Stuff
public cpp v1 · immutable camX = tcam->getPosition().X;//float camY = tcam->getPosition().Y;//float camZ = tcam->getPosition().Z;//float tcam->setTarget(vector3df(camX,camY-2,camZ+2)); camX = tcam->getPosition().X;//float camY = tcam->getPosition().Y;//float camZ = tcam->getPosition().Z;//float tcam->setTarget(vector3df(camX,camY-2,camZ+2));