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·published 2007-03-16 23:09 UTC
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;      Coded By MylesM      ;;;;;;;;; 
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

on *:text:!classes:%chan: {
  notice $nick The Races Are...
  notice $nick Archer, mage, knight, thief, Woodsman, Assasin
  notice $nick Type !class <race> <name>
}
on *:text:!class*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) {
    msg $nick You Already Have An Account
    halt
  }
  if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
    if ($2 == knight) {
      notice $nick You Have Made An Account As A Knight Type !stats to see your stats
      notice $nick Your Special Is, " !charge-attack ", You May Use This Once Per Battle!
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Knight
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 13
      set %defencepower [ $+ [ $nick ] ] 7
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] $rand(100,115)
    }
    if ($2 == thief) {
      notice $nick You Have Made An Account As A Thief Type !stats to see your stats
      notice $nick Your Special Is, " !steal ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Thief
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 12
      set %defencepower [ $+ [ $nick ] ] 8
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == mage) {
      notice $nick You Have Made An Account As A mage Type !stats to see your stats
      notice $nick Your Special Is, " !magic-blast ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] mage
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 14
      set %defencepower [ $+ [ $nick ] ] 6
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    }
    if ($2 == archer) {
      notice $nick You Have Made An Account As A Archers Type !stats to see your stats
      notice $nick Your Special Is, " !Magic-DrainBow ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] archer
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 11
      set %defencepower [ $+ [ $nick ] ] 9
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 102
    } 
    if ($2 == woodsman) {
      notice $nick You Have Made An Account As A Woodsman Type !stats to see your stats
      notice $nick Your Special Is, " !hammer ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] woodsman
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 17
      set %defencepower [ $+ [ $nick ] ] 3
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 100
    } 
    if ($2 == Assasin) {
      notice $nick You Have Made An Account As A Assasin Type !stats to see your stats
      notice $nick Your Special Is, " !Night Prowl ", You May Use This Once Per Battle! 
      set %account [ $+ [ $nick ] ] on
      set %race [ $+ [ $nick ] ] Assasin
      set %name [ $+ [ $nick ] ] $3
      set %money [ $+ [ $nick ] ] 0
      set %exp [ $+ [ $nick ] ] 0
      set %attackpower [ $+ [ $nick ] ] 15
      set %defencepower [ $+ [ $nick ] ] 5
      set %level [ $+ [ $nick ] ] 1
      set %health [ $+ [ $nick ] ] 101
    }  
  }
}
on *:text:!fight*:%chan: {
  if (%account [ $+ [ $nick ] ] != on) { msg $nick You Have NO Account | halt }
  if (%account [ $+ [ $2 ] ] != on) { msg $nick $2 Has No Account | halt }
  if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Away You Cannot Battle! | halt }
  if (%away [ $+ [ $2 ] ] == on) { msg $nick $2 Is Away You cannot Battle | halt }
  if (%battle == on) { msg $nick Sorry A Battle Is Already on! | halt }
  if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
    if ($2 ison #) && (%battle != on) {   
      set %turner $rand(1,2)
      if (%turner == 1) { 
        set %turn $nick 
      }
      if (%turner == 2) {
        set %turn $2 
      }
      set %challenger $nick
      set %opponent $2
      set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
      set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
      set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
      set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
      unset %turner
      set %battle on
      set %moneybattle $rand(100,300) 
      set %expbattle $rand(100,400)
      set %rander $rand(1,4) 
      set %chealth %health [ $+ [ $nick ] ] 
      set %ohealth %health [ $+ [ $2 ] ] 
      msg $chan 11This is the 3Ownage12 Battle script 5created by 6M4y5l7e8s9M.     
      msg $chan 4 $+ $nick $+ 2 Has Started A Fight With3 $2
      msg $chan 2It is3 %turn $+ 's 2Turn!
      set %rander $rand(1,4)
      if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
      if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
      if (%rander == 3) { set %w1 [ $+ [ $nick ] ] evilsoul }
      if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
      unset %rander
      set %random $rand(5,8) 
      if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
      if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
      if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
      if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
      if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
      if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
      if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
      if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
      if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
      if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
      if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
      if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
      set %rander $rand(1,4)
      if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
      if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
      if (%rander == 3) { set %w6 [ $+ [ $2 ] ] evilsoul }
      if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
      set %random $rand(5,8) 
      if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
      if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
      if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
      if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
      unset %random 
      set %random2 $rand(9,12)
      if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
      if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
      if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
      if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
      unset %random2
      set %random3 $rand(13,16) 
      if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
      if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
      if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
      if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
      unset %random3
      set %random4 $rand(17,20) 
      if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
      if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
      if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
      if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
      notice $nick This is the ownage battle script created by MylesM.
