make test
../../../tools/runtest -q -P wine -M d3d9.dll -T ../../.. -p d3d9_test.exe.so visual.c && touch visual.ok
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x15c190) : stub, simulating 64MB for now, returning 64MB left
visual.c:676: Test failed: Got color 0x00800080 for addressing mode D3DTADDRESS_WRAP, expected 0x00ff0000 or 0x000000ff.
visual.c:676: Test failed: Got color 0x00800080 for addressing mode D3DTADDRESS_MIRROR, expected 0x00ff0000 or 0x000000ff.
visual.c:676: Test failed: Got color 0x00800080 for addressing mode D3DTADDRESS_CLAMP, expected 0x00ff0000 or 0x000000ff.
visual.c:676: Test failed: Got color 0x00800080 for addressing mode D3DTADDRESS_BORDER, expected 0x00ff0000 or 0x000000ff.
visual.c:676: Test failed: Got color 0x00800080 for addressing mode D3DTADDRESS_MIRRORONCE, expected 0x00ff0000 or 0x000000ff.
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483649: " Link successful. The GLSL vertex shader will run in software - available number of constants exceeded."
visual.c:405: Test failed: Expected color 00ffff00, got 00000000 (for input -2.400000)
visual.c:405: Test failed: Expected color 00ffff00, got 00000000 (for input -1.600000)
visual.c:405: Test failed: Expected color 0000ffff, got 00000000 (for input -0.400000)
visual.c:405: Test failed: Expected color 0000ffff, got 00000000 (for input 0.400000)
visual.c:405: Test failed: Expected color 00ff00ff, got 00000000 (for input 1.600000)
visual.c:405: Test failed: Expected color 00ff00ff, got 00000000 (for input 2.400000)
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483649: " Link successful. The GLSL vertex shader will run in hardware."
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #536870913: "WARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483650: " Link successful. The GLSL fragment shader will run in hardware."
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2147483651: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
visual.c:858: Test succeeded inside todo block: Fixed function vertex fog: got color 0033cd00, expected not 0000ff00 and more green than red
visual.c:860: Test succeeded inside todo block: Fixed function vertex fog: got color 00cc3300, expected not 00ff0000 and more red than green
fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
make: *** [visual.ok] Error 13