rendered paste body//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include <stdio.h>
#include "interface.h"
#include "filesystem.h"
#include "engine/iserverplugin.h"
#include "dlls/iplayerinfo.h"
#include "eiface.h"
#include "igameevents.h"
#include "convar.h"
#include "Color.h"
#include "vstdlib/random.h"
#include "engine/IEngineTrace.h"
#include "MRecipientFilter.h"
#include "bitbuf.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Interfaces from the engine
IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
IFileSystem *filesystem = NULL; // file I/O
IGameEventManager *gameeventmanager = NULL; // game events interface
IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
IBotManager *botmanager = NULL; // game dll interface to interact with bots
IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
IUniformRandomStream *randomStr = NULL;
IEngineTrace *enginetrace = NULL;
CGlobalVars *gpGlobals = NULL;
// function to initialize any cvars/command in this plugin
void InitCVars( CreateInterfaceFn cvarFactory );
void Bot_RunAll( void );
const char *getNameFromUserID(int userid);
int getIndexFromUserID(int userid);
void message(int index_joueur,const char * message);
void messagetous(int joueursmax,const char * message);
static ConVar icers_rs("icers_rs", "0", 0, "Number of reserved slots");
// useful helper func
inline bool FStrEq(const char *sz1, const char *sz2)
{
return(Q_stricmp(sz1, sz2) == 0);
}
//---------------------------------------------------------------------------------
// Purpose: a sample 3rd party plugin class
//---------------------------------------------------------------------------------
class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
{
public:
CEmptyServerPlugin();
~CEmptyServerPlugin();
// IServerPluginCallbacks methods
virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
virtual void Unload( void );
virtual void Pause( void );
virtual void UnPause( void );
virtual const char *GetPluginDescription( void );
virtual void LevelInit( char const *pMapName );
virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
virtual void GameFrame( bool simulating );
virtual void LevelShutdown( void );
virtual void ClientActive( edict_t *pEntity );
virtual void ClientDisconnect( edict_t *pEntity );
virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
virtual void SetCommandClient( int index );
virtual void ClientSettingsChanged( edict_t *pEdict );
virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity );
virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
// IGameEventListener Interface
virtual void FireGameEvent( KeyValues * event );
virtual int GetCommandIndex() { return m_iClientCommandIndex; }
private:
int m_iClientCommandIndex;
};
int maxplayers = 0;
int nbjoueur=0;
edict_t * PlayerList = NULL;
char lastdead[128];
char rslist[128];
//
// The plugin is a static singleton that is exported as an interface
//
CEmptyServerPlugin g_EmtpyServerPlugin;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
//---------------------------------------------------------------------------------
// Purpose: constructor/destructor
//---------------------------------------------------------------------------------
CEmptyServerPlugin::CEmptyServerPlugin()
{
m_iClientCommandIndex = 0;
}
CEmptyServerPlugin::~CEmptyServerPlugin()
{
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is loaded, load the interface we need from the engine
//---------------------------------------------------------------------------------
bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
{
playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
if ( !playerinfomanager )
{
Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
}
botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
if ( !botmanager )
{
Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
}
// get the interfaces we want to use
if( !(engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL)) ||
!(gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL)) ||
!(filesystem = (IFileSystem*)interfaceFactory(FILESYSTEM_INTERFACE_VERSION, NULL)) ||
!(helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL)) ||
!(enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL)) ||
!(randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL))
)
{
return false; // we require all these interface to function
}
if ( playerinfomanager )
{
gpGlobals = playerinfomanager->GetGlobalVars();
}
InitCVars( interfaceFactory ); // register any cvars we have defined
MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f );
return true;
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is unloaded (turned off)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::Unload( void )
{
gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::Pause( void )
{
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is unpaused (i.e should start executing again)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::UnPause( void )
{
}
//---------------------------------------------------------------------------------
// Purpose: the name of this plugin, returned in "plugin_print" command
//---------------------------------------------------------------------------------
const char *CEmptyServerPlugin::GetPluginDescription( void )
{
return "ICE Reserved Slots";
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::LevelInit( char const *pMapName )
{
// Msg( "Level \"%s\" has been loaded\n", pMapName );
gameeventmanager->AddListener( this, true );
}
//---------------------------------------------------------------------------------
// Purpose: called on level start, when the server is ready to accept client connections