      notice $nick Your Weopans Are:
      notice $nick %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ $nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
      notice $nick This is The ownage battle script created by MylesM.
      notice $2 Your Weopans are: 
      notice $2 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
    }
  }
}
on *:text:!refresh:%chan: {
  if (%turn == $nick) {
    if ($nick == %challenger) { 
      set %turn %opponent
      msg $chan 4 $nick 2Has Refreshed Their Hand!
      refreshc
    } 
    if ($nick == %opponent) { 
      msg $chan 4 $nick 2Has Refreshed Their Hand! 
      refresho
      set %turn %challenger
    }
  }
}
on *:text:!turn:%chan: {
  if (%battle == on) {
    notice $nick 2It is 4 %turn $+ 's 2Turn!
    notice %turn 2Its4 YOUR2 Turn
  }
}
on *:text:!ghealth:%chan: {
  if (%battle == on) {
    msg $chan 2 $+ %challenger Has 4 %chealth 2HP!
    msg $chan 2 $+ %opponent Has 4 %ohealth 2HP!
  }
}
alias refresho {
  set %rander $rand(1,4)
  if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
  if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
  if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
  if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
  if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
  if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
  if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
  if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
  if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
  if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
  if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
  if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
  if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
  if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
  if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
  notice %opponent Your New Weopans Are
  notice %opponent Weopans: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] , %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on *:text:!halt-battle:%chan: {
  if (%battle == on) && ($nick isop #) {
    msg $chan 4 $nick 2Has Halted The Battle 
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] 
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %poisoned [ $+ [ %challenger ] ]
    unset %poisoned [ $+ [ %opponent ] ] 
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
  }
}
alias refreshc {
  unset %w1 [ $+ [ %challenger ] ]
  unset %w2 [ $+ [ %challenger ] ]
  unset %w3 [ $+ [ %challenger ] ]
  unset %w4 [ $+ [ %challenger ] ]
  unset %w5 [ $+ [ %challenger ] ]
  set %rander $rand(1,4)
  if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
  if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
  if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
  if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
  unset %rander
  set %random $rand(5,8) 
  if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
  if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
  if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
  if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
  unset %random 
  set %random2 $rand(9,12)
  if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
  if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
  if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
  if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
  unset %random2
  set %random3 $rand(13,16) 
  if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
  if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
  if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
  if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
  unset %random3
  set %random4 $rand(17,20) 
  if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
  if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
  if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
  if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
  notice %challenger Your New Weopans Are
  notice %challenger Weopans: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ [ %challenger ] ]
}
on *:text:!folder:%chan: {
  if (%battle == on) { 
    if ($nick == %challenger) { 
      notice $nick Your Weopans Are
      notice $nick %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick ] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
    }
    if ($nick == %opponent) {
      notice $nick Your Weopans Are
      notice $nick %w6 [ $+ [ $nick ] ]  %w7 [ $+ [ $nick ] ]  %w8 [ $+ [ $nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
    }
  }
}
on *:text:*!evilsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) { 
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
        inc %evil [ $+ [ $nick ] ] 
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
        msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %evil [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
on *:text:!stats*:%chan: {
  if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
    notice $nick 2Your Stats Are
    notice $nick 2Name:4 %name [ $+ [ $nick ] ]
    notice $nick 2Health:4 %health [ $+ [ $nick ] ]
    notice $nick 2attack Power:4 %attackpower [ $+ [ $nick ] ]
    notice $nick 2Defence Power:4 %defencepower [ $+ [ $nick ] ]
    notice $nick 2Money:4 %money [ $+ [ $nick ] ]
    notice $nick 2Level:4 %level [ $+ [ $nick ] ]
    notice $nick 2Exp:4 %exp [ $+ [ $nick ] ]
    notice $nick 2Class:4 %race [ $+ [ $nick ] ]
    if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) { 
      notice $nick 2Is $nick Evil:4 YES
      notice $nick 2Is $nick Light:4 NO
    }
    if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
      notice $nick 2Is $nick Evil:4 NO
      notice $nick 2Is $nick Light:4 YES
    }
    if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
      notice $nick 2Is $nick Evil:4 NEUTRAL
      notice $nick 2Is $nick Light:4 NEUTRAL
    }
    if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
      notice $nick 2Is $nick Evil:4 YES
      notice $nick 2Is $nick Light:4 NO
    }
    if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
      notice $nick 2Is $nick Evil:4 NO
      notice $nick 2Is $nick Light:4 YES
    }
  }
  elseif ($2 != $null) {
    notice $nick 2 $+ $2 $+ 's Stats Are..
