rendered paste body;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;; Coded By MylesM ;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
on *:text:!classes:%chan: {
notice $nick The Races Are...
notice $nick Archer, mage, knight, thief, Woodsman, Assasin
notice $nick Type !class <race> <name>
}
on *:text:!class*:%chan: {
if (%account [ $+ [ $nick ] ] == on) {
msg $nick You Already Have An Account
halt
}
if (%account [ $+ [ $nick ] ] != on) && ($3) && ($2) {
if ($2 == knight) {
notice $nick You Have Made An Account As A Knight Type !stats to see your stats
notice $nick Your Special Is, " !charge-attack ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Knight
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 13
set %defencepower [ $+ [ $nick ] ] 7
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] $rand(100,115)
}
if ($2 == thief) {
notice $nick You Have Made An Account As A Thief Type !stats to see your stats
notice $nick Your Special Is, " !steal ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Thief
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 12
set %defencepower [ $+ [ $nick ] ] 8
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == mage) {
notice $nick You Have Made An Account As A mage Type !stats to see your stats
notice $nick Your Special Is, " !magic-blast ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] mage
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 14
set %defencepower [ $+ [ $nick ] ] 6
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == archer) {
notice $nick You Have Made An Account As A Archers Type !stats to see your stats
notice $nick Your Special Is, " !Magic-DrainBow ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] archer
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 11
set %defencepower [ $+ [ $nick ] ] 9
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 102
}
if ($2 == woodsman) {
notice $nick You Have Made An Account As A Woodsman Type !stats to see your stats
notice $nick Your Special Is, " !hammer ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] woodsman
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 17
set %defencepower [ $+ [ $nick ] ] 3
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 100
}
if ($2 == Assasin) {
notice $nick You Have Made An Account As A Assasin Type !stats to see your stats
notice $nick Your Special Is, " !Night Prowl ", You May Use This Once Per Battle!
set %account [ $+ [ $nick ] ] on
set %race [ $+ [ $nick ] ] Assasin
set %name [ $+ [ $nick ] ] $3
set %money [ $+ [ $nick ] ] 0
set %exp [ $+ [ $nick ] ] 0
set %attackpower [ $+ [ $nick ] ] 15
set %defencepower [ $+ [ $nick ] ] 5
set %level [ $+ [ $nick ] ] 1
set %health [ $+ [ $nick ] ] 101
}
}
}
on *:text:!fight*:%chan: {
if (%account [ $+ [ $nick ] ] != on) { msg $nick You Have NO Account | halt }
if (%account [ $+ [ $2 ] ] != on) { msg $nick $2 Has No Account | halt }
if (%away [ $+ [ $nick ] ] == on) { msg $nick You Are Away You Cannot Battle! | halt }
if (%away [ $+ [ $2 ] ] == on) { msg $nick $2 Is Away You cannot Battle | halt }
if (%battle == on) { msg $nick Sorry A Battle Is Already on! | halt }
if (%account [ $+ [ $nick ] ] == on) && (%account [ $+ [ $2 ] ] == on) {
if ($2 ison #) && (%battle != on) {
set %turner $rand(1,2)
if (%turner == 1) {
set %turn $nick
}
if (%turner == 2) {
set %turn $2
}
set %challenger $nick
set %opponent $2
set %attacklol [ $+ [ $nick ] ] %attackpower [ $+ [ $nick ] ]
set %attackloll [ $+ [ $nick ] ] %defencepower [ $+ [ $nick ] ]
set %attacklol [ $+ [ $2 ] ] %attackpower [ $+ [ $2 ] ]
set %attackloll [ $+ [ $2 ] ] %defencepower [ $+ [ $2 ] ]
unset %turner
set %battle on
set %moneybattle $rand(100,300)
set %expbattle $rand(100,400)
set %rander $rand(1,4)
set %chealth %health [ $+ [ $nick ] ]
set %ohealth %health [ $+ [ $2 ] ]
msg $chan 11This is the 3Ownage12 Battle script 5created by 6M4y5l7e8s9M.
msg $chan 4 $+ $nick $+ 2 Has Started A Fight With3 $2
msg $chan 2It is3 %turn $+ 's 2Turn!
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ $nick ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ $nick ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ $nick ] ] evilsoul }
if (%rander == 4) { set %w1 [ $+ [ $nick ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ $nick ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ $nick ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ $nick ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ $nick ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ $nick ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ $nick ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ $nick ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ $nick ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ $nick ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ $nick ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ $nick ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ $nick ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ $nick ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ $nick ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ $nick ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ $nick ] ] Sword }
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ $2 ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ $2 ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ $2 ] ] evilsoul }
if (%rander == 4) { set %w6 [ $+ [ $2 ] ] AquaSword }
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ $2 ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ $2 ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ $2 ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ $2 ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ $2 ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ $2 ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ $2 ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ $2 ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ $2 ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ $2 ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ $2 ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ $2 ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ $2 ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ $2 ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ $2 ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ $2 ] ] Sword }
notice $nick This is the ownage battle script created by MylesM.
notice $nick Your Weopans Are:
notice $nick %w1 [ $+ [ $nick ] ] , %w2 [ $+ [ $nick ] ] , %w3 [ $+ [ $nick ] ] , %w4 [ $+ [ $nick ] ] , %w5 [ $+ [ $nick ] ]
notice $nick This is The ownage battle script created by MylesM.
notice $2 Your Weopans are:
notice $2 %w6 [ $+ [ $2 ] ] , %w7 [ $+ [ $2 ] ] , %w8 [ $+ [ $2 ] ] , %w9 [ $+ [ $2 ] ] , %w10 [ $+ [ $2 ] ]
}
}
}
on *:text:!refresh:%chan: {
if (%turn == $nick) {
if ($nick == %challenger) {
set %turn %opponent
msg $chan 4 $nick 2Has Refreshed Their Hand!
refreshc
}
if ($nick == %opponent) {
msg $chan 4 $nick 2Has Refreshed Their Hand!
refresho
set %turn %challenger
}
}
}
on *:text:!turn:%chan: {
if (%battle == on) {
notice $nick 2It is 4 %turn $+ 's 2Turn!
notice %turn 2Its4 YOUR2 Turn
}
}
on *:text:!ghealth:%chan: {
if (%battle == on) {
msg $chan 2 $+ %challenger Has 4 %chealth 2HP!
msg $chan 2 $+ %opponent Has 4 %ohealth 2HP!
