All pastes #410067 Raw Edit

Cody Brocious

public c v1 · immutable
#410067 ·published 2007-03-26 02:36 UTC
rendered paste body
Texture2D g_txDiffuse;TextureCube g_txEnvMap;PS_INPUT VS() {        PS_INPUT output = ;        output.Pos = mul(float4(input.Pos, 1), World);        output.Pos.x = ;        output.Pos = mul(output.Pos, View);        output.Pos = mul(output.Pos, Projection);        output.Norm = mul(input.Norm);        output.Tex = input.Tex;        float3 viewNorm = mul(output.Norm);        output.ViewR = reflect(viewNorm, float3(0, 0, -1.0));};float4 PS() {        float fLighting = saturate(dot(input.Norm, vLightDir));        float4 cReflect = ;        float4 cDiffuse = ;        float4 cTotal = ;        cTotal.a = 1;};