    notice $nick 2Name:4 %name [ $+ [ $2 ] ]
    notice $nick 2Health:4 %health [ $+ [ $2 ] ]
    notice $nick 2attack Power:4 %attackpower [ $+ [ $2 ] ]
    notice $nick 2Defence Power:4 %defencepower [ $+ [ $2 ] ]
    notice $nick 2Money:4 %money [ $+ [ $2 ] ]
    notice $nick 2Level:4 %level [ $+ [ $2 ] ]
    notice $nick 2Exp:4 %exp [ $+ [ $2 ] ]
    notice $nick 2class:4 %race [ $+ [ $2 ] ]
    if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) { 
      notice $nick 2Is $2 Evil:4 YES
      notice $nick 2Is $2 Light:4 NO
    }
    if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
      notice $nick 2Is $2 Evil:4 NO
      notice $nick 2Is $2 Light:4 YES
    }
    if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
      notice $nick 2Is $2 Evil:4 NEUTRAL
      notice $nick 2Is $2 Light:4 NEUTRAL
    }
    if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
      notice $nick 2Is $2 Evil:4 YES
      notice $nick 2Is $2 Light:4 NO
    }
    if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
      notice $nick 2Is $2 Evil:4 NO
      notice $nick 2Is $2 Light:4 YES
    }
  }
}
on *:text:!Away:%chan: {
  if (%away [ $+ [ $nick ] ] == on) { 
    msg $nick You Are Already set As Away!
    halt
  }
  else {
    msg $nick You Are Now Away!!
    set %away [ $+ [ $nick ] ] on
  }
}
on *:text:!Back:%chan: {
  if (%away [ $+ [ $nick ] ] != on) { 
    msg $nick Your Trying To Get back from what?!?!? Your Already Back
  }
  else {
    msg $nick You Are Now Set To Back
    unset %away [ $+ [ $nick ] ]
  }
}
on *:text:*!lightsoul*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) { 
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
        msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!! 
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        set %turn %challenger
        inc %light [ $+ [ $nick ] ] 
        inc %attackpower [ $+ [ $nick ] ] 7
        inc %defencepower [ $+ [ $nick ] ] 7
      }
    }
  }
}
alias checkwin {
  if (%chealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %opponent $+ 2 Has Won!! 
    msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
    msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
    inc %money [ $+ [ %opponent ] ] %moneybattle
    inc %exp [ $+ [ %opponent ] ] %expbattle
    inc %money [ $+ [ %challenger ] ] %mloser
    inc %exp [ $+ [ %challenger ] ] %eloser
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %random4
    unset %mloser
    unset %eloser
    unset %battle
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %darklord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %challenger ] ]
    unset %lightlord [ $+ [ %opponent ] ]
    unset %darklord [ $+ [ %opponent ] ]
    unset %moneybattle
    unset %expbattle
    unset %turn
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 2000
      inc %attackpower [ $+ [ %opponent ] ] 5
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 2!
    }
    if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 4000
      inc %attackpower [ $+ [ %opponent ] ] 9
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 3!
    }
    if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 6000
      inc %attackpower [ $+ [ %opponent ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 6
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 4!    
    }
    if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 8000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 5!   
    }
    if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 10000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 6!    
    }
    if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 12000
      inc %attackpower [ $+ [ %opponent ] ] 12
      inc %defencepower [ $+ [ %opponent ] ] 7
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 7!   
    }
    if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 14000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 8!
    }
    if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 13999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 14000
      inc %attackpower [ $+ [ %opponent ] ] 13
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 9!
    }
    if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
      inc %level [ $+ [ %opponent ] ] 
      dec %exp [ $+ [ %opponent ] ] 16000
      inc %attackpower [ $+ [ %opponent ] ] 11
      inc %defencepower [ $+ [ %opponent ] ] 5
      msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 10 !!!!
    }
  }
  if (%ohealth < 1) {
    set %mloser $round($calc((%moneybattle) / 3),0)
    set %eloser $round($calc((%expbattle) / 3),0)
    msg $chan 4 $+ %challenger $+ 2 Has Won!! 
    msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
    msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
    inc %money [ $+ [ %challenger ] ] %moneybattle
    inc %exp [ $+ [ %challenger ] ] %expbattle
    inc %money [ $+ [ %opponent ] ] %mloser
    inc %exp [ $+ [ %opponent ] ] %eloser
    unset %used-darkbeam [ $+ [ %challenger ] ]
    unset %used-darkbeam [ $+ [ %opponent ] ]
    unset %used-lightbeam [ $+ [ %challenger ] ]
    unset %used-lightbeam [ $+ [ %opponent ] ]
    unset %randerp
    unset %mloser
    unset %eloser
    unset %battle
    unset %moneybattle
    unset %w1 [ $+ [ %challenger ] ]
    unset %w2 [ $+ [ %challenger ] ]
    unset %w3 [ $+ [ %challenger ] ]
    unset %w4 [ $+ [ %challenger ] ]
    unset %w5 [ $+ [ %challenger ] ]
    unset %w6 [ $+ [ %opponent ] ]
    unset %w7 [ $+ [ %opponent ] ]
    unset %w8 [ $+ [ %opponent ] ]
    unset %w9 [ $+ [ %opponent ] ]
    unset %w10 [ $+ [ %opponent ] ]
    unset %used-assasin [ $+ [ %challenger ] ]
    unset %used-assasin [ $+ [ %opponent ] ]
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %used-steal [ $+ [ %challenger ] ]
    unset %used-steal [ $+ [ %opponent ] ]
    unset %used-magibow [ $+ [ %challenger ] ]
    unset %used-magibow [ $+ [ %opponent ] ]
    unset %used-Archer [ $+ [ %challenger ] ]
    unset %used-Archer [ $+ [ %opponent ] ] 
    unset %used-Woodsman [ $+ [ %challenger ] ]
    unset %used-Woodsman [ $+ [ %opponent ] ] 
    unset %poisoned [ $+ [ %challenger ] ]
    unset %poisoned [ $+ [ %opponent ] ] 
    unset %used-charge-attack [ $+ [ %challenger ] ]
    unset %used-charge-attack [ $+ [ %opponent ] ]
    unset %expbattle
    unset %chealth
    unset %ohealth
    if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
      set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
      unset %attacklol [ $+ [ %challenger ] ]
    }
    if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
      set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
      unset %attackloll [ $+ [ %challenger ] ] 
    }
    if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
      set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
      unset %attacklol [ $+ [ %opponent ] ]
    }
    if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
      set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
      unset %attackloll [ $+ [ %opponent ] ] 
    }
    if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 2000
      inc %attackpower [ $+ [ %challenger ] ] 5
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 2!
    }
    if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 3999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 4000
      inc %attackpower [ $+ [ %challenger ] ] 6
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 3!
    }
    if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 5999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 6000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 5
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 4!
    }
    if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 8000
      inc %attackpower [ $+ [ %challenger ] ] 7
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 5!
    }
    if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 9999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 10000
      inc %attackpower [ $+ [ %challenger ] ] 8
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 6!    
    }
    if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 11999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 12000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 6
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 7!   
    }
    if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 13999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 14000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 8!
    }
    if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 13999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 14000
      inc %attackpower [ $+ [ %challenger ] ] 9
      inc %defencepower [ $+ [ %challenger ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 9!
    }
    if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 15999) {
      inc %level [ $+ [ %challenger ] ] 
      dec %exp [ $+ [ %challenger ] ] 16000
      inc %attackpower [ $+ [ %challenger ] ] 10
      inc %defencepower [ $+ [ %opponent ] ] 9
      msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 10 !!!!
      unset %darklord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %challenger ] ]
      unset %lightlord [ $+ [ %opponent ] ]
      unset %darklord [ $+ [ %opponent ] ]
    }
  }
}
on *:text:*!Aquasword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(5,15))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        inc %chealth 10
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + $rand(5,15))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 10
        checkwin
      }
    }
  }
}
on *:text:*!beamer*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 18)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 And Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 18)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And Blasts4 %opponent 2!! For A Damage of4 %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!blaster*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(1,5))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlamingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth 30
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 30
        checkwin
      }
    }
  }
}
on *:text:*!ElectroSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %defencepower [ $+ [ $nick ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlamingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth 30
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        inc %ohealth 30
        checkwin
      }
    }
  }
}
on *:text:*!rockets*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) { 
        set %increase $calc($rand(10,20) + $rand(20,30))
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %chealth %increase
        unset %increase
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
        set %increase $calc($rand(5,10) + $rand(5,20))
        inc %ohealth %increase
        msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %Increase
        set %turn %challenger
      }
    }
  }
}
on *:text:*!EvilDemon*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        inc %evil [ $+ [ $nick ] ]
        unset %boost
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %evil [ $+ [ $nick ] ] 
      }
    }
  }
}
on *:text:*!AngelOfHeaven*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) { 
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %chealth %boost
        unset %boost
        inc %light [ $+ [ $nick ] ]
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
        set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] ])*2)
        msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %boost
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] $calc(%boost - 10) 
        inc %ohealth %boost
        inc %light [ $+ [ $nick ] ]
      }
    }
  }
}
on *:text:!Lightning:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to Surge Lightning Into %challenger 2For A Damage Of %damage 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LongSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10 - $rand(1,10))
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %damage 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 10 - $rand(1,10))
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %damage 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Arrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] + 10)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 2For A Damage of3 %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FireArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 5)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 5)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!LightningArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 4)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 4)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!ElectricArrow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %challenger 2For A Damage of4 %damage 7!8!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w9 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Excaliber*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %opponent For a damage of %damage $+ 7! 