}
}
alias refresho {
set %rander $rand(1,4)
if (%rander == 1) { set %w6 [ $+ [ %opponent ] ] LightSoul }
if (%rander == 2) { set %w6 [ $+ [ %opponent ] ] Beamer }
if (%rander == 3) { set %w6 [ $+ [ %opponent ] ] evilsoul }
if (%rander == 4) { set %w6 [ $+ [ %opponent ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w7 [ $+ [ %opponent ] ] Blaster }
if (%random == 6) { set %w7 [ $+ [ %opponent ] ] FlamingSword }
if (%random == 7) { set %w7 [ $+ [ %opponent ] ] Rockets }
if (%random == 8) { set %w7 [ $+ [ %opponent ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w8 [ $+ [ %opponent ] ] Lightning }
if (%random2 == 10) { set %w8 [ $+ [ %opponent ] ] EvilDemon }
if (%random2 == 11) { set %w8 [ $+ [ %opponent ] ] AngelOfHeaven }
if (%random2 == 12) { set %w8 [ $+ [ %opponent ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w9 [ $+ [ %opponent ] ] Arrow }
if (%random3 == 14) { set %w9 [ $+ [ %opponent ] ] FireArrow }
if (%random3 == 15) { set %w9 [ $+ [ %opponent ] ] LightningArrow }
if (%random3 == 16) { set %w9 [ $+ [ %opponent ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w10 [ $+ [ %opponent ] ] Excaliber }
if (%random4 == 18) { set %w10 [ $+ [ %opponent ] ] FlyingSword }
if (%random4 == 19) { set %w10 [ $+ [ %opponent ] ] 10Daggers }
if (%random4 == 20) { set %w10 [ $+ [ %opponent ] ] Sword }
notice %opponent Your New Weopans Are
notice %opponent Weopans: %w6 [ $+ [ %opponent ] ] , %w7 [ $+ [ %opponent ] ] , %w8 [ $+ [ %opponent ] ] , %w9 [ $+ [ %opponent ] ] , %w10 [ $+ [ %opponent ] ]
}
on *:text:!halt-battle:%chan: {
if (%battle == on) && ($nick isop #) {
msg $chan 4 $nick 2Has Halted The Battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ]
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %poisoned [ $+ [ %challenger ] ]
unset %poisoned [ $+ [ %opponent ] ]
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
}
}
alias refreshc {
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
set %rander $rand(1,4)
if (%rander == 1) { set %w1 [ $+ [ %challenger ] ] LightSoul }
if (%rander == 2) { set %w1 [ $+ [ %challenger ] ] Beamer }
if (%rander == 3) { set %w1 [ $+ [ %challenger ] ] evilsoul }
if (%rander == 4) { set %w1 [ $+ [ %challenger ] ] AquaSword }
unset %rander
set %random $rand(5,8)
if (%random == 5) { set %w2 [ $+ [ %challenger ] ] Blaster }
if (%random == 6) { set %w2 [ $+ [ %challenger ] ] FlamingSword }
if (%random == 7) { set %w2 [ $+ [ %challenger ] ] Rockets }
if (%random == 8) { set %w2 [ $+ [ %challenger ] ] ElectroSword }
unset %random
set %random2 $rand(9,12)
if (%random2 == 9) { set %w3 [ $+ [ %challenger ] ] Lightning }
if (%random2 == 10) { set %w3 [ $+ [ %challenger ] ] EvilDemon }
if (%random2 == 11) { set %w3 [ $+ [ %challenger ] ] AngelOfHeaven }
if (%random2 == 12) { set %w3 [ $+ [ %challenger ] ] LongSword }
unset %random2
set %random3 $rand(13,16)
if (%random3 == 13) { set %w4 [ $+ [ %challenger ] ] Arrow }
if (%random3 == 14) { set %w4 [ $+ [ %challenger ] ] FireArrow }
if (%random3 == 15) { set %w4 [ $+ [ %challenger ] ] LightningArrow }
if (%random3 == 16) { set %w4 [ $+ [ %challenger ] ] ElectricArrow }
unset %random3
set %random4 $rand(17,20)
if (%random4 == 17) { set %w5 [ $+ [ %challenger ] ] Excaliber }
if (%random4 == 18) { set %w5 [ $+ [ %challenger ] ] FlyingSword }
if (%random4 == 19) { set %w5 [ $+ [ %challenger ] ] 10Daggers }
if (%random4 == 20) { set %w5 [ $+ [ %challenger ] ] Sword }
notice %challenger Your New Weopans Are
notice %challenger Weopans: %w1 [ $+ [ %challenger ] ] , %w2 [ $+ [ %challenger ] ] , %w3 [ $+ [ %challenger ] ] , %w4 [ $+ [ %challenger ] ] , %w5 [ $+ [ %challenger ] ]
}
on *:text:!folder:%chan: {
if (%battle == on) {
if ($nick == %challenger) {
notice $nick Your Weopans Are
notice $nick %w1 [ $+ [ $nick ] ] %w2 [ $+ [ $nick ] ] %w3 [ $+ [ $nick ] ] %w4 [ $+ [ $nick ] ] %w5 [ $+ [ $nick ] ]
}
if ($nick == %opponent) {
notice $nick Your Weopans Are
notice $nick %w6 [ $+ [ $nick ] ] %w7 [ $+ [ $nick ] ] %w8 [ $+ [ $nick ] ] %w9 [ $+ [ $nick ] ] %w10 [ $+ [ $nick ] ]
}
}
}
on *:text:*!evilsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
inc %evil [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == evilsoul) {
msg $chan 4 $+ $nick 2Has 3UNLEASHED2 The 3EVILSOUL 4 $+ $nick $+ 2 Has Grown Into The Darklord!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %evil [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
on *:text:!stats*:%chan: {
if (%account [ $+ [ $nick ] ] == on) && ($2 == $null) {
notice $nick 2Your Stats Are
notice $nick 2Name:4 %name [ $+ [ $nick ] ]
notice $nick 2Health:4 %health [ $+ [ $nick ] ]
notice $nick 2attack Power:4 %attackpower [ $+ [ $nick ] ]
notice $nick 2Defence Power:4 %defencepower [ $+ [ $nick ] ]
notice $nick 2Money:4 %money [ $+ [ $nick ] ]
notice $nick 2Level:4 %level [ $+ [ $nick ] ]
notice $nick 2Exp:4 %exp [ $+ [ $nick ] ]
notice $nick 2Class:4 %race [ $+ [ $nick ] ]
if (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 YES
notice $nick 2Is $nick Light:4 NO
}
if (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 NO
notice $nick 2Is $nick Light:4 YES
}
if (%light [ $+ [ $nick ] ] == %evil [ $+ [ $nick ] ]) {
notice $nick 2Is $nick Evil:4 NEUTRAL
notice $nick 2Is $nick Light:4 NEUTRAL
}
if (%light [ $+ [ $nick ] ] == $null) && (%evil [ $+ [ $nick ] ] => 1) {
notice $nick 2Is $nick Evil:4 YES
notice $nick 2Is $nick Light:4 NO
}
if (%evil [ $+ [ $nick ] ] == $null) && (%light [ $+ [ $nick ] ] => 1) {
notice $nick 2Is $nick Evil:4 NO
notice $nick 2Is $nick Light:4 YES
}
}
elseif ($2 != $null) {
notice $nick 2 $+ $2 $+ 's Stats Are..
