxcount-1:
st.playSound("ItemSound.quest_middle")
else:
st.playSound("ItemSound.quest_itemget")
return
def exit503(completed,st):
if completed:
st.giveItems(Proof_Aspiration,1)
st.addExpAndSp(0,250000)
for var in STATS:
st.unset(var)
st.setState(COMPLETED)
else:
st.exitQuest(1)
st.takeItems(Scepter_Judgement,-1)
st.getPcSpawn().removeAllSpawn()
try:
members = st.getPlayer().getClan().getOnlineMembers("")[0]
for i in members:
st.getPlayer().getClan().getClanMember(i).getPlayerInstance().getQuestState(qn).exitQuest(1)
offlineMemberExit(st)
except:
return "You dont have any members in your Clan, so you can't finish the Pursuit of Aspiration"
return "Congratulations, you have finished the Pursuit of Clan Ambition"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent (self,event,st) :
htmltext = event
# Events Gustaf
if event in ["7760_06","7760_07"]:
htmltext = "7760-08.htm"
st.giveItems(G_Let_Martien,1)
for var in STATS:
st.set(var,"1")
st.setState(PROGRESS)
elif event == "7760_11" :
htmltext = "7760-12.htm"
st.giveItems(G_Let_Balthazar,1)
st.set("cond","4")
elif event == "7760_15" :
htmltext = "7760-16.htm"
st.giveItems(G_Let_Rodemai,1)
st.set("cond","7")
elif event == "7760_19" :
htmltext = "7760-20.htm"
exit503(1,st)
elif event == "7760_19a" :
htmltext = "7760-21.htm"
elif event in ["7760_21","7760_24"]:
htmltext = "7760-22.htm"
st.set("cond","13")
elif event in ["7760_21a","7760_24a"]:
htmltext = "7760-23.htm"
exit503(1,st)
# Events Martien
elif event == "7645_02":
htmltext = "7645-03.htm"
st.takeItems(G_Let_Martien,-1)
st.set("cond","2")
suscribe_members(st)
try:
members = st.getPlayer().getClan().getOnlineMembers("")[0]
for i in members:
st.getPlayer().getClan().getClanMember(int(i)).getPlayerInstance().setQuestState(PROGRESS)
except:
return htmltext
# Events Kurtz
elif event == "7763_01":
if int(st.get("Kurtz")) == 1:
htmltext = "7763-02.htm"
st.giveItems(Mi_Drake_Eggs,6)
st.giveItems(Brooch,1)
st.set("Kurtz","2")
else:
htmltext = "7763-03.htm"
# Events Lutz
elif event == "7762_01":
lutz = int(st.get("Lutz"))
if lutz == 1:
htmltext = "7762-02.htm"
st.giveItems(Mi_Drake_Eggs,4)
st.giveItems(Bl_Wyrm_Eggs,3)
st.set("Lutz","2")
else:
htmltext = "7762-03.htm"
st.getPcSpawn().addSpawn(5178,112268,112761,-2770,120000)
st.getPcSpawn().addSpawn(5178,112234,112705,-2770,120000)
# Events Fritz
elif event == "7761_01":
fritz = int(st.get("Fritz"))
if fritz == 1:
htmltext = "7761-02.htm"
st.giveItems(Bl_Wyrm_Eggs,3)
st.set("Fritz","2")
else:
htmltext = "7761-03.htm"
st.getPcSpawn().addSpawn(5178,103841,116809,-3025,120000)
st.getPcSpawn().addSpawn(5178,103848,116910,-3020,120000)
# Events Kusto
elif event == "7512_02":
htmltext = "7512-03.htm"
st.takeItems(Brooch,1)
st.giveItems(Bl_Anvil_Coin,1)
st.set("Kurtz","3")
# Events Balthazar
elif event == "7764_02":
htmltext = "7764-03.htm"
st.takeItems(G_Let_Balthazar,-1)
st.set("cond","5")
st.set("Kurtz","3")
elif event == "7764_04":
htmltext = "7764-05.htm"
st.takeItems(G_Let_Balthazar,-1)
st.set("cond","5")
elif event == "7764_05":
htmltext = "7764-06.htm"
st.takeItems(Bl_Anvil_Coin,-1)
st.set("Kurtz","4")
st.giveItems(Recipe_Power_Stone,1)
# Events Rodemai
elif event == "7756_03":
htmltext = "7756-04.htm"
st.takeItems(G_Let_Rodemai,-1)
st.set("cond","8")
elif event == "7756_06":
htmltext = "7756-06a.htm"
st.set("cond","10")
elif event == "7756_09":
