rendered paste body//above main()
new NULL = 0;
new Float:rFixLoc[9][4] = {
{1975.1804,2162.5784,10.8704,90.1089},
{-100.1352,1118.3375,19.5417,181.2912},
{-1420.5887,2585.4241,55.6433,358.5637},
{-1904.7299,283.3181,40.8468,180.4850},
{-2425.5505,1022.5369,50.1976,0.4951},
{720.1949,-457.7932,16.1359,179.5804},
{2066.0303,-1831.3240,13.3469,269.5785},
{488.0963,-1740.4331,10.9467,358.9579},
{1024.8448,-1023.6094,31.9015,179.0922}};
new Float:pFixLoc[3],FixPID;
//somewhere in OnPlayerCommandText
if(strcmp(cmdtext,"/fix",true) == 0)
{
new rFix = random(sizeof(rFixLoc));
GetPlayerPos(playerid,pFixLoc[0],pFixLoc[1],pFixLoc[2]);
TeleportPlayer(playerid,rFixLoc[rFix][0],rFixLoc[rFix][1],rFixLoc[rFix][2],rFixLoc[rFix][3],0," ",0,0);
FixPID = playerid;
SetTimer("TeleBack",5000,0);
return 1;
}
//put these two anywhere in your script
public TeleportPlayer(playerid,Float:x,Float:y,Float:z,Float:ang,intr,const msg[],time,style)
{
new cars=GetPlayerVehicleID(playerid);
new State=GetPlayerState(playerid);
if(State != PLAYER_STATE_DRIVER)
{
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,ang);
}
else if(IsPlayerInVehicle(playerid,cars) == 1)
{
SetVehiclePos(cars,x,y,z);
SetVehicleZAngle(cars,ang);
}
else
{
SetPlayerPos(playerid,x,y,z);
SetPlayerFacingAngle(playerid,ang);
}
SetPlayerInterior(playerid,intr);
if(time == NULL || style == NULL)
{
return 1;
}
else
{
GameTextForPlayer(playerid,msg,time,style);
}
return 1;
}
public TeleBack()
{
TeleportPlayer(FixPID,pFixLoc[0],pFixLoc[1],pFixLoc[2],random(360),0," ",0,0);
return 1;
}