notice $nick 2Name:4 %name [ $+ [ $2 ] ]
notice $nick 2Health:4 %health [ $+ [ $2 ] ]
notice $nick 2attack Power:4 %attackpower [ $+ [ $2 ] ]
notice $nick 2Defence Power:4 %defencepower [ $+ [ $2 ] ]
notice $nick 2Money:4 %money [ $+ [ $2 ] ]
notice $nick 2Level:4 %level [ $+ [ $2 ] ]
notice $nick 2Exp:4 %exp [ $+ [ $2 ] ]
notice $nick 2class:4 %race [ $+ [ $2 ] ]
if (%evil [ $+ [ $2 ] ] > %light [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 YES
notice $nick 2Is $2 Light:4 NO
}
if (%light [ $+ [ $2 ] ] > %evil [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 NO
notice $nick 2Is $2 Light:4 YES
}
if (%light [ $+ [ $2 ] ] == %evil [ $+ [ $2 ] ]) {
notice $nick 2Is $2 Evil:4 NEUTRAL
notice $nick 2Is $2 Light:4 NEUTRAL
}
if (%light [ $+ [ $2 ] ] == $null) && (%evil [ $+ [ $2 ] ] => 1) {
notice $nick 2Is $2 Evil:4 YES
notice $nick 2Is $2 Light:4 NO
}
if (%evil [ $+ [ $2 ] ] == $null) && (%light [ $+ [ $2 ] ] => 1) {
notice $nick 2Is $2 Evil:4 NO
notice $nick 2Is $2 Light:4 YES
}
}
}
on *:text:!Away:%chan: {
if (%away [ $+ [ $nick ] ] == on) {
msg $nick You Are Already set As Away!
halt
}
else {
msg $nick You Are Now Away!!
set %away [ $+ [ $nick ] ] on
}
}
on *:text:!Back:%chan: {
if (%away [ $+ [ $nick ] ] != on) {
msg $nick Your Trying To Get back from what?!?!? Your Already Back
}
else {
msg $nick You Are Now Set To Back
unset %away [ $+ [ $nick ] ]
}
}
on *:text:*!lightsoul*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == LightSoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Lightsoul) {
msg $chan 4 $+ $nick $+ 2Has 3UNLEASHED2 The 11ANGELS OF ABOVE2 Turning 4 $+ $nick $+ 2 Into The 8BRIGHT11 Angel!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
set %turn %challenger
inc %light [ $+ [ $nick ] ]
inc %attackpower [ $+ [ $nick ] ] 7
inc %defencepower [ $+ [ $nick ] ] 7
}
}
}
}
alias checkwin {
if (%chealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %opponent $+ 2 Has Won!!
msg $chan 4 $+ %opponent $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
msg $chan 4 $+ %challenger $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
inc %money [ $+ [ %opponent ] ] %moneybattle
inc %exp [ $+ [ %opponent ] ] %expbattle
inc %money [ $+ [ %challenger ] ] %mloser
inc %exp [ $+ [ %challenger ] ] %eloser
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %random4
unset %mloser
unset %eloser
unset %battle
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
unset %moneybattle
unset %expbattle
unset %turn
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %opponent ] ] == 1) && (%exp [ $+ [ %opponent ] ] > 1999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 2000
inc %attackpower [ $+ [ %opponent ] ] 5
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 2!
}
if (%level [ $+ [ %opponent ] ] == 2) && (%exp [ $+ [ %opponent ] ] > 3999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 4000
inc %attackpower [ $+ [ %opponent ] ] 9
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 3!
}
if (%level [ $+ [ %opponent ] ] == 3) && (%exp [ $+ [ %opponent ] ] > 5999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 6000
inc %attackpower [ $+ [ %opponent ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 4!
}
if (%level [ $+ [ %opponent ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 8000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 5!
}
if (%level [ $+ [ %opponent ] ] == 5) && (%exp [ $+ [ %opponent ] ] > 9999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 10000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 6!
}
if (%level [ $+ [ %opponent ] ] == 6) && (%exp [ $+ [ %opponent ] ] > 11999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 12000
inc %attackpower [ $+ [ %opponent ] ] 12
inc %defencepower [ $+ [ %opponent ] ] 7
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 7!
}
if (%level [ $+ [ %opponent ] ] == 7) && (%exp [ $+ [ %opponent ] ] > 13999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 14000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 8!
}
if (%level [ $+ [ %opponent ] ] == 8) && (%exp [ $+ [ %opponent ] ] > 13999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 14000
inc %attackpower [ $+ [ %opponent ] ] 13
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 9!
}
if (%level [ $+ [ %opponent ] ] == 9) && (%exp [ $+ [ %opponent ] ] > 15999) {
inc %level [ $+ [ %opponent ] ]
dec %exp [ $+ [ %opponent ] ] 16000
inc %attackpower [ $+ [ %opponent ] ] 11
inc %defencepower [ $+ [ %opponent ] ] 5
msg $chan 4 $+ %opponent $+ 2 Has Grown A Level,4 %opponent 2Is Now Level 10 !!!!
