Someone
public text v1 · immutablepublic OnGameModeInit()
{
SetTimer("AreaCheck", 1000, 1);
return 1;
}
public AreaCheck()
{
for (new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerInArea(i, min x, max x, min y , max y); // checkpoint bla
{
new Float:x, Float:y, Float:z;
SetPlayerPos(i, x, y, z);
}
}
return 1;
}