// edictCount is the number of entities in the level, clientMax is the max client count
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
{
maxplayers = clientMax;
PlayerList = pEdictList;
bool FileExists=false;
const char *fichier ="cfg/icers.txt";
FileExists=filesystem->FileExists(fichier, "MOD");
if (FileExists)
{
FileHandle_t fh;
fh=filesystem->Open(fichier, "r", "MOD");
while(!filesystem->EndOfFile(fh))
{
char texte[1024];
filesystem->ReadLine(texte, sizeof(texte), fh);
int taille_texte = Q_strlen(texte);
for (int i=0;i<taille_texte;i++)
if ((texte[i]==' ') || (texte[i]=='/'))
{
texte[i]='\0';
break;
}
Q_snprintf( rslist, sizeof(rslist), "%s|%s|",rslist,texte);
}
filesystem->Close(fh);
}
else
Msg("Le fichier cfg/icers.txt est introuvable\n");
}
//---------------------------------------------------------------------------------
// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::GameFrame( bool simulating )
{
if ( simulating )
{
Bot_RunAll();
}
}
//---------------------------------------------------------------------------------
// Purpose: called on level end (as the server is shutting down or going to a new map)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
{
gameeventmanager->RemoveListener( this );
}
//---------------------------------------------------------------------------------
// Purpose: called when a client spawns into a server (i.e as they begin to play)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
{
int rslot=icers_rs.GetInt();
int maxj=maxplayers-rslot+1;
IPlayerInfo *info;
info = playerinfomanager->GetPlayerInfo(pEntity);
const char * steamid = info->GetNetworkIDString();
char msg[128]; // allocation
int userid=info->GetUserID();
int userindex=getIndexFromUserID(userid);
char steamids[128];
Q_snprintf( steamids, sizeof(steamids), "|%s|",steamid);
if(nbjoueur>=maxj)
{
if(strstr(rslist, steamids) != NULL)
{
//C'est un admin
message(userindex,"\004Bienvenue, vous utilisez votre slot reserve");
}
else
{
//On libere le slot
Q_snprintf( msg, sizeof(msg), "kickid %i \"Vous utilisez un slot reserve\"\n",userid);
engine->ServerCommand(msg);
}
}
}
//---------------------------------------------------------------------------------
// Purpose: called when a client leaves a server (or is timed out)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
{
//Quand un joueur se deconnecte
nbjoueur=nbjoueur-1;
}
//---------------------------------------------------------------------------------
// Purpose: called on
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
{
// KeyValues *kv = new KeyValues( "msg" );
// kv->SetString( "title", "Hello" );
// kv->SetString( "msg", "Hello there" );
// kv->SetColor( "color", Color( 255, 0, 0, 255 ));
// kv->SetInt( "level", 5);
// kv->SetInt( "time", 10);
// helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
// kv->deleteThis();
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::SetCommandClient( int index )
{
m_iClientCommandIndex = index;
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
{
if ( playerinfomanager )
{
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" );
}
}
//---------------------------------------------------------------------------------
// Purpose: called when a client joins a server
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
{
nbjoueur=nbjoueur+1;
return PLUGIN_CONTINUE;
}
//---------------------------------------------------------------------------------
// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity )
{
const char *pcmd = engine->Cmd_Argv(0);
if ( !pEntity || pEntity->IsFree() )
{
return PLUGIN_CONTINUE;
}
return PLUGIN_CONTINUE;
}
void message(int index_joueur,const char * message)
{
MRecipientFilter filter;
filter.AddRecipient(index_joueur);
bf_write *pBuffer = engine->UserMessageBegin( &filter, 3 );
pBuffer->WriteByte( NULL );
pBuffer->WriteString(message);
engine->MessageEnd();
}
void messagetous(int joueursmax,const char * message)
{
MRecipientFilter filter;
filter.AddAllPlayers(joueursmax);
bf_write *pBuffer = engine->UserMessageBegin( &filter, 3 );
pBuffer->WriteByte( NULL );
pBuffer->WriteString(message);
engine->MessageEnd();
}
//---------------------------------------------------------------------------------
// Purpose: called when a client is authenticated
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
{
return PLUGIN_CONTINUE;
}
int getIndexFromUserID(int userid)
{
IPlayerInfo *info;
for(int i = 1; i <= maxplayers; i++)
{
info = playerinfomanager->GetPlayerInfo(PlayerList+i);
if(info)
if(info->GetUserID() == userid)
return i;
}
return -1;
}
//---------------------------------------------------------------------------------
// Purpose: called when an event is fired
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
{
// récupération du nom de l'événement :
const char *nom = event->GetName();
}
const char *getNameFromUserID(int userid)
{
IPlayerInfo *info;
for(int i = 1; i <= maxplayers; i++)
{
info = playerinfomanager->GetPlayerInfo(PlayerList+i);
if(info)
if(info->GetUserID() == userid)
{
const char *nom=info->GetName();
return nom;
}
}
return "";
}
//---------------------------------------------------------------------------------
// Purpose: an example of how to implement a new command
//---------------------------------------------------------------------------------
//CON_COMMAND(ice_lol, "Dire lol" )
//{
// engine->ServerCommand("say LOL !\n");
//}
//---------------------------------------------------------------------------------
// Purpose: an example cvar
//---------------------------------------------------------------------------------