}
}
if (%ohealth < 1) {
set %mloser $round($calc((%moneybattle) / 3),0)
set %eloser $round($calc((%expbattle) / 3),0)
msg $chan 4 $+ %challenger $+ 2 Has Won!!
msg $chan 4 $+ %challenger $+ 2 Won3 %moneybattle 2Money And3 %expbattle Exp
msg $chan 4 $+ %opponent $+ 2 The Loser of the battle Won3 %mloser 2Money And3 %eloser 2Exp
inc %money [ $+ [ %challenger ] ] %moneybattle
inc %exp [ $+ [ %challenger ] ] %expbattle
inc %money [ $+ [ %opponent ] ] %mloser
inc %exp [ $+ [ %opponent ] ] %eloser
unset %used-darkbeam [ $+ [ %challenger ] ]
unset %used-darkbeam [ $+ [ %opponent ] ]
unset %used-lightbeam [ $+ [ %challenger ] ]
unset %used-lightbeam [ $+ [ %opponent ] ]
unset %randerp
unset %mloser
unset %eloser
unset %battle
unset %moneybattle
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
unset %w5 [ $+ [ %challenger ] ]
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %w9 [ $+ [ %opponent ] ]
unset %w10 [ $+ [ %opponent ] ]
unset %used-assasin [ $+ [ %challenger ] ]
unset %used-assasin [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %used-steal [ $+ [ %challenger ] ]
unset %used-steal [ $+ [ %opponent ] ]
unset %used-magibow [ $+ [ %challenger ] ]
unset %used-magibow [ $+ [ %opponent ] ]
unset %used-Archer [ $+ [ %challenger ] ]
unset %used-Archer [ $+ [ %opponent ] ]
unset %used-Woodsman [ $+ [ %challenger ] ]
unset %used-Woodsman [ $+ [ %opponent ] ]
unset %poisoned [ $+ [ %challenger ] ]
unset %poisoned [ $+ [ %opponent ] ]
unset %used-charge-attack [ $+ [ %challenger ] ]
unset %used-charge-attack [ $+ [ %opponent ] ]
unset %expbattle
unset %chealth
unset %ohealth
if (%attackpower [ $+ [ %challenger ] ] != %attacklol [ $+ [ %challenger ] ]) {
set %attackpower [ $+ [ %challenger ] ] %attacklol [ $+ [ %challenger ] ]
unset %attacklol [ $+ [ %challenger ] ]
}
if (%defencepower [ $+ [ %challenger ] ] != %attackloll [ $+ [ %challenger ] ]) {
set %defencepower [ $+ [ %challenger ] ] %attackloll [ $+ [ %challenger ] ]
unset %attackloll [ $+ [ %challenger ] ]
}
if (%attackpower [ $+ [ %opponent ] ] != %attacklol [ $+ [ %opponent ] ]) {
set %attackpower [ $+ [ %opponent ] ] %attacklol [ $+ [ %opponent ] ]
unset %attacklol [ $+ [ %opponent ] ]
}
if (%defencepower [ $+ [ %opponent ] ] != %attackloll [ $+ [ %opponent ] ]) {
set %defencepower [ $+ [ %opponent ] ] %attackloll [ $+ [ %opponent ] ]
unset %attackloll [ $+ [ %opponent ] ]
}
if (%level [ $+ [ %challenger ] ] == 1) && (%exp [ $+ [ %challenger ] ] > 1999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 2000
inc %attackpower [ $+ [ %challenger ] ] 5
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 2!
}
if (%level [ $+ [ %challenger ] ] == 2) && (%exp [ $+ [ %challenger ] ] > 3999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 4000
inc %attackpower [ $+ [ %challenger ] ] 6
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 3!
}
if (%level [ $+ [ %challenger ] ] == 3) && (%exp [ $+ [ %challenger ] ] > 5999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 6000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 4!
}
if (%level [ $+ [ %challenger ] ] == 4) && (%exp [ $+ [ %opponent ] ] > 7999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 8000
inc %attackpower [ $+ [ %challenger ] ] 7
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 5!
}
if (%level [ $+ [ %challenger ] ] == 5) && (%exp [ $+ [ %challenger ] ] > 9999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 10000
inc %attackpower [ $+ [ %challenger ] ] 8
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 6!
}
if (%level [ $+ [ %challenger ] ] == 6) && (%exp [ $+ [ %challenger ] ] > 11999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 12000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 6
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 7!
}
if (%level [ $+ [ %challenger ] ] == 7) && (%exp [ $+ [ %challenger ] ] > 13999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 14000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 8!
}
if (%level [ $+ [ %challenger ] ] == 8) && (%exp [ $+ [ %challenger ] ] > 13999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 14000
inc %attackpower [ $+ [ %challenger ] ] 9
inc %defencepower [ $+ [ %challenger ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 9!
}
if (%level [ $+ [ %challenger ] ] == 9) && (%exp [ $+ [ %challenger ] ] > 15999) {
inc %level [ $+ [ %challenger ] ]
dec %exp [ $+ [ %challenger ] ] 16000
inc %attackpower [ $+ [ %challenger ] ] 10
inc %defencepower [ $+ [ %opponent ] ] 9
msg $chan 4 $+ %challenger $+ 2 Has Grown A Level,4 %challenger 2Is Now Level 10 !!!!
unset %darklord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %challenger ] ]
unset %lightlord [ $+ [ %opponent ] ]
unset %darklord [ $+ [ %opponent ] ]
}
}
}
on *:text:*!Aquasword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == Aquasword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(5,15))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
inc %chealth 10
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == AquaSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + $rand(5,15))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The11 SEAS2 And 4Fires2 A 14LETHAL2 Load of 11Waves2 Causing10 %damage 2Damage7!2 and increasing $nick $+ 's Defence!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 10
checkwin
}
}
}
}
on *:text:*!beamer*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ %challenger ] ] == beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 18)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING2 And Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 18)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 4POWER2 Of The 8LIGHTNING And Blasts4 %opponent 2!! For A Damage of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blaster*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + $rand(1,5))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == Blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages to Blast4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlamingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth 30
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 30
checkwin
}
}
}
}
on *:text:*!ElectroSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %defencepower [ $+ [ $nick ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 8E7lectro 8S7word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlamingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth 30
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == FlamingSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Yanks Out His 4F5laming 4S5word2 And Slashes4 %opponent 2for a Damage4 %damage $+ 7!2 And4 $nick Is Powered Up
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
inc %ohealth 30
checkwin
}
}
}
}
on *:text:*!rockets*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ %challenger ] ] == Rockets) {
set %increase $calc($rand(10,20) + $rand(20,30))
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
inc %chealth %increase
unset %increase
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == rockets) {
set %increase $calc($rand(5,10) + $rand(5,20))
inc %ohealth %increase
msg $chan 4 $+ $nick $+ 2 Sends Away For A Rocket Full Of MediPacks, $nick Increases4 %increase 3HP
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w7 [ $+ [ %opponent ] ]
unset %Increase
set %turn %challenger
}
}
}
}
on *:text:*!EvilDemon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
inc %evil [ $+ [ $nick ] ]
unset %boost
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Summons The 14DEMON2 From The 3UNDERWORLD2 To Boost9 $nick $+ !