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %challenger For a damage of %damage $+ 7! 
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!10daggers*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) { 
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %daggers)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %daggers
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
        set %daggers $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %daggers)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        unset %daggers
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Sword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 9)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 Damage of4 %damage
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 7)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 Damage Of4 %damage
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!FlyingSword*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) { 
        set %lengthofsword $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %lengthofsword)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w5 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %lengthofsword
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) {
        set %lengthofsword $rand(10,30)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %lengthofsword)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w10 [ $+ [ %opponent ] ] 
        unset %damage
        unset %lengthofsword
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!bugreport*:%chan: {
  write Bugs.txt $nick Says: $2-
  msg $nick Thanks For Informing Me On The Bug!
}
on *:Text:!idea*:#battle_arena: {
  write Ideas.txt $nick Says: $2-
  msg $nick Thanks For The Idea
}
on *:text:!shop:#battle_arena: {
  notice $nick 3Welcome To The Shop
  notice $nick 4WEAPONS
  notice $nick 2!Pike.. in battle when its Your Turn. type !pike.. COST: 1000
  notice $nick 2!mines.. in battle when its Your tyrn. type !mines.. COST: 2000
  notice $nick 2!lasers.. in battle when its your turn. type !lasers.. COST: 3000
  notice $nick 2!blade.. in Battle When its your turn type !blade.. COST: 2500
  notice $nick 4ARMOR
  notice $nick 2The Cloak, Permantly increasing Your Defence, COST: 1000
  notice $nick 2Steel Armor, Permantly increasing your defence, COST: 1500
  notice $nick 4LUCK WEAPONS
  notice $nick 2Lucky Assault, When U Type !Lucky Assault ( when its ur turn ) , u will increase ur attack by a random number, COST: 3000
  notice $nick 4LUCK DEFENCE
  notice $nick 2Lucky Defence, When U Type !Lucky Defence ( when its ur turn ) , u will increase ur Defence by a random number, COST: 3000
  notice $nick 4HEALTHS
  notice $nick 2medi Pack, Permently increasing ur health, COST: 1500
  notice $nick 2Large Medi Pack, Permently increasing ur health, COST 3000
}
on *:text:!potions:%chan: {
  notice $nick POTIONS:
  notice $nick Potion1: Increase Health By 25. COST: 200
  notice $nick Potion2: InCrease Health By 45. COST: 600
}
on *:text:!buy*:%chan: {
  if ($2 == Pike) { 
    if (%money [ $+ [ $nick ] ] > 999) {
      notice $nick You Have Just Bought The PIKE, Type !pike in battle to use it
      set %pike [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 1000
    }
  }
  if ($2 == mines) { 
    if (%money [ $+ [ $nick ] ] > 1999) {
      notice $nick You Have Just Bought the MINES, Type !mines in battle to use it
      set %mines [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 2000
    }
  }
  if ($2 == lasers) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Just Bought the LASERS, Type !lasers in battle to use it
      set %lasers [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 3000
    }
  }
  if ($2 == blade) {
    if (%money [ $+ [ $nick ] ] > 2499) {
      notice $nick You Have Just Bought the BLADE, Type !blade in battle to use it
      set %blade [ $+ [ $nick ] ] on
      dec %money [ $+ [ $nick ] ] 2500
    }
  }
  if ($2 == cloak) {
    if (%money [ $+ [ $nick ] ] > 999) {
      notice $nick You Have Just Bought the CLOAK, Ur Defence Has Been Increased 
      dec %money [ $+ [ $nick ] ] 1000
      inc %defencepower [ $+ [ $nick ] ] 3
    }
  }
  if ($2- == Steel Armor) {
    if (%money [ $+ [ $nick ] ] > 1499) {
      notice $nick You Have Just Bought the STEEL ARMOR, Ur Defence Has Been Increased 
      dec %money [ $+ [ $nick ] ] 1500
      inc %defencepower [ $+ [ $nick ] ] 5
    }
  }
  if ($2- == Potion1) {
    if (%money [ $+ [ $nick ] ] > 199) {
      notice $nick You Have Bought Potion1 type !Use Potion1 in battle to increase ur HP
      dec %money [ $+ [ $nick ] ] 200
      set %potion1 [ $+ [ $nick ] ] on
    }
  }
  if ($2 == Potion2) {
    if (%money [ $+ [ $nick ] ] > 599) {
      notice $nick You Have Bought Potion2 type !Use Potion2 in battle to increase ur HP
      dec %money [ $+ [ $nick ] ] 600
      set %potion2 [ $+ [ $nick ] ] on
    }
  }
  if ($2- == Lucky Assault) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The !lucky assault move, type !lucky assault in a battle to increase ur attack ( just during the battle )
