<skill id="4408" levels="20" name="HP Modifiers">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1 Name - HP Increase (1x)
Lvl 2 Name - HP Medium-High
Lvl 3 Name - HP Medium-High
Lvl 4 Name - HP High
Lvl 5 Name - HP High
Lvl 6 Name - HP Very High
Lvl 7 Name - HP Very High
Lvl 8 Name - HP Increase (1/4x)
Lvl 9 Name - HP Increase (1/2x)
Lvl 10 Name - HP Increase (2x)
Lvl 11 Name - HP Increase (3x)
Lvl 12 Name - HP Increase (4x)
Lvl 13 Name - HP Increase (5x)
Lvl 14 Name - HP Increase (6x)
Lvl 15 Name - HP Increase (7x)
Lvl 16 Name - HP Increase (8x)
Lvl 17 Name - HP Increase (9x)
Lvl 18 Name - HP Increase (10x)
Lvl 19 Name - HP Increase (11x)
Lvl 20 Name - HP Increase (12x)
-->
<table name="#maxhp"> 1 1.2 1.3 2 2 4 4 0.25 0.50 2 3 4 5 6 7 8 9 10 11 12 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<mul order="0x30" stat="maxHp" val="#maxhp"/>
</for>
</skill>