All pastes #395650 Raw Edit

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public text v1 · immutable
·published 2007-03-15 05:42 UTC
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SRB2 on a One Laptop Per Child XO computer:

SRB2 fails to start any game, single player or otherwise, with the message
in a dialog box:

"You cannot connect to this server
           since it uses
      You are using SRB2.WAD"

stdout:

[olpc@localhost Resources]$ ../Linux/Release/lsdlsrb2 -nomouse
Compiled for SDL version: 1.2.10
Linked with SDL version: 1.2.10
Setting up SRB2...
Looking for WADs in: SRB2WADDIR,.
 Mar  6 2007                   Sonic Robo Blast 2                      20:45:14 
Sonic Robo Blast 2
Z_Init: Init zone memory allocation daemon. 
system memory 113MB free 24MB
W_Init: Init WADfiles.
I_StartupTimer...
Added file /home/olpc/bin/Resources/srb2.wad (3561 lumps)
Loading main config from /home/olpc/bin/Resources/srb2.wad
Added file /home/olpc/bin/Resources/sonic.plr (176 lumps)
Added file /home/olpc/bin/Resources/tails.plr (175 lumps)
Added file /home/olpc/bin/Resources/knux.plr (175 lumps)
Added file /home/olpc/bin/Resources/auto.wpn (37 lumps)
Added file /home/olpc/bin/Resources/bomb.wpn (37 lumps)
Added file /home/olpc/bin/Resources/home.wpn (37 lumps)
Added file /home/olpc/bin/Resources/rail.wpn (37 lumps)
Added file /home/olpc/bin/Resources/infn.wpn (37 lumps)
Added file /home/olpc/bin/Resources/drill.dta (182 lumps)
Added file /home/olpc/bin/Resources/soar.dta (92 lumps)
Added file /home/olpc/bin/Resources/music.dta (126 lumps)
===========================================================================
                   We hope you enjoy this game as
                     much as we did making it!
                            ...wait. =P
===========================================================================
I_StartupGraphics...
Staring up with video driver : x11
Found 1 FullScreen Video Modes:
1200x900 and None
Video Interface Capabilities:
 Window manager
 Accelerated blits HW-2-HW with Alpha
 There no video memory for SDL
Current Video Mode:
 320x200 at 8 bit color
 Stored in system memory
 Uses synchronous blits if possible
 Has exclusive palette access
 No hardware flipping
 Resizable window
HU_Init: Setting up heads up display.

executing /home/olpc/.srb2/config.cfg
Default resolution: 320 x 200 (8 bits)
M_Init: Init miscellaneous info.
R_Init: Init SRB2 refresh daemon - 
InitTextures...
InitSprites...
142 sprites added from file /home/olpc/bin/Resources/srb2.wad
143 sprites added from file /home/olpc/bin/Resources/sonic.plr
144 sprites added from file /home/olpc/bin/Resources/auto.wpn
145 sprites added from file /home/olpc/bin/Resources/bomb.wpn
146 sprites added from file /home/olpc/bin/Resources/home.wpn
147 sprites added from file /home/olpc/bin/Resources/rail.wpn
148 sprites added from file /home/olpc/bin/Resources/infn.wpn
149 sprites added from file /home/olpc/bin/Resources/drill.dta
150 sprites added from file /home/olpc/bin/Resources/soar.dta
R_AddSkins: Unknown keyword 'boxindex' in S_SKIN lump# 0 (WAD /home/olpc/bin/Resources/tails.plr)
added skin 'tails'
added skin 'knuckles'

InitColormaps...
S_Init: Setting up sound.
I_StartupSound:
 Starting up with audio driver : alsa
 configured audio device with 1024 samples/slice at 22khz(46ms buffer)
I_InitSound: sound module ready
Compiled for SDL_mixer version: 1.2.6
Linked with SDL_mixer version: 1.2.7
Temp Shutdown of SDL Audio System Done
I_InitMusic: Starting up with audio driver : alsa with SDL_Mixer
 Reconfigured SDL Audio System with 2048 samples/slice at 44khz(46ms buffer)
I_InitMusic: music initialized
ST_Init: Init status bar.
D_CheckNetGame: Checking network game status.
Entering main game loop...
I_StartupKeyboard...
>bind 9 "screenshot"
Starting Server....
Press ESC to abort
Contacting the server...
Checking files...
Starting Server....
Press ESC to abort
Contacting the server...
Checking files...