rendered paste bodyswitch(type)
{
case STUN:
// For normal Stun Attack, with skillType = STUN
pAtk = player.getPAtk(target);
pDef = target.getPDef(player);
pDef = target.calcStat(Stats.STUN_RES,pDef,target,null);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
if (pDef > 0 && pAtk > 0)
value *= 0.6 * pAtk/pDef;
modifier = 100 * target.getCON()/30;
break;
case CONFUSION:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getMEN()/15;
//_log.fine(player.getName()+" matk:"+mAtk+",mdef="+mDef+",value="+value+",modifier="+modifier+",maxlevel="+maxLevel+",level="+skill.getLevel());
break;
case MUTE:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getMEN()/15;
//_log.fine(player.getName()+" matk:"+mAtk+",mdef="+mDef+",value="+value+",modifier="+modifier+",maxlevel="+maxLevel+",level="+skill.getLevel());
break;
case MDAM:
case PARALYZE:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
mDef = target.calcStat(Stats.ROOT_RES,mDef,target,null);
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getMEN()/15;
//_log.fine(player.getName()+" matk:"+mAtk+",mdef="+mDef+",value="+value+",modifier="+modifier+",maxlevel="+maxLevel+",level="+skill.getLevel());
break;
case SLEEP:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
mDef = target.calcStat(Stats.SLEEP_RES,mDef,target,null);
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getWIT()/15;
//_log.fine(player.getName()+" matk:"+mAtk+",mdef="+mDef+",value="+value+",modifier="+modifier+",maxlevel="+maxLevel+",level="+skill.getLevel());
break;
case ROOT:
mAtk = player.getMAtk(target, skill);
mDef = target.getMDef(player, skill);
value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
mDef = target.calcStat(Stats.ROOT_RES,mDef,target,null);
if (mDef > 0 && mAtk > 0)
value *= 0.6 * mAtk/mDef;
modifier = 100 * target.getDEX()/30;
break;
default:
// For normal Stun attack with skillType = PDAM
pAtk = (int)skill.getPower();
pDef = target.getPDef(player);
pDef = target.calcStat(Stats.STUN_RES,pDef,target,null);
// value = 30 * 100 + (int)(70 * 100 * ((float)skill.getLevel()/maxLevel));
value = 100 * 100;
if (pDef > 0 && pAtk > 0)
value *= 0.6 * pAtk/pDef;
modifier = 100 * target.getCON()/30;
break;
}
if (modifier == 0)
{
_log.warning("Name: "+target.getName()+" has bad base stat value. Fix datapack or notify dp ppl");