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %evil [ $+ [ $nick ] ]
}
}
}
}
on *:text:*!AngelOfHeaven*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %opponent ] ])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %chealth %boost
unset %boost
inc %light [ $+ [ $nick ] ]
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == AngelOfHeaven) {
set %boost $calc((%attack [ $+ [ $nick ] ] - %defence [ $+ [ %challenger ] ])*2)
msg $chan 4 $+ $nick $+ 2 Brings Down The11 HEAVENS2 Of The 3World2 To Boost4 $nick
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %boost
set %turn %challenger
inc %money [ $+ [ $nick ] ] $calc(%boost - 10)
inc %ohealth %boost
inc %light [ $+ [ $nick ] ]
}
}
}
}
on *:text:!Lightning:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER to Surge Lightning Into %opponent for a damage of7 %damage $+ 9!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == lightning) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Manages To Summon The 8LIGHTNING3 MASTER4 to Surge Lightning Into %challenger 2For A Damage Of %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LongSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w3 [ $+ [ %challenger ] ] == Longsword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10 - $rand(1,10))
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %opponent 2For A Damage Of4 %damage 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w8 [ $+ [ $nick ] ] == LongSword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 10 - $rand(1,10))
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Charges At4 %challenger 2For A Damage Of4 %damage 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Arrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 10)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %opponent 2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == Arrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] + 10)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And4 Fires2 It At4 %challenger 2For A Damage of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FireArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == firearrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 5)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %opponent 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == fireArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 5)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Loads A Bow And Sets it on4F5IRE2 and Fires It At4 %challenger 2For A Damage of3 %damage $+ 7!5!14!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!LightningArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ] - 4)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ] - 4)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 LIGHTNING2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!ElectricArrow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w4 [ $+ [ %challenger ] ] == Electricarrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %opponent 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] + %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL8 ELECTRO4 POWER3 BOW2 Arrow And Fires It At4 %challenger 2For A Damage of4 %damage 7!8!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w9 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Excaliber*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 20)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %opponent For a damage of %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Excaliber) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 20)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs a 3POWERFUL2And Legendary 5EXCALIBER2 To 10Slice2 %challenger For a damage of %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!10daggers*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %daggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %daggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == 10daggers) {
set %daggers $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %daggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Grabs Out4 %daggers 2Daggers For A Bonus Damage Of3 %damage $+ 7!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %daggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Sword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ %challenger ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 9)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 For A 3NORMAL2 Damage of4 %damage
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == Sword) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 7)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3S9word2 And Does A 3NORMAL2 Damage Of4 %damage
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!FlyingSword*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w5 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %lengthofsword)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w5 [ $+ [ %challenger ] ]
set %turn %opponent
unset %lengthofsword
unset %damage
checkwin
}
if ($nick == %opponent) && (%w10 [ $+ [ $nick ] ] == FlyingSword) {
set %lengthofsword $rand(10,30)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %lengthofsword)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Pulls Out The 3F9lying 3S9word2 And Does The Damage Of The Length Of The Sword:4 %lengthofsword
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w10 [ $+ [ %opponent ] ]
unset %damage
unset %lengthofsword
set %turn %challenger
checkwin
}
}
}
}
on *:text:!bugreport*:%chan: {
write Bugs.txt $nick Says: $2-
msg $nick Thanks For Informing Me On The Bug!
}
on *:Text:!idea*:#battle_arena: {
write Ideas.txt $nick Says: $2-
msg $nick Thanks For The Idea
}
on *:text:!shop:#battle_arena: {
notice $nick 3Welcome To The Shop
notice $nick 4WEAPONS
notice $nick 2!Pike.. in battle when its Your Turn. type !pike.. COST: 1000
notice $nick 2!mines.. in battle when its Your tyrn. type !mines.. COST: 2000
notice $nick 2!lasers.. in battle when its your turn. type !lasers.. COST: 3000
notice $nick 2!blade.. in Battle When its your turn type !blade.. COST: 2500
notice $nick 4ARMOR
notice $nick 2The Cloak, Permantly increasing Your Defence, COST: 1000
notice $nick 2Steel Armor, Permantly increasing your defence, COST: 1500
notice $nick 4LUCK WEAPONS
notice $nick 2Lucky Assault, When U Type !Lucky Assault ( when its ur turn ) , u will increase ur attack by a random number, COST: 3000
notice $nick 4LUCK DEFENCE
notice $nick 2Lucky Defence, When U Type !Lucky Defence ( when its ur turn ) , u will increase ur Defence by a random number, COST: 3000
notice $nick 4HEALTHS
notice $nick 2medi Pack, Permently increasing ur health, COST: 1500
notice $nick 2Large Medi Pack, Permently increasing ur health, COST 3000
}
on *:text:!potions:%chan: {
notice $nick POTIONS:
notice $nick Potion1: Increase Health By 25. COST: 200
notice $nick Potion2: InCrease Health By 45. COST: 600
}
on *:text:!buy*:%chan: {
if ($2 == Pike) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick You Have Just Bought The PIKE, Type !pike in battle to use it
set %pike [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 1000
}
}
if ($2 == mines) {
if (%money [ $+ [ $nick ] ] > 1999) {
notice $nick You Have Just Bought the MINES, Type !mines in battle to use it
set %mines [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2000
}
}
if ($2 == lasers) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Just Bought the LASERS, Type !lasers in battle to use it
set %lasers [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 3000
