/************* CAMARA / LUZES *************/
camera {
// Topo
location <600,600,300>
// Ornamento (no centro, y=200)
//location <0,200,800>
//look_at <0,200,0>
// Portas
//location <350,200,350>
look_at <0,10,0>
// Ornamentos
//location <200,200,0>
//look_at <0,200,0>
//location
}
//light_source {
// <150,200,150>
// White
//}
/*light_source {
<0,1000,0>
White
}*/
// ex 3:
sky_sphere {
pigment {
gradient y
color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }}
}
light_source {
<100,0,0> // posicao da luz
color White // cor da luz
parallel // keyword que indica que o tipo de luz e direccional
point_at < 0.2, -0.8, -0.4> // posicao para a qual aponta a luz
}
light_source {
<0,150,0>
White
shadowless
}
global_settings
{
ambient_light rgb <0, 0, 0>
}
// fim do ex 3
// CAMARA/LUZES
/******************************************/