rendered paste body_AAvehicle = (_this select 0);
sleep 2;
_i=0;
for [{_i=0},{_i<1},{_i=_i}] do {
WestTriggerOne = createTrigger ["EmptyDetector", position _AAvehicle];
WestTriggerOne setTriggerActivation ["EAST", "PRESENT", true];
WestTriggerOne setTriggerType "NONE";
WestTriggerOne setTriggerArea [50000, 50000, 0, false ];
sleep 2;
//get a list of enemy units inside the trigger.
_whohere = list WestTriggerOne;
_nr = count (_whohere);
_index=0;
_myarray=[0];
_a=0;
for [{_a=0},{_a < _nr },{_a=_a+1}] do {
_unit = _whohere select _a;
_Eclass = typeOf _unit;
_Ename = name _unit;
if (_unit isKindOf "AIR") then {
_myarray set [_index, _unit];
createMarker [_Ename, (position _unit)];
_Ename setMarkerType "Dot";
_index = _index +1;
_myarray resize _index;
};
};
_nrma = count (_myarray);
_b=0;
for [{_b=0},{_b < _nrma },{_b=_b+1}] do {
_unit = _myarray select _b;
_Ename = name _unit;
_pos= getpos _unit;
_xp = _pos select 0;
_yp = _pos select 1;
_zp = _pos select 2;
_Ename setMarkerPos [_xp,_yp,_zp];
sleep 0.001;
};
};