rendered paste body#include <a_samp>main(){ print("\n----------------------------------"); print(" My first deathmatch mode by NAME"); print("----------------------------------\n");}#define POCKET_MONEY 500#define START_WEAPON 27#define START_AMMO 200new Float:gSpawnPoints[][4] = { {-1643.2673, -2245.1335, 31.4766, 1.2814}, {-1360.4752, -2112.6875, 30.2348, 224.2845}, {-1740.3165, -2090.4006, 39.7106, 256.3793} };public OnGameModeInit(){ SetGameModeText("Deathmatch"); AddPlayerClass(1, -1643.2673, -2245.1335, 31.4766, 1.2814, 7, 1, 22, 100, 0, 0); // my first character AddPlayerClass(2, -1360.4752, -2112.6875, 30.2348, 224.2845, 6, 1, 23, 50, 0, 0); // AddPlayerClass(121, -1740.3165, -2090.4006, 39.7106, 256.3793, 5, 1, 24, 30, 0, 0); // AddStaticVehicle(401, -1764.6294, -2086.7019, 47.1236, 257.8369, 113, 113); // my first car AddStaticVehicle(401, -1633.3375, -2251.4619, 28.7141, 89.0023, 113, 113); // This vehicle is parked under a roof so was dropped a bit AddStaticVehicle(403, -1303.2861, -2121.0093, 25.5832, 176.7224, 28, 1); // AddStaticPickup(362, 2, -1673.1672, -2165.0496, 35.7388); return 1;}public OnPlayerRequestClass(playerid, classid){ SetPlayerPos(playerid, -1798.7191, -2270.0239, 67.1363); SetPlayerFacingAngle(playerid, 130.0296); SetPlayerCameraPos(playerid, -1801.9762, -2272.5999, 67.8387); SetPlayerCameraLookAt(playerid, -1798.7191, -2270.0239, 67.1363); return 1;}public OnPlayerRequestSpawn(playerid){ return 1;}public OnGameModeExit(){ return 1;}public OnPlayerConnect(playerid){ return 1;}public OnPlayerDisconnect(playerid){ return 1;}public OnPlayerSpawn(playerid){ new spawn = random(sizeof (gSpawnPoints)); SetPlayerPos(playerid, gSpawnPoints[spawn][0], gSpawnPoints[spawn][1], gSpawnPoints[spawn][2]); SetPlayerFacingAngle(playerid, gSpawnPoints[spawn][3]); GivePlayerMoney(playerid, POCKET_MONEY); GivePlayerWeapon(playerid, START_WEAPON, 200); return 1;}public OnPlayerDeath(playerid, killerid, reason){ if (killerid != INVALID_PLAYER_ID) { GivePlayerMoney(killerid, GetPlayerMoney(playerid)); } ResetPlayerMoney(playerid); SendDeathMessage(killerid, playerid, reason); return 1;}public OnVehicleSpawn(vehicleid){ return 1;}public OnVehicleDeath(vehicleid, killerid){ return 1;}public OnPlayerText(playerid, text[]){ return 1;}public OnPlayerPrivmsg(playerid, senderid, text[]){ return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ return 0;}public OnPlayerInfoChange(playerid){ return 1;}public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger){ return 1;}public OnPlayerExitVehicle(playerid, vehicleid){ return 1;}public OnPlayerStateChange(playerid, newstate, oldstate){ return 1;}public OnPlayerEnterCheckpoint(playerid){ return 1;}public OnPlayerLeaveCheckpoint(playerid){ return 1;}