------ Build started: Project: mp, Configuration: Debug Win32 ------
Compiling...
airtank.cpp
c:\sdk\multiplayer source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
c:\program files\microsoft platform sdk\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
c:\sdk\multiplayer source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
c:\sdk\multiplayer source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
c:\sdk\multiplayer source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
c:\sdk\multiplayer source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
c:\sdk\multiplayer source\dlls\airtank.cpp(61) : error C3867: 'CAirtank::TankTouch': function call missing argument list; use '&CAirtank::TankTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\airtank.cpp(62) : error C3867: 'CAirtank::TankThink': function call missing argument list; use '&CAirtank::TankThink' to create a pointer to member
animation.cpp
c:\sdk\multiplayer source\dlls\animation.cpp(170) : warning C4996: 'stricmp' was declared deprecated
c:\program files\microsoft visual studio 8\vc\include\string.h(213) : see declaration of 'stricmp'
Message: 'The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.'
c:\sdk\multiplayer source\dlls\animation.cpp(337) : error C2065: 'i' : undeclared identifier
bmodels.cpp
c:\sdk\multiplayer source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
c:\program files\microsoft platform sdk\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
c:\sdk\multiplayer source\dlls\bmodels.cpp(422) : error C3867: 'CFuncRotating::RotatingUse': function call missing argument list; use '&CFuncRotating::RotatingUse' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(434) : error C3867: 'CBaseEntity::SUB_CallUseToggle': function call missing argument list; use '&CBaseEntity::SUB_CallUseToggle' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(440) : error C3867: 'CFuncRotating::HurtTouch': function call missing argument list; use '&CFuncRotating::HurtTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(507) : error C3867: 'CFuncRotating::SpinUp': function call missing argument list; use '&CFuncRotating::SpinUp' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(603) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(644) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(669) : error C3867: 'CFuncRotating::SpinDown': function call missing argument list; use '&CFuncRotating::SpinDown' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(677) : error C3867: 'CFuncRotating::SpinUp': function call missing argument list; use '&CFuncRotating::SpinUp' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(689) : error C3867: 'CFuncRotating::SpinDown': function call missing argument list; use '&CFuncRotating::SpinDown' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(703) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(815) : error C3867: 'CBaseEntity::SUB_CallUseToggle': function call missing argument list; use '&CBaseEntity::SUB_CallUseToggle' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(819) : error C3867: 'CPendulum::PendulumUse': function call missing argument list; use '&CPendulum::PendulumUse' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(823) : error C3867: 'CPendulum::RopeTouch': function call missing argument list; use '&CPendulum::RopeTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(840) : error C3867: 'CPendulum::Stop': function call missing argument list; use '&CPendulum::Stop' to create a pointer to member
c:\sdk\multiplayer source\dlls\bmodels.cpp(853) : error C3867: 'CPendulum::Swing': function call missing argument list; use '&CPendulum::Swing' to create a pointer to member
buttons.cpp
c:\sdk\multiplayer source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
c:\program files\microsoft platform sdk\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
c:\sdk\multiplayer source\dlls\buttons.cpp(176) : error C3867: 'CMultiSource::Register': function call missing argument list; use '&CMultiSource::Register' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(243) : error C3867: 'CBaseEntity::SUB_DoNothing': function call missing argument list; use '&CBaseEntity::SUB_DoNothing' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(458) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(498) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(503) : error C3867: 'CBaseButton::ButtonUse': function call missing argument list; use '&CBaseButton::ButtonUse' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(570) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(683) : error C3867: 'CBaseButton::TriggerAndWait': function call missing argument list; use '&CBaseButton::TriggerAndWait' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(712) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(717) : error C3867: 'CBaseButton::ButtonReturn': function call missing argument list; use '&CBaseButton::ButtonReturn' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(735) : error C3867: 'CBaseButton::ButtonBackHome': function call missing argument list; use '&CBaseButton::ButtonBackHome' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(787) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(792) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(860) : error C3867: 'CBaseButton::ButtonUse': function call missing argument list; use '&CBaseButton::ButtonUse' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(863) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1052) : error C3867: 'CMomentaryRotButton::Off': function call missing argument list; use '&CMomentaryRotButton::Off' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1080) : error C3867: 'CMomentaryRotButton::Return': function call missing argument list; use '&CMomentaryRotButton::Return' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1157) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1158) : error C3867: 'CEnvSpark::SparkStop': function call missing argument list; use '&CEnvSpark::SparkStop' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1161) : error C3867: 'CEnvSpark::SparkStart': function call missing argument list; use '&CEnvSpark::SparkStart' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1164) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1211) : error C3867: 'CEnvSpark::SparkStop': function call missing argument list; use '&CEnvSpark::SparkStop' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1212) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
c:\sdk\multiplayer source\dlls\buttons.cpp(1218) : error C3867: 'CEnvSpark::SparkStart': function call missing argument list; use '&CEnvSpark::SparkStart' to create a pointer to member
client.cpp
c:\sdk\multiplayer source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
c:\program files\microsoft platform sdk\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
c:\sdk\multiplayer source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
c:\sdk\multiplayer source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
Build log was saved at "file://c:\SDK\Multiplayer Source\dlls\debugmp\BuildLog.htm"
mp - 46 error(s), 6 warning(s)