All pastes #395031 Raw Edit

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public text v1 · immutable
·published 2007-03-14 19:06 UTC
rendered paste body
function Gm_ops_cmd(LuaAI,player,args,type)
  if args == "EMOTE_ONESHOT_BOW" then
    if (player:GetSecurity() >2)then
    LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_BOW)
    end
   else 
    args == "EMOTE_ONESHOT_WAVE" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_WAVE)
    end
   else
     args == "EMOTE_ONESHOT_CHEER" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_CHEER)
    end
   else
    args == "EMOTE_ONESHOT_EXCLAMATION" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION)
    end
  else
    args == "EMOTE_STATE_SLEEP" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_STATE_SLEEP)
    end
  else
    args == "EMOTE_ONESHOT_QUESTION" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_QUESTION)
    end
  else
    args == "EMOTE_ONESHOT_EAT" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_EAT)
    end
  else
    args == "EMOTE_STATE_DANCE" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_STATE_DANCE)
    end
  else
    args == "EMOTE_ONESHOT_LAUGH" then
      if (player:GetSecurity() >2)then
      LuaAI:GetSelectedCreature():HandleEmoteCommand(EMOTE_ONESHOT_LAUGH)
    end
  end
end
  
register_lua_script_command(".opcode","GM_Ops_cmd")