rendered paste body/*
*/
#ifndef Phonon_GST_AUDIOPATH_H
#define Phonon_GST_AUDIOPATH_H
#include <QObject>
#include <QList>
namespace Phonon
{
namespace Gst
{
class AudioEffect;
class AbstractAudioOutput;
class AudioPath : public QObject
{
Q_OBJECT
public:
AudioPath( QObject* parent );
~AudioPath();
Q_INVOKABLE bool addOutput( QObject* audioOutput );
Q_INVOKABLE bool removeOutput( QObject* audioOutput );
Q_INVOKABLE bool insertEffect( QObject* newEffect, QObject* insertBefore = 0 );
Q_INVOKABLE bool removeEffect( QObject* effect );
// fake specific
void processBuffer( const QVector<float>& buffer );
GPhoAudioPathObject *object;
private:
QList<AudioEffect*> m_effects;
QList<AbstractAudioOutput*> m_outputs;
};
}} //namespace Phonon::Gst
// vim: sw=4 ts=4 tw=80
#