rendered paste bodyalias -l c1 { return $+($chr(3),06,$1-) }
alias -l c2 { return $+($chr(3),04,$1-) }
on *:TEXT:*:#shift: {
if ($left($strip($1),1) !isin @!.) || ($regex($strip($1),/(=|[^<]*>|<[^>]*>|<[^>]|[0-9]|$chr(95))/Si)) { halt }
if ($right($1,-1) == defname) && ($2) && ($len($2) <= 12) {
writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($2,$chr(32),-)
notice $nick $c1(your nickname for the adress) $c2($mask($fulladdress,3)) $c1(has been set to) $c2($2-)
halt
}
inc %ID
if ($right($strip($1),-1) == stats) set $+(%,rs.style.,%ID) stats
elseif ($regex($strip($1),/co?mb(at)?/Si)) set $+(%,rs.style.,%ID) combat
elseif ($setskill($remove($strip($1),@,!,.))) {
set $+(%,rs.style.,%ID) single
set $+(%,rs.skill.,%ID) $setskill($remove($strip($1),@,!,.))
}
if ($len($2) > 12) { $iif($left($1,1) == @,msg $chan,notice $nick) $c1(The nickname) $c2($2-) $c1(is too long) | halt }
elseif ($2) set $+(%,rs.rsn.,%ID) $replace($2-,$chr(32),$chr(95))
elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,rs.rsn.,%ID) $ifmatch
elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,rs.rsn.,%ID) $ifmatch
else set $+(%,rs.rsn.,%ID) $nick
set $+(%,rs.return.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick)
sockopen $+(rsh.,%ID) hiscore.runescape.com 80
}
on *:SOCKOPEN:rsh.*:{
var %ID = $gettok($sockname,2,46)
sockwrite -nt $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,rs.rsn.,%ID),2) HTTP/1.0
sockwrite -nt $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf
}
on *:SOCKREAD:rsh.*:{
if ($sockerr) { echo -a Error. | halt }
else {
var %ID = $gettok($sockname,2,46), $&
%style = $($+(%,rs.style.,%ID),2), $&
%target = $($+(%,rs.rsn.,%ID),2), $&
%display = $($+(%,rs.return.,%ID),2), $&
%skill = $($+(%,rs.skill.,%ID),2)
sockread &source
bwrite $sockname -1 -1 &source
if ($bfind(&source, 1, does not feature in the hiscores).text) { %display $c1(The nickname:) $c2(%target) $c1(did not feature in runescape highscores for any skill!) | sockclose $sockname | halt }
bread $sockname 1 $file($sockname).size $+(&,$sockname)
var %stat, %x = 1
while (%x) {
var %x = $bfind($+(&,$sockname),$calc(%x + 1),<a href="overall.ws?table=), %stat = $htmlfree($bvar($+(&,$sockname),%x,200).text)
tokenize 10 %stat
hadd -m $sockname $1 $2 $3 $4 $xp2next($3,$4)
}
if (%style == stats) {
var %y = 0
while (%y isnum 0-23) {
tokenize 32 $hget($sockname,$setskill(%y))
if ($2) var %file = %file $c1($setskill(%y)) $c2($2)
inc %y
}
;then outputting the information, the scripts tries to send the information 4 times, i cannot explain why;
;and i dont know how to prevent it from doing so, how would i prevent that?;
%display $c1(Stats for) $c2(%target) $+ $c1(:)
%display %file
;sockclose $sockname
}
if (%style == single) {
;downhere it says that zezima does not feature in highscores for strength, why? :S;
if (!$hget($sockname,%skill)) { %display $c2(%target) $c1(did not feature in higscores for) $c2(%skill) | sockclose $sockname | halt }
tokenize 32 $hget($sockname,%skill)
%display , $1 , $2 , $3 , $4 ,
}
if (%style == combat) {
sockclose $sockname
halt
}
}
}
alias -l cmb {
var %a = $calc($2 * 100), %b = $calc($4 * 100), %c = $calc($6 * 50)
var %base = $calc($calc(%a + %b + %c) / 400), %d = $calc($1 * 130), %e = $calc($3 * 130)
if ($and($5,1) == 0) var %f = $calc($calc($calc($5 - 1) + $calc($5 * 2)) * 65)
elseif ($and($5,1) == 1) var %f = $calc($5 * 195)
if ($and($7,1) == 0) var %g = $calc($calc($calc($7 - 1) + $calc($7 * 2)) * 65)
elseif ($and($7,1) == 1) var %g = $calc($7 * 195)
var %mcombat = $calc($calc(%d + %e) / 400), %rcombat = $calc(%f / 400), %macombat = $calc(%g / 400)
if (%mcombat > %rcombat) && (%mcombat > %macombat) { return $calc(%mcombat + %base) Melee Based }
elseif (%rcombat > %mcombat) && (%rcombat > %macombat) { return $calc(%rcombat + %base) Ranged Based }
elseif (%macombat > %mcombat) && (%macombat > %rcombat) { return $calc(%macombat + %base) Magic Based }
}
alias -l htmlfree { var %x, %i = $regsub($1-,/(^[^<]*>|<[^>]*>|<[^>]*$)/g,$null,%x), %x = $remove(%x,&) | return %x }
alias -l xp2Next { var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) | return $calc(%nextxp - %xp) }
alias -l xp { var %x = 1, %level = $calc($1 - 1), %xp = 0 | while (%x <= %level) { var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) | inc %xp %TempXp | inc %x } | return $int(%xp) }
alias -l setskill {
if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall
elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack
elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence
elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength
elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints
elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged
elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer
elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic
elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking
elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting
elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching
elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing
elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking
elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting
elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing
elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining
elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore
elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility
elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving
elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer
elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming
elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft
elseif ($1 == 22) || ($regex($1,/^(hunt)(er|ing)?$/si)) return Hunter
elseif ($1 == 23) || ($regex($1,/^(con)(struc?tion)?$/si)) return Construction
}