function TEST_Threat_AI_EraseThreat(LuaAI)
--Copy of the INIT function
-- Initialize AI data
data = { };
data["threatListDamage"] = 0 -- List of damage done by units
data["UnitList"] = 0 --List of units on our threat list
data["StartAttack"] = false; --Used to start the attack once
data["TableCounter"] = 1; --The number of attackers (due to lua indexing starts at 1 not 0)
data["WasAttacked"] = false;
data["update"] = false;
data["candobebuffspell"] = 0
data["candobuffspell"] = 0
data["casting"] = 0
LuaAI:SetData(data)
LuaAI:SetUpdateInterval(0)
end