00: A Weekend in The City
Rating: 7.5/10
Likes: The map was easy, maybe a little to hard for a 00 but easy enough to be enjoyable. Gold was nice and abundant. Flowed
well enough and thwumps used nicely to give shortcuts.
Dislike: Bottom-right, different gold, left, different gold.
00: La Cranberry?
Rating: 7/10
Likes: The flow, the multiple routes, the strategy of picking a good route.
Dislikes: The flow would stutter and often stop me at a stand still. Still can't get an AGD route.
00: There's been some change
Rating: 8.5/10
Likes: Symmetry, gauss placement. The gold was loverly and the bounceblocks really helped movement.
Dislikes: The top part played sort of clunky, and after getting the gold the gauss was shifted back in priority.
01: Archlotic {lord_day}
Rating: 7.5/10
Likes: The gold placement, the setup of the level (regarding switches) was really nice.
Dislikes: The drone really didn't do anything but move. The guass seemed underused and presented little threat.
01: Rock vs. Paper (Uncut Edition)
Rating: 6/10
Likes: The gold was flowyish. Half the gausses worked effectively.
Dislikes: Dunno', level doesn't click with me. Gold looked too different. Half the gausses were just there to keep a pattern.
Mr. Floorguard practically did nothing.
01: Save Me, My Fire Went Out {rocket_thumped}
Rating: 8/10
Likes: Drones in wide open areas. Gold placement (for the most part). Ability to manuever.
Dislikes: Upper-center gold.
01: [EP] Monero {lord_day}
Rating: 7.5/10
Likes: Gold placement. The one-way idea was nice and the distance kept it looking nice. The right section was nice and open.
Dislikes: The pipe on the left was a branch from the natrual aestethics. The gameplay seemed sluggish for some reason. I will
look into this to try and help understand why.
02: Atlas Two {lord_day}
Rating: 8/10
Likes: Thwump usage, gold placement and required tasks to get gold.
Dislikes: MY IDEA! Switch was cheatable which made level margainally easier and didn't cut from run time.
02: Corrupted Sunrise {rocket_thumped}
Rating: 7/10
Likes: Flow of map, the gold placement was simple and it was nice. Gausses were fun, natural flow.
Dislikes: Gold placement may have been to simple, mechanics were there but didn't work right, I'll get back to you on this.
02: Mardi Gras {rocker_thumped}
Rating: 8.5/10
Likes: Open space, mobility between the tiles. Seems like it was tested enough to be fun, gold was nice, rocket/mines and
cracks worked nicely.
Dislikes: Sometimes the mobility cost you, hurdling you into a mine. The level was fun otherwise, I made a level similar to it
but failed in making some key things that you did. You made a few of the same mistakes though.
02: This fire is out of control {lord_day}
Rating: 9/10
Likes: Great map, looked great, gold was nice, gausses worked, everything seemed to click.
Dislikes: Only complaint is it seemed to get /too/ cramped sometimes.
03: Decent First {rocket_thumped}
Rating:
Likes:
Dislikes:
03: Mr. Scruff {lord_day}
Rating:
Likes:
Dislikes:
03: Sucker Punch
Rating:
Likes:
Dislikes:
04: Cannon Punch
Rating:
Likes:
Dislikes:
04: Disentagration Hill
Rating:
Likes:
Dislikes:
04: Lethal Lunacy
Rating:
Likes:
Dislikes:
04: Stalinberg Unites!
Rating:
Likes:
Dislikes:
04: Streetlight Clampdown
Rating:
Likes:
Dislikes:
05: Insomniac
Rating:
Likes:
Dislikes:
05: Memoirs of a ghost town
Rating:
Likes:
Dislikes:
05: Queen's Chess. Pawned.
Rating:
Likes:
Dislikes:
05: The Red River Rumble
Rating:
Likes:
Dislikes: