rendered paste body/// MAIN SCRIPT....
_Me = (_this select 0);
//_namep= name player;
//if (alive _namep) then {hint format["YES"]; };
sleep 2;
_i=0;
for [{_i=0},{_i<1},{_i=_i}] do {
WestTriggerOne = createTrigger ["EmptyDetector", position _Me];
WestTriggerOne setTriggerActivation ["EAST", "PRESENT", true];
WestTriggerOne setTriggerType "NONE";
WestTriggerOne setTriggerArea [50000, 50000, 0, false ];
sleep 1;
//get a list of enemy units inside the trigger.
_whohere = list WestTriggerOne;
_nr ={alive _x} count (_whohere);
_index=0;
_myarray=[0];
for [{_a=0},{_a < _nr },{_a=_a+1}] do {
_unit = _whohere select _a;
_Eclass = typeOf _unit;
_Ename = name _unit;
// i want only thouse who are of AIR type into a new array
if (_unit isKindOf "AIR") then {
_myarray set [_index, _unit];
_index = _index +1;
_myarray resize _index;
if (!alive _unit) then {deletemarker _Ename;};
};
};
nil=[_myarray] execvm "maplot.sqf";
publicvariable "pad";
onMapSingleClick "pad =+ _pos";
if (pad select 0 > 0) then {
_px=pad select 0;
_py=pad select 1;
_not= [_px,_py] nearObjects ["Air",500];
_now = _not select 0;
nil=[_now,_Me] execvm "fire.sqf";
pad=[0,0,0];
};
};
// MAPLOT script..
_myarray = (_this select 0);
{
_Ename = name _x;
createMarker [_Ename, (position _x)];
_Ename setMarkerType "Dot";
_Ename setMarkerText _Ename;
_pos= getpos _x;
_xp = _pos select 0;
_yp = _pos select 1;
_zp = _pos select 2;
_Ename setMarkerPos [_xp,_yp,_zp];
if (!alive _unit) then {deletemarker _Ename;};
} foreach _myarray;
// FIRE SCRIPT...
_unit = _this select 0;
_AAvehicle = _this select 1;
_Ename = name _unit;
_missil = "M_Ch29_AT" createVehicle [0,0,0];
_missil setpos [(getpos _AAvehicle select 0),(getpos _AAvehicle select 1),(getpos _AAvehicle select 2)+ 3.5];
_camera = "camera" camcreate (position _missil);
while {(getdammage _unit < 0.9)} do {
_vel = velocity _missil;
_dir = direction _missil;
_speed = 20;
_missil setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+(cos _dir*_speed),(_vel select 2)];
_Pm = getpos _missil;
_Pu = getpos _unit;
_Pmu = [((_Pu select 0) - (_Pm select 0)), ((_Pu select 1) - (_Pm select 1)),((_Pu select 2) - (_Pm select 2))];
_missil setVectorUp _Pmu;
_missil setVectorDir _Pmu;
if ((_unit distance _missil) <= 14) then {
_missil setpos [(getpos _unit select 0),(getpos _unit select 1),((getpos _unit select 2)+1.6)];
};
camUseNVG set;
_camera cameraeffect ["internal", "FRONT"];
_camera camsettarget _missil;
_camera camPrepareFOV 1.100;
_camera camsetrelpos [0,-10,5];
_camera camcommit 0;
sleep 0.01;
if (!alive _unit) then {
deletemarker _Ename;
_camera camsettarget _unit;
_camera camPrepareFOV 0.500;
_camera camsetrelpos [0,40,5];
sleep 0.7;
_camera camsettarget _AAvehicle;
_camera camPrepareFOV 0.800;
_camera camsetrelpos [10,-40,15];
sleep 0.7;
_camera cameraEffect ["Terminate", "FRONT"];
camDestroy _camera;
[_missil] join grpNull;
};
}; //end the while