htmltext = "7756-10.htm"
st.set("cond","12")
# Events Cleo
elif event == "7766_03":
htmltext = "7766-04.htm"
st.set("cond","9")
st.getPcSpawn().addSpawn(7766,160622,21230,-3710,100,["Blood and Honour"],0)
st.getPcSpawn().addSpawn(7759,160665,21209,-3710,6000,["Ambition and Power"],0)
st.getPcSpawn().addSpawn(7758,160665,21291,-3710,6000,["War and Death"],0)
elif event == "7766_07":
htmltext = "7766-08.htm"
st.takeItems(Scepter_Judgement,-1)
exit503(0,st)
return htmltext
def onTalk(self,npc,st):
npcId = npc.getNpcId()
id = st.getState()
Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo = 7645,7758,7759,7760,7761,7762,7763,7512,7764,7756,7765,7766
htmltext = "<html><head><body>I have nothing to say.</body></html>"
isLeader = st.getPlayer().isClanLeader()
if id == CREATED and npcId == Gustaf:
for var in STATS: # adds all the vars for initialisation
st.set(var,"0")
if st.getPlayer().getClan(): # has Clan
if isLeader: # check if player is clan leader
clanLevel = st.getPlayer().getClan().getLevel()
if st.getQuestItemsCount(Proof_Aspiration): # if he has the proof already, tell him what to do now
htmltext = "7760-03.htm"
st.exitQuest(1)
elif clanLevel > 3: # if clanLevel > 3 you can take this quest, because repeatable
htmltext = "7760-04.htm"
else: # if clanLevel < 4 you cant take it
htmltext = "7760-02.htm"
st.exitQuest(1)
else: # player isnt a leader
htmltext = "7760-04t.htm"
st.exitQuest(1)
else: # no Clan
htmltext = "7760-01.htm"
st.exitQuest(1)
return htmltext
elif st.getPlayer().getClan().getLevel() == 5: # player has level 5 clan already
return "<html><head><body>This quest has already been completed.</body></html>"
elif id == COMPLETED: # player has proof, and has finished quest as leader
return "7760.htm>"
else:
######## Leader Area ######
if isLeader:
cond = int(st.get("cond"))
kurtz = int(st.get("Kurtz"))
lutz = int(st.get("Lutz"))
fritz = int(st.get("Fritz"))
if npcId == Gustaf :
if cond == 1:
htmltext = "7760-09.htm"
elif cond == 2:
htmltext = "7760-10.htm"
elif cond == 3:
htmltext = "7760-11.htm"
elif cond == 4:
htmltext = "7760-13.htm"
elif cond == 5:
htmltext = "7760-14.htm"
elif cond == 6:
htmltext = "7760-15.htm"
elif cond == 7:
htmltext = "7760-17.htm"
elif cond == 12:
htmltext = "7760-19.htm"
elif cond == 13:
htmltext = "7760-24.htm"
else:
htmltext = "7760-18.htm"
elif npcId == Martien :
if cond == 1:
htmltext = "7645-02.htm"
elif cond == 2:
if checkEggs(st) and kurtz > 1 and lutz > 1 and fritz > 1:
htmltext = "7645-05.htm"
st.set("cond","3")
for item in EggList:
st.takeItems(item,-1)
else:
htmltext = "7645-04.htm"
elif cond == 3:
htmltext = "7645-07.htm"
else:
htmltext = "7645-08.htm"
elif cond == 2: # Dwarven Corpse in DV, only needed if condition is 2
if npcId == Lutz:
htmltext = "7762-01.htm"
elif npcId == Kurtz:
htmltext = "7763-01.htm"
elif npcId == Fritz:
htmltext = "7761-01.htm"
elif npcId == Kusto:
if kurtz == 1:
htmltext = "7512-01.htm"
elif kurtz == 2:
htmltext = "7512-02.htm"
else:
htmltext = "7512-04.htm"
return htmltext
elif npcId == Balthazar:
if cond == 4:
if kurtz > 2:
htmltext = "7764-04.htm"
else:
htmltext = "7764-02.htm"
elif cond == 5:
if st.getQuestItemsCount(Power_Stones) > 9 and st.getQuestItemsCount(Nebulite_Crystals) > 9:
htmltext = "7764-08.htm"
st.takeItems(Power_Stones,-1)
st.takeItems(Nebulite_Crystals,-1)
st.takeItems(Brooch,-1)
st.set("cond","6")
else:
htmltext = "7764-07.htm"
elif cond == 6:
htmltext = "7764-09.htm"
elif npcId == Rodemai:
if cond == 7:
htmltext = "7756-02.htm"
elif cond == 8:
htmltext = "7756-05.htm"
elif cond == 9:
htmltext = "7756-06.htm"
elif cond == 10:
htmltext = "7756-08.htm"
elif cond == 11:
htmltext = "7756-09.htm"
elif cond == 12:
htmltext = "7756-11.htm"
elif npcId == Cleo:
if cond == 8:
htmltext = "7766-02.htm"
elif cond == 9:
htmltext = "7766-05.htm"
elif cond == 10:
htmltext = "7766-06.htm"
elif cond in [11,12,13]:
htmltext = "7766-07.htm"
elif npcId == Coffer:
if int(st.get("cond")) == 10:
if st.getQuestItemsCount(Imp_Keys) < 6:
htmltext = "7765-03a.htm"
elif int(st.get("ImpGraveKeeper")) == 3:
htmltext = "7765-02.htm"
st.set("cond","11")
st.takeItems(Imp_Keys,6)
st.giveItems(Scepter_Judgement,1)
st.getPcSpawn().removeAllSpawn()
else:
htmltext = "<html><head><body>(You and your Clan didn't kill the Imperial Gravekeeper by your own, do it try again.)</body></html>"
else:
htmltext = "<html><head><body>(You already have the Scepter of Judgement.)</body></html>"
elif npcId == Kalis:
htmltext = "7759-01.htm"
elif npcId == Athrea:
htmltext = "7758-01.htm"
return htmltext
######## Member Area ######
else:
cond = getLeaderVar(st,"cond")
if npcId == Martien and cond in [1,2,3]:
htmltext = "7645-01.htm"
elif npcId == Rodemai :
if cond in [9,10]:
htmltext = "7645-07.htm"
elif cond == 7:
htmltext = "7756-01.htm"
elif npcId == Balthazar and cond == 4:
htmltext = "7764-01.htm"
elif npcId == Cleo and cond == 8:
htmltext = "7766-01.htm"
elif npcId == Kusto and 6 > cond > 2:
htmltext = "7512-01a.htm"
elif npcId == Coffer and cond == 10:
htmltext = "7765-01.htm"
elif npcId == Gustaf:
if cond == 3:
htmltext = "7760-11t.htm"
elif cond == 4:
htmltext = "7760-15t.htm"
elif cond == 12:
htmltext = "7760-19t.htm"
elif cond == 13:
htmltext = "7766-24t.htm"
return htmltext
def onAttack(self, npc, st):
npdId = npc.getNpcId()
if (npc.getMaxHp()/2) > npc.getCurrentHp():
if st.getRandom(100) < 4:
ImpGraveKepperStat = getLeaderVar(st,"ImpGraveKeeper")
if ImpGraveKepperStat == 1:
for i in range(4):
st.getPcSpawn().addSpawn(5180)
setLeaderVar(st,"ImpGraveKeeper","2")
else:
players = npc.getKnownlist().getKnownPlayers()
player = players[st.getRandom(int(players.size()))]
player.setXYZ(185462,20342,-3250)
return
def onKill (self,npc,st):
npcId=npc.getNpcId()
condition,maxcount,chance,itemList = DROPLIST[npcId]
random = st.getRandom(100)
cond = getLeaderVar(st,"cond")
if cond == condition and random < chance:
if len(itemList) > 1:
stoneRandom = st.getRandom(3)
if stoneRandom == 0 :
if getLeaderVar(st,"Kurtz") < 4:
return
else:
maxcount*=4
giveItem(itemList[stoneRandom],maxcount,st)
elif len(itemList) :
giveItem(itemList[0],maxcount,st)
else:
if npcId == 5181: # Imperial Gravekeeper
st.getPcSpawn().addSpawn(7765,6000000,["Curse of the gods on the one that defiles the property of the empire!"],0)
setLeaderVar(st,"ImpGraveKeeper","3")
else:
st.getPcSpawn().addSpawn(5179)
return
QUEST = Quest(503,qn,"Pursuit of Clan Ambition")
CREATED = State('Start', QUEST)
PROGRESS = State('Progress', QUEST)
COMPLETED = State('Completed', QUEST)
QUEST.setInitialState(CREATED)
QUEST.addStartNpc(NPC[3])
CREATED.addTalkId(NPC[3])
for npcId in NPC:
PROGRESS.addTalkId(npcId)
for mobId in DROPLIST.keys():
PROGRESS.addKillId(mobId)
PROGRESS.addAttackId(5181)
print "importing quests: " + qn