Unnamed
public text v1 · immutableITexture* entity_img = driver->getTexture("entity.bmp");
ITexture* frag_img = driver->getTexture("frag.bmp");
// stupid dumb drawing crap
//if(stype == 1) { // entity
driver->makeColorKeyTexture(entity_img, position2d<s32>(0,0));
//} else { //fragment
//driver->makeColorKeyTexture(frag_img, position2d<s32>(0,0));
//}
driver->draw2DImage(entity_img, core::position2d<s32>(pos.X,pos.Y),
core::rect<s32>(pos.X,pos.Y,pos.X,pos.Y), 0,
video::SColor(255,255,255,255), true);