rendered paste bodypublic OnPlayerDeath(playerid, killerid, reason)
{
new string[256], string2[256], string3[256];
DeathCount[playerid]++;
SetPlayerWorldBounds(playerid,20000.0000,-20000.0000,20000.0000,-20000.0000);
if(killerid == INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
SetPlayerScore(playerid, GetPlayerScore(playerid)-1);
CreateExplosionSounds(10000, 1);
GameTextForPlayer(playerid,"WASTED!",4000,5);
}
if(IsPlayerConnected(killerid))
{
if(gTeam[killerid] == TEAM_1)
{
sCount1++;
format(string2, sizeof(string2), "%s Score: %d", TEAM1, sCount1);
SendClientMessageToAll(COLOR_YELLOW, string2);
}
if(gTeam[killerid] == TEAM_2)
{
sCount2++;
format(string3, sizeof(string3), "%s Score: %d", TEAM2, sCount2);
SendClientMessageToAll(COLOR_YELLOW, string3);
}
}
if(sCount1 == MAXKILLS)
{
format(string, sizeof(string), "%s has WON the CLAN WAR!", TEAM1);
strins(winner,TEAM1,0,sizeof(winner));
iStats();
sStats();
SendClientMessageToAll(COLOR_YELLOW, string);
}
else if(sCount2 == MAXKILLS)
{
format(string, sizeof(string), "%s has WON the CLAN WAR!", TEAM2);
strins(winner,TEAM2,0,sizeof(winner));
iStats();
sStats();
SendClientMessageToAll(COLOR_YELLOW, string);
}
if(gTeam[killerid] != gTeam[playerid])
{
SendDeathMessage(killerid,playerid,reason);
SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
CreateExplosionSounds(10000, 1);
GameTextForPlayer(playerid,"GODLIKE!",4000,5);
} else {
new warning[256];
format(warning, sizeof(warning), "Be careful! Do Not Team-Kill");
SendClientMessage(killerid, 0xFFFF00AA, warning);
SendDeathMessage(killerid,playerid,reason);
CreateExplosionSounds(10000, 1);
SetPlayerHealth(killerid, 0);
SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
tkscore[playerid]++;
}
return 1;
}