}
}
if ($2 == blade) {
if (%money [ $+ [ $nick ] ] > 2499) {
notice $nick You Have Just Bought the BLADE, Type !blade in battle to use it
set %blade [ $+ [ $nick ] ] on
dec %money [ $+ [ $nick ] ] 2500
}
}
if ($2 == cloak) {
if (%money [ $+ [ $nick ] ] > 999) {
notice $nick You Have Just Bought the CLOAK, Ur Defence Has Been Increased
dec %money [ $+ [ $nick ] ] 1000
inc %defencepower [ $+ [ $nick ] ] 3
}
}
if ($2- == Steel Armor) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick You Have Just Bought the STEEL ARMOR, Ur Defence Has Been Increased
dec %money [ $+ [ $nick ] ] 1500
inc %defencepower [ $+ [ $nick ] ] 5
}
}
if ($2- == Potion1) {
if (%money [ $+ [ $nick ] ] > 199) {
notice $nick You Have Bought Potion1 type !Use Potion1 in battle to increase ur HP
dec %money [ $+ [ $nick ] ] 200
set %potion1 [ $+ [ $nick ] ] on
}
}
if ($2 == Potion2) {
if (%money [ $+ [ $nick ] ] > 599) {
notice $nick You Have Bought Potion2 type !Use Potion2 in battle to increase ur HP
dec %money [ $+ [ $nick ] ] 600
set %potion2 [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Assault) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The !lucky assault move, type !lucky assault in a battle to increase ur attack ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckyassault [ $+ [ $nick ] ] on
}
}
if ($2- == Lucky Defence) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The !lucky Defence move, type !lucky Defence in a battle to increase ur Defence ( just during the battle )
dec %money [ $+ [ $nick ] ] 3000
set %luckydefence [ $+ [ $nick ] ] on
}
}
if ($2- == medi pack) {
if (%money [ $+ [ $nick ] ] > 1499) {
notice $nick You Have Bought The Medi Pack, Increasing ur health at the beginning of the battle
dec %money [ $+ [ $nick ] ] 1500
inc %health [ $+ [ $nick ] ] 15
}
}
if ($2- == Large medi pack) {
if (%money [ $+ [ $nick ] ] > 2999) {
notice $nick You Have Bought The Large Medi Pack, InCreasing ur health at the beginning of the battle!
dec %money [ $+ [ $nick ] ] 3000
inc %health [ $+ [ $nick ] ] 30
}
}
}
on *:text:*!Pike*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 2)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %opponent for %Damage And $nick Is Increased His Health by7 2514!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
inc %chealth 25
unset %damage
checkwin
}
if ($nick == %opponent) && (%pike [ $+ [ $nick ] ] == on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 2)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Brings On The3 PIKE3 Hurting %challenger for %Damage and increasing4 $nick $+ 's Health By7 25
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
inc %ohealth 25
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!mines*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %mines)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %opponent gets hit by them causing %damage !
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%mines [ $+ [ $nick ] ] == on) {
set %mines $rand(1,50)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 13 + %mines)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Lays Down4 %mines 3Mines!2 And %challenger gets hit by them causing %damage !
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %mines
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!laser*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%lasers [ $+ [ $nick ] ] == on) {
dec %defencepower [ $+ [ %opponent ] ] 6
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %opponent 11Decreasing10 %opponent $+ 's 11Defence
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%lasers [ $+ [ $nick ] ] == on) {
dec %attackpower [ $+ [ %challenger ] ] 5
msg $chan 4 $+ $nick $+ 11 Fires10 Lasers11 At10 %challenger 11Decreasing10 %challenger $+ 's 11Attack
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!blade*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + %amountdaggers)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %amountdaggers
unset %damage
checkwin
}
if ($nick == %opponent) && (%blade [ $+ [ $nick ] ] == on) {
set %amountdaggers $rand(1,60)
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + %amountdaggers)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Chucks Loads Of Daggers For A Bonus Damage Of:4 %amountdaggers
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %damage
unset %amountofdaggers
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Lucky Defence*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%LuckyDefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
unset %defenceget
checkwin
}
if ($nick == %opponent) && (%Luckydefence [ $+ [ $nick ] ] == on) && (%defenceused [ $+ [ $nick ] ] != on) {
set %defenceget $rand(8,10)
set %defenceused [ $+ [ $nick ] ] on
inc %defencepower [ $+ [ $nick ] ] %defenceget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Defence, increasing $nick $+ 's Defence By: %defenceget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
unset %defenceget
checkwin
}
}
}
}
on *:text:*!Lucky Assault*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%Luckyassault [ $+ [ $nick ] ] == on) && (%assaultused [ $+ [ $nick ] ] != on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %assaultget $rand(11,13)
set %assaultused [ $+ [ $nick ] ] on
inc %attackpower [ $+ [ $nick ] ] %assaultget
msg $chan 4 $+ $nick $+ 2 Uses The Lucky Assault, increasing $nick $+ 's Attack By: %assaultget
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!use potion1*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 25
unset %potion1 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 257!
}
}
}
}
on *:text:*!use potion2*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %chealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Health by:4 507!
}
if ($nick == %opponent) && (%potion1 [ $+ [ $nick ] ] == on) {
if (%poisoned [ $+ [ %opponent ] ] == on) {
dec %ohealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
inc %ohealth 50
unset %potion2 [ $+ [ $nick ] ]
msg $chan 4 $+ $nick $+ 2 Used Potion Increasing His Healt by:4 507!
}
}
}
}
on *:text:*!charge-attack*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Knight) && (%used-charge-attack [ $+ [ %challenger ] ] != on) {
if (%poisoned [ $+ [ %challenger ] ] == on) {
dec %chealth 5
msg $chan 3The Poison Has Sapped $nick $+ 's Health by 5
}
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ])
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %opponent Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %opponent Attack Power!!4 ALSO2 Increasing7 $nick $+ 's 6Attack!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-charge-attack [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 5
inc %attackpower [ $+ [ $nick ] ] 2
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Knight) && (%used-charge-attack [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ])
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Charges at %challenger Blasting Them, 4Hurting2 Them %damage Damage, and decreasing %challenger Attack Power!! 4ALSO2 Increasing $nick $+ 's Attackpower!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-charge-attack [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 5
inc %attackpower [ $+ [ $nick ] ] 2
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!steal*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == thief) && (%used-steal [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 15)
set %stealings $rand(1,250)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money! And Attacks %opponent for a damage of %damage !
