function TEST_Threat_AI_AggroDisCheck(player)
local playerslevel = player:getLevel()
local mobslevel = data["moblevel"]
local lvldif = (mobslevel - playerslevel)
if lvldif >= -10 and lvldif <= -5 then
TEST_Threat_AI.AgroDistance = 50
elseif lvldif > -5 and lvldif <= 0 then
TEST_Threat_AI.AgroDistance = 75
elseif lvldif > 0 and lvldif <= 5 then
TEST_Threat_AI.AgroDistance = 100
elseif lvldif > 5 and lvldif <= 10 then
TEST_Threat_AI.AgroDistance = 150
elseif lvldif > 10 then
TEST_Threat_AI.AgroDistance = 300
else
TEST_Threat_AI.AgroDistance = 1
end
end