Import "minib3d.bmx"
Local width=640,height=480,depth=16,mode=2
Graphics3D width,height,depth,mode
Local camera=CreateCamera()
'CameraFogMode camera,1
'CameraFogRange camera,0,10
Local light=CreateLight()
RotateEntity light,45,0,0
Local fret=CreateMesh()
Local fretsurface=CreateSurface(fret)
Local v0=AddVertex(fretsurface,-128,0,0) '[.-]
Local v1=AddVertex(fretsurface,128,0,0) '[-.]
Local v2=AddVertex(fretsurface,-128,384,768) '[*-]
Local v3=AddVertex(fretsurface,128,384,768) '[-*]
Local t0=AddTriangle(fretsurface,v3,v1,v0)
Local t1=AddTriangle(fretsurface,v2,v3,v0)
Local frettexture=LoadTexture( "fret.tga" )
EntityTexture fret,frettexture
ScaleTexture frettexture,1,1 '<-- I'VE TRIED THIS WITH EVERYTHING FROM 0.00001 TO 100000
PositionEntity fret,0,-128,128
While Not KeyDown(KEY_ESCAPE)
RenderWorld
Flip
Wend
End