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-steal [ $+ [ %challenger ] ] on
set %turn %opponent
inc %money [ $+ [ $nick ] ] %stealings
unset %stealings
unset %damage
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == thief) && (%used-steal [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 15)
set %stealings $rand(1,250)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Gains %stealings money And Attacks %challenger for a damage of %damage !
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-steal [ $+ [ $nick ] ] on
set %turn %challenger
inc %money [ $+ [ $nick ] ] %stealings
unset %stealings
unset %damage
checkwin
}
}
}
}
on *:text:*!magic-blast*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == mage) && (%used-magibow [ $+ [ %challenger ] ] != on) {
dec %ohealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And 11BLASTS2 %opponent Hurting Them7 254!2 And Decreasing There Attack!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-magibow [ $+ [ %challenger ] ] on
dec %attackpower [ $+ [ %opponent ] ] 6
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == mage) && (%used-magibow [ $+ [ $nick ] ] != on) {
dec %chealth 25
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Fires a11 MAGIC2 Blast For A Damage of7 254!2 Also Decreasing %challenger $+ 's attack!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-magibow [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 6
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Magic-DrainBow*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Archer) && (%used-archer [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches The Arrow Right Through %opponent $+ 's %body ! causing %damage Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Archer [ $+ [ %challenger ] ] on
unset %body
unset %damage
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Archer) && (%used-Archer [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 55
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 And Launches A Bow&Arrow Firing it at %challenger hitting Them in The %body ! causing %damage damage!!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Archer [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Hammer*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Woodsman) && (%used-woodsman [ $+ [ %challenger ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 28)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %opponent 2For A damage Of4 %damage $+ 2! And Decreases %opponent $+ 's Attack by 2 and defence by 2
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Woodsman [ $+ [ %challenger ] ] on
set %turn %opponent
dec %attackpower [ $+ [ %opponent ] ] 2
dec %defencepower [ $+ [ %opponent ] ] 2
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Woodsman) && (%used-Woodsman [ $+ [ $nick ] ] != on) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 28)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL2 Pulls Out His Hammer, And Smashes4 %challenger 2For A damage Of4 %damage $+ 2! And Decreases %challenger $+ 's Attack and defence by 2!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Woodsman [ $+ [ $nick ] ] on
dec %attackpower [ $+ [ %challenger ] ] 2
dec %defencepower [ $+ [ %challenger ] ] 2
set %turn %challenger
checkwin
}
}
}
}
on *:text:!guide*:%chan: {
msg $nick 2This Is A Battle Game
msg $nick Type !help <what you need help with>
msg $nick There are "commands". There are "game". "help" And "Combos"
msg $nick To Make An Account type !classes
msg $nick Type !help help if u have an idea
}
on *:text:!rob*:#Battle_Arena: {
if (%rob [ $+ [ $nick ] ] == on) {
msg $nick You Have Already Robbed Someone Within 30 mins!
halt
}
if (%rob [ $+ [ $nick ] ] != on) && ($2 ison #) && (%account [ $+ [ $2 ] ] == on) {
msg $chan $nick Attempts To Rob $2
set %attempt $rand(1,5)
}
if (%attempt == 1) {
set %this-money $round($calc(%money [ $+ [ $2 ] ] / 2),0)
msg $chan $nick SuccessFully Robs $2
msg $chan $nick Has Robbed $2 by %this-money Money From $2
inc %money [ $+ [ $nick ] ] %this-money
dec %money [ $+ [ $2 ] ] %this-money
set -u1800 %rob [ $+ [ $nick ] ] on
}
else {
msg $chan $nick Has Failed To Rob $2 !
set -u1800 %rob [ $+ [ $nick ] ] on
}
}
on *:text:!help*:%chan: {
if (!$2) {
notice $nick Please Specify What You Need Help With
halt
}
if ($2 == commands) {
notice $nick The Commands For The Game Are: !Rob <person on chan>. !fight <person on chan>. !shop to see all the stuff u can buy. !stats <nick> or !stats to see ur or someone elses stats!, !ghealth to see the healths in a battle. !folder to see your hand in a battle. !refresh to refresh ur hand during a battle!
halt
}
if ($2 == game) {
notice $nick This Is A Game Where when u battle people and u get a random hand and u have to battle and win and be the best in the game by buying stuff in the shops!! type !stats to see ur stats in the game and fight people with !fight <person u wish to fight>
halt
}
if ($2 == help) {
notice $nick You Have An Idea For A Game?? type !idea <idea> and $me Will make it, Find A Bug in the game?? Type !bugreport <bug> and ill try and fix it ! Thanks!
halt
}
if ($2 == combos) {
notice $nick In The Game There Are New Combo's If u have the. Beamer AND blaster in ur hand type !beam, if you have the Lightning,ElectroSword And LightningArrow Or electricarrow type !Ulti-Bolt, if u have DarkSoul And EvilDemon Type !Unleash-Demon, if you have LightSoul And AngelOfHeaven Type !Unleash-Angel
}
else {
msg $nick 2ERROR7:4 UNKKNOWN COMMAND
halt
}
}
on *:text:*!Night Prowl*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%race [ $+ [ %challenger ] ] == Assasin) && (%used-assasin [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %opponent 2 Hitting Them In The %body For A Damage Of %damage $+ 12!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Assasin [ $+ [ %challenger ] ] on
unset %rand-body
unset %body
unset %damage
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%race [ $+ [ $nick ] ] == Assasin) && (%used-Assasin [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 55
}
if (%rand-body == 2) {
set %body legs
set %damage 25
}
if (%rand-body == 3) {
set %body arms
set %damage 20
}
if (%rand-body == 4) {
set %body chest
set %damage 30
}
if (%rand-body == 5) {
set %body Elbow
set %damage 10
}
if (%rand-body == 6) {
set %body foot
set %damage 5
}
if (%rand-body == 7) {
set %body eye
set %damage 60
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 2 Uses His7 SPECIAL3 And Comes Out From The 2D12ark2 T12o 2A12ssasinate %challenger 2Stabbing Them In The %body For A Damage Of %damage $+ 12!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Assasin [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
set %turn %challenger
checkwin
}
}
}
}
on *:text:!Light Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%light [ $+ [ %challenger ] ] > %evil [ $+ [ %challenger ] ]) && (%used-lightbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %opponent 8in the3 %body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ %challenger ] ] on
unset %rand-body
unset %body
unset %damage
dec %light [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%light [ $+ [ $nick ] ] > %evil [ $+ [ $nick ] ]) && (%used-Lightbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 Pull Out The Power Of The 11Angels!7,8 Decreasing His Light Powers. While The Angels Attack It Hits3 %challenger 8in the3 %body 8for a damage of3 %damage
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-Lightbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %light [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:!dark Beam:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%evil [ $+ [ %challenger ] ] > %Light [ $+ [ %challenger ] ]) && (%used-darkbeam [ $+ [ %challenger ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 50
}
if (%rand-body == 2) {
set %body legs
set %damage 20
}
if (%rand-body == 3) {
set %body arms
set %damage 13
}
if (%rand-body == 4) {
set %body chest
set %damage 21
}
if (%rand-body == 5) {
set %body Elbow
set %damage 9
}
if (%rand-body == 6) {
set %body foot
set %damage 7
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %opponent in the %body causing %damage Damage!
