function TEST_Threat_AI_LevelAggroCheck(LuaAI, player)
petcheck = TEST_Threat_AI.CheckPet(LuaAI)
if petcheck ~= false then
return true
else
data = LuaAI:Data();
if player:getLevel() ~= nil then
local playerslevel = player:getLevel()
local classof = player:getClass()
local mobslevel = data["moblevel"]
local lvldif = 1
if playerslevel >= mobslevel and classof ~= 0 then
lvldif = (playerslevel - mobslevel)
log("mobslevel %d, playerlevel %d, class %s",mobslevel,playerslevel,classof);
end
if lvldif >= 20 then
return true
end
end
return false
end
return false
end