      dec %money [ $+ [ $nick ] ] 3000
      set %luckyassault [ $+ [ $nick ] ] on
    }
  }
  if ($2- == Lucky Defence) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The !lucky Defence move, type !lucky Defence in a battle to increase ur Defence ( just during the battle )
      dec %money [ $+ [ $nick ] ] 3000
      set %luckydefence [ $+ [ $nick ] ] on
    }
  }
  if ($2- == medi pack) {
    if (%money [ $+ [ $nick ] ] > 1499) {
      notice $nick You Have Bought The Medi Pack, Increasing ur health at the beginning of the battle
      dec %money [ $+ [ $nick ] ] 1500
      inc %health [ $+ [ $nick ] ] 15
    }
  }
  if ($2- == Large medi pack) {
    if (%money [ $+ [ $nick ] ] > 2999) {
      notice $nick You Have Bought The Large Medi Pack, InCreasing ur health at the beginning of the battle!
      dec %money [ $+ [ $nick ] ] 3000
      inc %health [ $+ [ $nick ] ] 30
    }
  }
}

on *:text:*!Pike*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 2)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for %Damage And $nick Is Increased His Health by7 2514!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        inc %chealth 25
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for %Damage and increasing4 $nick $+ 's Health By7 25
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
        unset %damage
        inc %ohealth 25
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!mines*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) {
        set %mines $rand(1,50)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %mines)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent gets hit by them causing %damage !
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %mines
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) {
        set %mines $rand(1,50)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 13 + %mines)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger gets hit by them causing %damage !
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %mines      
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!laser*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) {
        dec %defencepower [ $+ [ %opponent ] ] 6
        msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent 11Decreasing10 %opponent $+ 's 11Defence
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) {
        dec %attackpower [ $+ [ %challenger ] ] 5
        msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger 11Decreasing10 %challenger $+ 's 11Attack
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!blade*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) {
        set %amountdaggers $rand(1,60)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %amountdaggers)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %amountdaggers
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) {
        set %amountdaggers $rand(1,60)
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %amountdaggers)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %damage
        unset %amountofdaggers 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Lucky Defence*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
        set %defenceget $rand(8,10)
        set %defenceused [ $+ [ $nick ] ] on
        inc %defencepower [ $+ [ $nick ] ] %defenceget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        unset %defenceget
        checkwin
      }
      if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
        set %defenceget $rand(8,10)
        set %defenceused [ $+ [ $nick ] ] on
        inc %defencepower [ $+ [ $nick ] ] %defenceget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        unset %defenceget
        checkwin
      }
    }
  }
}
on *:text:*!Lucky Assault*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %assaultget $rand(11,13)
        set %assaultused [ $+ [ $nick ] ] on
        inc %attackpower [ $+ [ $nick ] ] %assaultget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %assaultget $rand(11,13)
        set %assaultused [ $+ [ $nick ] ] on
        inc %attackpower [ $+ [ $nick ] ] %assaultget
        msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!use potion1*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %chealth 25
        unset %potion1 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
      }
      if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %ohealth 25
        unset %potion1 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
      }
    }
  }
}
on *:text:*!use potion2*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %chealth 50
        unset %potion2 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Health by:4 507!
      }
      if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
        if (%poisoned [ $+ [ %opponent ] ] == on) {
          dec %ohealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        inc %ohealth 50
        unset %potion2 [ $+ [ $nick ] ]
        msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507!
      }
    }
  }
}
on *:text:*!charge-attack*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Knight) && (%used-charge-attack [ $+ [ %challenger ] ] != on) {
        if (%poisoned [ $+ [ %challenger ] ] == on) {
          dec %chealth 5
          msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
        }
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %opponent Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %opponent Attack Power!!4 ALSO2 Increasing7 $nick $+ 's 6Attack!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-charge-attack [ $+ [ %challenger ] ] on
        dec %attackpower [ $+ [ %opponent ] ] 5
        inc %attackpower [ $+ [ $nick ] ] 2
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Knight) && (%used-charge-attack [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %challenger Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %challenger Attack Power!! 4ALSO2 Increasing $nick $+ 's Attackpower!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-charge-attack [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 5
        inc %attackpower [ $+ [ $nick ] ] 2
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!steal*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == thief) && (%used-steal [ $+ [ %challenger ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 15)
        set %stealings $rand(1,250)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money! And Attacks %opponent for a damage of %damage !
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-steal [ $+ [ %challenger ] ] on
        set %turn %opponent
        inc %money [ $+ [ $nick ] ] %stealings
        unset %stealings
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == thief) && (%used-steal [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 15)
        set %stealings $rand(1,250)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money And Attacks %challenger for a damage of %damage !
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-steal [ $+ [ $nick ] ] on
        set %turn %challenger
        inc %money [ $+ [ $nick ] ] %stealings
        unset %stealings
        unset %damage
        checkwin
      }
    }
  }
}
on *:text:*!magic-blast*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == mage) && (%used-magibow [ $+ [ %challenger ] ] != on) {
        dec %ohealth 25
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent Hurting Them7 254!2 And Decreasing There Attack!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-magibow [ $+ [ %challenger ] ] on
        dec %attackpower [ $+ [ %opponent ] ] 6
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == mage) && (%used-magibow [ $+ [ $nick ] ] != on) {
        dec %chealth 25
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a11 MAGIC2 Blast For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-magibow [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 6
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Magic-DrainBow*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Archer) && (%used-archer [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20    
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The Arrow Right Through %opponent $+ 's %body ! causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Archer [ $+ [ %challenger ] ] on
        unset %body
        unset %damage
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Archer) && (%used-Archer [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 55
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20        
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A Bow&Arrow Firing it at %challenger hitting Them in The %body ! causing %damage damage!!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Archer [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Hammer*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Woodsman) && (%used-woodsman [ $+ [ %challenger ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 28)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's Attack by 2 and defence by 2 
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Woodsman [ $+ [ %challenger ] ] on
        set %turn %opponent
        dec %attackpower [ $+ [ %opponent ] ] 2
        dec %defencepower [ $+ [ %opponent ] ] 2
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Woodsman) && (%used-Woodsman [ $+ [ $nick ] ] != on) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 28)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger $+ 's Attack and defence by 2!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Woodsman [ $+ [ $nick ] ] on
        dec %attackpower [ $+ [ %challenger ] ] 2
        dec %defencepower [ $+ [ %challenger ] ] 2
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!guide*:%chan: {
  msg $nick 2This Is A Battle Game 
  msg $nick Type !help <what you need help with> 
  msg $nick There are "commands". There are "game". "help" And "Combos"
  msg $nick To Make An Account type !classes
  msg $nick Type !help help if u have an idea 
}
on *:text:!rob*:#Battle_Arena: {
  if (%rob [ $+ [ $nick ] ] == on) {
    msg $nick You Have Already Robbed Someone Within 30 mins!
    halt
  }
  if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on) {
    msg $chan $nick Attempts To Rob $2 
    set %attempt $rand(1,5) 
  }
  if (%attempt == 1) {
    set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0)
    msg $chan $nick SuccessFully Robs $2
    msg $chan $nick Has Robbed $2 by %this-money Money From $2
    inc %money [ $+ [ $nick ] ] %this-money
    dec %money [ $+ [ $2 ] ] %this-money
    set -u1800 %rob [ $+ [ $nick ] ] on
  }
  else {
    msg $chan $nick Has Failed To Rob $2 !
    set -u1800 %rob [ $+ [ $nick ] ] on
  }
}
on *:text:!help*:%chan: {
  if (!$2) { 
    notice $nick Please Specify What You Need Help With
    halt
  }
  if ($2 == commands) {
    notice $nick The Commands For The Game Are: !Rob <person on chan>. !fight <person on chan>. !shop to see all the stuff u can buy. !stats <nick> or !stats to see ur or someone elses stats!, !ghealth to see the healths in a battle. !folder to see your hand in a battle. !refresh to refresh ur hand during a battle!
    halt 
  }
  if ($2 == game) {
    notice $nick This Is A Game Where when u battle people and u get a random hand and u have to battle and win and be the best in the game by buying stuff in the shops!! type !stats to see ur stats in the game and fight people with !fight <person u wish to fight>
    halt  
  }
  if ($2 == help) {
    notice $nick You Have An Idea For A Game?? type !idea <idea> and $me Will make it, Find A Bug in the game?? Type !bugreport <bug> and ill try and fix it ! Thanks!