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %body
unset %damage
dec %evil [ $+ [ $nick ] ]
set %turn %opponent
checkwin
}
if ($nick == %opponent) && (%evil [ $+ [ $nick ] ] > %light [ $+ [ $nick ] ]) && (%used-Darkbeam [ $+ [ $nick ] ] != on) {
set %rand-body $rand(1,7)
if (%rand-body == 1) {
set %body head
set %damage 43
}
if (%rand-body == 2) {
set %body legs
set %damage 17
}
if (%rand-body == 3) {
set %body arms
set %damage 15
}
if (%rand-body == 4) {
set %body chest
set %damage 13
}
if (%rand-body == 5) {
set %body Elbow
set %damage 18
}
if (%rand-body == 6) {
set %body foot
set %damage 9
}
if (%rand-body == 7) {
set %body eye
set %damage 39
}
dec %chealth %damage
msg $chan 4 $+ $nick $+ 14 Pulls Out the 2EVIL14 Within Decreasing its Evil PointS! Summoning2 SANTAN14 Hitting %challenger in the %body causing %damage Damage!
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
set %used-darkbeam [ $+ [ $nick ] ] on
unset %rand-body
unset %damage
unset %body
dec %evil [ $+ [ $nick ] ]
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Angel*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Lightsoul) && (%w3 [ $+ [ $nick ] ] == AngelOfHeaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == LightSoul) && (%w8 [ $+ [ $nick ] ] == AngelOfheaven) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 8Light 2 Soul And 8AngelOfHeaven2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Unleash-Demon*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Evilsoul) && (%w3 [ $+ [ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
dec %ohealth %damage
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == EvilSoul) && (%w8 [ $+ [ $nick ] ] == EvilDemon) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 3 UNLEASHES2 The 14EVIL2 Soul And 14EVILDEMON2 For A Devastating Damage of %damage And Increasing His Attack And Defence
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
inc %attackpower [ $+ [ $nick ] ] 5
inc %defencepower [ $+ [ $nick ] ] 5
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!Ulti-Bolt*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w2 [ $+ [ $nick ] ] == ElectroSword) && (%w3 [ $+ [ $nick ] ] == Lightning) && (%w4 [ $+ [ $nick ] ] == ElectricArrow) || (%w4 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 55)
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %opponent For A Damage of %damage !!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w2 [ $+ [ %challenger ] ]
unset %w3 [ $+ [ %challenger ] ]
unset %w4 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w7 [ $+ [ $nick ] ] == ElectroSword) && (%w8 [ $+ [ $nick ] ] == Lightning) && (%w9 [ $+ [ $nick ] ] == ElectricArrow) || (%w9 [ $+ [ $nick ] ] == LightningArrow) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 55)
dec %chealth %damage
msg $chan 4 $+ $nick $+ 8 SUMMONS 2The8 LIGHTNING3 GODS2 To Summon An 3ALMIGHTY10 Blast2 Of 8Electric Surge2 into %challenger For A Damage of %damage !!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w7 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
on *:text:*!beam*:%chan: {
if (%battle == on) {
if ($nick isin %turn) {
if ($nick == %challenger) && (%w1 [ $+ [ $nick ] ] == Beamer) && (%w2 [ $+ [ $nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %opponent ] ] + 35)
inc %chealth 10
dec %ohealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %opponent $+ 2 Now Has %ohealth 4Health 7,2 And $nick Has %chealth 4Health
msg $chan 2It Is Now 4 $+ %opponent $+ 's2 Turn7!!
unset %w1 [ $+ [ %challenger ] ]
unset %w2 [ $+ [ %challenger ] ]
set %turn %opponent
unset %damage
checkwin
}
if ($nick == %opponent) && (%w6 [ $+ [ $nick ] ] == Beamer) && (%w7 [ $+ [ $nick ] ] == blaster) {
set %damage $calc(%attackpower [ $+ [ $nick ] ] - %defencepower [ $+ [ %challenger ] ] + 35)
inc %ohealth 20
dec %chealth %damage
msg $chan 4 $+ $nick $+ 10 Grabs A Laser Gun And11 Equips10 The11 Beamer10 And11 Blaster To Form The 9Power Gun10 For A Damage Of %damage And Increasing $nick $+ 's Health by 20!
msg $chan 4 $+ %challenger $+ 2 Now Has %chealth 4Health 7,2 And $nick Has %ohealth 4Health
msg $chan 2It Is Now 4 $+ %challenger $+ 's2 Turn7!!
unset %w6 [ $+ [ %opponent ] ]
unset %w8 [ $+ [ %opponent ] ]
unset %damage
set %turn %challenger
checkwin
}
}
}
}
alias chan {
if ($1) {
if (%chan != $null) {
set %thing $?!="You Want to change the channel into $1 ?"
}
if (%thing == $true) {
set %chan $1
echo -a Changed Channel to $1
halt
}
if (%thing == $false) {
echo -a Nothin Changed
halt
}
if (%chan == $null) {
echo -a Chan Setted into $1
set %chan $1
halt
}
if (!$1) {
echo -a Please Specify a channel
}
}
}