rendered paste bodybool aimBot::CheckFOV(const idVec3& pos, float fov)
{
idAngles ang, myviewangles;
idVec3 org;
org = pos - hookPlayer(tck.entManager.GetOwnClientNum()).GetEyePosition();
ang = org.ToAngles();
ang.Normalize360();
q4gameExport->gameEdit->PlayerGetViewAngles(myviewangles);
ang.yaw -= myviewangles.yaw;
ang.pitch -= myviewangles.pitch;
ANG_CLIP(ang[0]);
ANG_CLIP(ang[1]);
if(idMath::Cos(DEG2RAD(ang[1])) < idMath::Cos(DEG2RAD(fov/2)))
return false;
if(idMath::Cos(DEG2RAD(ang[0])) < idMath::Cos(DEG2RAD(fov/2)))
return false;
return true;
}