rendered paste bodyusing System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace WindowProjet1
{
public partial class Form1 : Form
{
public Player player0;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
}
public void Form1_Load(object sender, EventArgs e)
{
// init the Human player
Player player0 = new Player();
lblMoney.Text = player0.Money.ToString();
}
private void label1_Click(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
}
private void toolStripButton1_Click(object sender, EventArgs e)
{
}
private void toolStrip1_ItemClicked(object sender, ToolStripItemClickedEventArgs e)
{
}
private void toolStripButton1_ButtonClick(object sender, EventArgs e)
{
}
public void trackBar1_Scroll(object sender, EventArgs e)
{
txtBet.Text = trackBar1.Value.ToString();
}
public void btnSubstract_Click(object sender, EventArgs e)
{
player0.bet(12);
}
}
public partial class Player
{
public int Money = 1000;
public void bet(int Bet)
{
this.Money = this.Money - Bet;
}
}
public enum cardSuit
{
clubs,
diamonds,
hearts,
spades
}
public enum cardValue
{
Ace,
two,
three,
four,
five,
six,
seven,
eight,
nine,
ten,
Jack,
Queen,
King
}
}