    halt  
  }
  if ($2 == combos) {
    notice $nick In The Game There Are New Combo's If u have the. Beamer AND blaster in ur hand type !beam, if you have the Lightning,ElectroSword And LightningArrow Or electricarrow type !Ulti-Bolt, if u have DarkSoul And EvilDemon Type !Unleash-Demon, if you have LightSoul And AngelOfHeaven Type !Unleash-Angel 
  } 
  else { 
    msg $nick 2ERROR7:4 UNKKNOWN COMMAND
    halt
  }
}
on *:text:*!Night Prowl*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Assasin) && (%used-assasin [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20    
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %opponent 2 Hitting Them In The %body For A Damage Of %damage $+ 12!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Assasin [ $+ [ %challenger ] ] on
        unset %rand-body
        unset %body
        unset %damage
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Assasin) && (%used-Assasin [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 55
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 25
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 20        
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 30
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 10
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 5
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 60
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %challenger 2Stabbing Them In The %body For A Damage Of %damage $+ 12!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Assasin [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!Light Beam:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3 %body 8for a damage of3 %damage
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-Lightbeam  [ $+ [ %challenger ] ] on
        unset %rand-body
        unset %body
        unset %damage
        dec %light [ $+ [ $nick ] ] 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) && (%used-Lightbeam [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in the3 %body 8for a damage of3 %damage
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-Lightbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        dec %light [ $+ [ $nick ] ] 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:!dark Beam:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 50
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 20
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 13
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 21
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 9
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 7
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        set %used-darkbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %body
        unset %damage
        dec %evil [ $+ [ $nick ] ] 
        set %turn %opponent
        checkwin
      }
      if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) && (%used-Darkbeam [ $+ [ $nick ] ] != on) {
        set %rand-body $rand(1,7)
        if (%rand-body == 1) { 
          set %body head
          set %damage 43
        }
        if (%rand-body == 2) {
          set %body legs
          set %damage 17
        }
        if (%rand-body == 3) {
          set %body arms
          set %damage 15     
        }
        if (%rand-body == 4) {
          set %body chest
          set %damage 13
        }
        if (%rand-body == 5) {
          set %body Elbow
          set %damage 18
        }
        if (%rand-body == 6) {
          set %body foot
          set %damage 9
        }
        if (%rand-body == 7) {
          set %body eye
          set %damage 39
        }
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage Damage!
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        set %used-darkbeam [ $+ [ $nick ] ] on
        unset %rand-body
        unset %damage
        unset %body
        dec %evil [ $+ [ $nick ] ] 
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Unleash-Angel*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+ [ $nick ] ] == AngelOfHeaven) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        dec %ohealth %damage
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [ $nick ] ] == AngelOfheaven) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Unleash-Demon*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+ [ $nick ] ] == EvilDemon) { 
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        dec %ohealth %damage
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        inc %attackpower [ $+ [ $nick ] ] 5
        inc %defencepower [ $+ [ $nick ] ] 5
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!Ulti-Bolt*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [ $+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 55)
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage !!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w2 [ $+ [ %challenger ] ] 
        unset %w3 [ $+ [ %challenger ] ] 
        unset %w4 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [ $+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [ $+ [ $nick ] ] == LightningArrow) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 55)
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage !!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w7 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
on *:text:*!beam*:%chan: {
  if (%battle == on) { 
    if ($nick isin %turn) {
      if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [ $nick ] ] == blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
        inc %chealth 10
        dec %ohealth %damage
        msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
        msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
        msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!! 
        unset %w1 [ $+ [ %challenger ] ] 
        unset %w2 [ $+ [ %challenger ] ] 
        set %turn %opponent
        unset %damage
        checkwin
      }
      if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [ $nick ] ] == blaster) {
        set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
        inc %ohealth 20
        dec %chealth %damage
        msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
        msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
        msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!! 
        unset %w6 [ $+ [ %opponent ] ] 
        unset %w8 [ $+ [ %opponent ] ] 
        unset %damage
        set %turn %challenger
        checkwin
      }
    }
  }
}
alias chan {
  if ($1) {
    if (%chan != $null) {
      set %thing $?!="You Want to change the channel into $1 ?"
    }
    if (%thing == $true) { 
      set %chan $1
      echo -a Changed Channel to $1
      halt
    }
    if (%thing == $false) {
      echo -a Nothin Changed
      halt
    }
    if (%chan == $null) {
      echo -a Chan Setted into $1  
      set %chan $1
      halt
    }
    if (!$1) { 
      echo -a Please Specify a channel   
    }
  }
}